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Commit message (Expand)AuthorAge
* Refactor Game class (part 2) (#5422)Loïc Blot2017-03-19
* [CSM] Fix minimap problems (#5405)Loïc Blot2017-03-17
* [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)Loïc Blot2017-03-17
* [CSM] Add minimap API modifiers (#5399)Loïc Blot2017-03-16
* Add ModStorageAPI to client side modding (#5396)Loïc Blot2017-03-16
* Get biome list: Downgrade missing biome message to infostreamparamat2017-03-16
* Add `get_wielded_item`red-0012017-03-13
* [CSM] Add `get_node` and `get_node_or_nil`red-0012017-03-13
* [CSM] storage + fixesLoic Blot2017-03-13
* [CSM] Add local formspecs. (#5094)red-0012017-03-13
* [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)Loïc Blot2017-03-13
* [CSM] Add client-sided chat commands (#5092)red-0012017-03-13
* [CSM] Add method that display chat to client-sided lua. (#5089) (#5091)red-0012017-03-13
* [CSM] Client side moddingLoic Blot2017-03-13
* Light calculation: New bulk node lighting codeDániel Juhász2017-03-11
* Add ModMetadata API (#5131)Loïc Blot2017-02-08
* Fix incompatibility of ItemStack.to_table() introduced by stack metarubenwardy2017-02-07
* Add ItemStack key-value meta storagerubenwardy2017-02-04
* Derive NodeMetaRef from MetaDataRefrubenwardy2017-02-04
* Make NodeMetaRef::getmeta a non-static memberrubenwardy2017-02-04
* Serverlist: Add ping indicators (#5164)kilbith2017-02-03
* from_table: Fix crash for missing inventory or fieldSmallJoker2017-01-28
* Implement player attribute backend (#4155)Loïc Blot2017-01-27
* Initialize TileAnimationParams to prevent crashes/bugs for legacy invocations...sfan52017-01-24
* Revert "Detach the player from entities on death." (#5087)Loïc Blot2017-01-21
* Add Entity get_texture_mod() to Lua APIsapier2017-01-21
* Detach the player from entities on death. (#5077)red-0012017-01-21
* Add particle animation, glowsfan52017-01-18
* Fix typo in alias for deprecated settexturemodsapier2017-01-17
* Rename ObjectRef methods to be consistent and predictablerubenwardy2017-01-16
* Make nametag removable with set_nametag_attributes (#5021)Rui2017-01-11
* Performance fix + SAO factorizationRogier2017-01-11
* Add staticdata parameter to add_entity (#5009)Rui2017-01-09
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-08
* Breath cheat fix: server sideLoic Blot2017-01-01
* Dont compare short with bool (#4963)adrido2016-12-28
* Fix warning reported by clang (possible bug in Settings lua api)sfan52016-12-21
* Mod security: Allow read-only access to all mod pathsShadowNinja2016-12-20
* Simple decorations: Fix range check for deco->deco_param2Auke Kok2016-12-08
* Simple deco: Allow setting param2 value on placementAuke Kok2016-12-07
* Allow restricting detached inventories to one playersfan52016-11-28
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-14
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-15
* Fix crash when attached object no longer existsRogier2016-11-13
* Add minetest.get_server_uptime() function to Lua API (#4702)Brandon2016-11-02
* Add version APIShadowNinja2016-10-31
* Lua voxelmanip: Add optional buffer param for 'get param2 data'paramat2016-10-31
* Fix overloading problems mentioned by clangLoic Blot2016-10-30
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-30