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* Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot2018-06-30
* Fix memory leaks in mod storage (#7500)red-0012018-06-30
* Fix world deletion (#7494)Vitaliy2018-06-30
* Fix a memleak before assertion in l_get_mod_storageLoic Blot2018-06-30
* Fix mod channels crash (#7481)red-0012018-06-27
* Rename CSM flavours to restrictionsSmallJoker2018-06-26
* Update to new ContentDB APIrubenwardy2018-06-18
* Fix narrow/utf8 difference in incoming/outcoming messagesnumber Zero2018-06-10
* Modernize lua read (part 1): C++ templating insurance (#7394)Loïc Blot2018-06-04
* Fix isNan on setYaw Lua call (#7380)Loïc Blot2018-05-31
* Fix missing ignore textures (#7326)you2018-05-20
* Add screenshots to online content browserrubenwardy2018-05-20
* Add updating to online content browserrubenwardy2018-05-16
* Allow damage for attached objects, add attach/detach callbacks (#6786)SmallJoker2018-04-30
* MetaDataRef: Add contains() and get() (#7214)rubenwardy2018-04-30
* Add online content repositoryrubenwardy2018-04-19
* Biome API / dungeons: Add biome-defined dungeon nodesParamat2018-04-07
* Add player:get_meