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* Make INodeDefManager::getIds return a vector, not a setKahrl2017-09-12
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* Schematic decorations: Add 'place_offset_y' placement parameterparamat2017-09-10
| | | | | | | | | For precise control of schematic vertical position relative to the 'place_on' node. Avoids workarounds that add empty nodes to a schematic and therefore reduce performance. Also remove long-unused decoration cutoff code.
* Ores: Add stratum ore (#6352)Paramat2017-09-03
| | | | | | | | Creates a single undulating ore stratum that is continuous across mapchunk borders and horizontally spans the world. Due to being continuous is ideal for creating bands of alternative stone type running through cliffs and mountains, or underground layers. Add missing documentation of 'ore_param2' parameter.
* Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)sapier2017-09-01
| | | | | * Fix animation frame_speed and blend loosing precision due to incorrect data type Add lua function set_animation_frame_speed to update the frame speed without resetting the animation to start
* Clientevent refactor (#6320)Loïc Blot2017-08-28
| | | | | | | | | | * Refactor clientevent structure * Move structure outside of client header * Create client events on heap not stack, this remove the ClientEvent object copy * Use clientEventHandler to route events
* core.get_objects_inside_radius: Omit removed objects (#6318)you2017-08-27
| | | Fixes #6294
* Respect object property hp_max field for players (#6287)SmallJoker2017-08-23
| | | | | | | | | | | * Respect object property hp_max field for players This allows modders to configure the maximal HP per player * Statbars: Downscale bar to full 20 HP when exceeding this value Add default max HP for players and breath constants to builtin Document the constants * Rename PLAYER_MAX_HP -> PLAYER_MAX_HP_DEFAULT
* Minimap: Add new HUD flag for minimap radar modeparamat2017-08-20
| | | | | Flag default is true to not change default behaviour. The existing minimap HUD flag remains the master control for minimap.
* Modernize code: very last fixes (#6290)Loïc Blot2017-08-20
| | | Last modernization fixes
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
| | | | | | | | | | | * Modernize source code: last par * Use empty when needed * Use emplace_back instead of push_back when needed * For range-based loops * Initializers fixes * constructors, destructors default * c++ C stl includes
* Code modernization: subfolders (#6283)Loïc Blot2017-08-19
| | | | | | | | | | | | | * Code modernization: subfolders Modernize various code on subfolders client, network, script, threading, unittests, util * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * C++ STL header style * Make connection.cpp readable in a pointed place + typo
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
| | | | | | | | | | | | | | * Optimize headers (part 2) * less debug.h in headers * less remoteplayer.h for everybody * Cleanup (part 2) * camera.h: mesh.h * mapgen.h: mapnode.h * serverenvironment.h: mapblock.h * nodedef.h: shader.h
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
| | | | * Migrate cpp headers to pragma once
* l_server, clientenvironment, clientiface: code modernizationLoic Blot2017-08-17
| | | | | * use range-based for loops * use refs on some exceptions & one setter
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
| | | | * Cleanup various headers to reduce compilation times
* Clouds API: change speed from 'y' to 'z', ColorSpecs in Lua docs (#6164)Ben Deutsch2017-07-24
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* [CSM] Add flavour limits controlled by server (#5930)Loïc Blot2017-07-18
| | | | | | | | | | | | | | | | | | | | * [CSM] Add flavour limits controlled by server Server send flavour limits to client permitting to disable or limit some Lua calls * Add limits for reading nodedefs and itemdefs * flavour: Add lookup node limits * Merge get_node_or_nil into get_node. Sending fake node doesn't make sense in CSM, just return nil if node is not available for any reason * Add node range customization when noderange flavour is enabled (default 8 nodes) * Limit nodes range & disable chat message sending by default * Bump protocol version
* Chat protocol rewrite (#5117)Loïc Blot2017-07-16
| | | | | | | | | | | | | * New TOCLIENT_CHAT_MESSAGE packet * Rename old packet to TOCLIENT_CHAT_MESSAGE_OLD for compat * Handle TOCLIENT_CHAT_MESSAGE new structure client side * Client chat queue should use a specific object * SendChatMessage: use the right packet depending on protocol version (not complete yet) * Add chatmessage(type) objects and handle them client side (partially) * Use ChatMessage instead of std::wstring server side * Update with timestamp support
* Revert "CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand""Loic Blot2017-07-15
| | | | This reverts commit bdac12761cd92960c3df83c932aa610f2322215f.
* CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand"rubenwardy2017-07-15
| | | | | Original PR: #5747. This reverts commit 39f4a2f607d44738d60db84eba4b30e3d7450204.
* Remove remaining modstore code (#6120)Elijah Duffy2017-07-14
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* Expose getPointedThing to LuaDániel Juhász2017-07-07
| | | | | | This commit introduces Raycast, a Lua user object, which can be used to perform a raycast on the map. The ray is continuable, so one can also get hidden nodes (for example to see trough glass).
* Main Menu: Allow copying directories from non-Minetest locations (#6095)Elijah Duffy2017-07-04
| | | | | Allow `core.copy_dir` (main menu API) to copy directories from a non-Minetest location. The check to disallow copying to non-Minetest locations is retained.
* Create a filesystem abstraction layer for CSM and only allow accessing files ↵red-0012017-06-30
| | | | | | | | | | | | | | | | | | that are scanned into it. (#5965) * Load client-side mods into memory before executing them. This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure. * Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory. * Fix the issues with backtrace * fix most of the issues * fix code style. * add a comment
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Add Device3D class which will contain IrrlichtDevice interface move getSupportedVideoDrivers to Device3D Add Device3D singleton & use it in various places Rename Device3D to Rendering engine & add helper functions to various device pointers More singleton work RenderingEngine owns draw_load_screen move draw functions to RenderingEngine Reduce IrrlichtDevice exposure and guienvironment RenderingEngine: Expose get_timer_time() to remove device from guiEngine Make irrlichtdevice & scene manager less exposed * Code style fixes * Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly * enum paralax => enum parallax
* Fix CSM crash caused by move to C++11. (#6027)red-0012017-06-22
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* Automatic item and node colorization (#5640)Dániel Juhász2017-06-20
| | | | | | | | | | | | | | | | | * Automatic item and node colorization Now nodes with a palette yield colored item stacks, and colored items place colored nodes by default. The client predicts the colorization. * Backwards compatibility * Use nil * Style fixes * Fix code style * Document changes
* Fix 2 warnings reported by GCCLoic Blot2017-06-20
| | | | | * ClientEnvironment::m_irr is not used anymore since a recent cleanup * l_vmanip constructor ordering
* C++11 cleanup on constructors (#6000)Vincent Glize2017-06-19
| | | | * C++11 cleanup on constructors dir script
* find_nodes_in_area: Extend maximal count to U32_MAX (#5277)SmallJoker2017-06-19
| | | | | | | Extend documentation, limit area volume Remove u16 count limitation * Prevent integer overflow, replace minp/maxp with pos1/pos2
* Client::makeScreenshot: remove device paramLoic Blot2017-06-19
| | | | We already have the device param as class member
* Sound: Add pitch option (#5960)Rui2017-06-11
| | | | * Sound: Add pitch option
* Improve the path select GUI (#5852)red-0012017-06-11
| | | | | | | | | | | - Allow lua to chose whatever directories or files can be selected - Fix selecting directories - Rename dialog to `guiPathSelectMenu` from `guiFileSelectMenu` - Rename lua function for opening the menu from `show_file_open_dialog` to `show_path_select_dialog` - Remove duplicate code and fix code style. Related changes - fix `clang-format` whitelist. - Regenerate minetest.conf.example
* [CSM] Add function to get player privileges (#5933)red-0012017-06-07
| | | | | | * [CSM] Add function to get player privileges + move related help functions to common * Added @Zeno- const
* Main Menu: Add get_clientmodpath API (#5912)Elijah Duffy2017-06-06
| | | Add `core.get_clientmodpath` to main menu API (also possible in async calls).
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
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* Minetest for C++11 (CMakeLists + Travis)Loic Blot2017-06-04
| | | | | | | | | | | * Move GCC to GCC 6 & GCC 7 * Move Clang to Clang 3.6 & Clang 4.0 * LINT moves from Clang 3.9 to Clang 4.0 * Move XCode 7.3 to 8.0 * Use more travis tricks to install compilers instead of adding complexity to our build script * Clang format fixes on checked files (compat Cpp11 instead of Cpp03) * Mingw GCC update from 4.8.4 to 5.3 (Ubuntu Xenial) * Drop mingw cmake generated files and add them to gitignore
* Enhance ABM performance a little bit by removing two std::set copy (#5815)Loïc Blot2017-05-25
| | | | | | | | | | * Enhance ABM performance a little bit by removing two std::set copy * ActiveBlockModifier::getTriggerContents now returns a const ref * ActiveBlockModifier::getRequiredNeighbors now returns a const ref * ActiveBlockModifier::getRequiredNeighbors is now purely virtual * Little code style fix
* Fix wrong return value in get_sky Lua call since ↵Loic Blot2017-05-23
| | | | | | ad9fcf859ec2347325830e09504ae96968b51ea8 Fix #5803
* LINT fix & check all files with clang-formatLoic Blot2017-05-22
| | | | Seems the diff mode doesn't work well, PR are detected as working whereas in master it's shown it's problematic (and really problematic). Use same check everywhere
* [CSM] Add send_chat_message and run_server_chatcommand API functions (#5747)Pierre-Adrien Langrognet2017-05-21
| | | | | | | | | | | | * [CSM] Add send_chat_message and run_server_chatcommand API functions * Add client-side chat message rate limiting * Limit out chat queue size * [CSM] Add minetest.clear_out_chat_queue API function and .clear_chat_queue chatcommand * Last fixes/cleanups before merge
* Fix LINT broken by dfa0c15ce045705f05487d623dc7beca6c945b4bLoic Blot2017-05-21
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* [CSM] Add function to get the definition of items (#5732)bigfoot5472017-05-21
| | | | | Add node def and item def documentation. Please be ready for merge!
* [CSM] Correct the log destination of print() (#5784)SmallJoker2017-05-20
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* Private nodemeta (#5702)sfan52017-05-10
| | | | * Private node metadata that isn't sent to the client
* read_schematic_replacements: ensure fields are strings (#5726)Loïc Blot2017-05-08
| | | | | | | | * read_schematic_replacements: ensure fields are strings add a type check before reading strings on read_schematic_replacements deserializer * throw LuaError instead of asserting the whole client
* Player attrs: permits to remove an attribute by setting value to nil (#5716)Loïc Blot2017-05-07
| | | | | | | | | | * Player attrs: permits to remove an attribute by setting value to nil When doing player:set_attribute("attr", nil) remove attribute Also remove a useless check on C++ API part (already done by checkplayer) Fix #5709
* LINT fix since d0678948165768472fc940c03e78cba787f49ea5Loic Blot2017-05-07
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* Replace occurrence of luaL_reg in l_camera.cppT0ny22017-05-07
| | | | | Related to commit 41c5483. Replace an occurrence of luaL_reg in src/script/lua_api/l_camera.cpp (added by commit de028fc).
* Clean up numeric.h and split FacePositionCache from itShadowNinja2017-05-06
| | | | | I also optiized FacePositionCache a bit: I removed a map lookup and vector copy from both branches of getFacePosition.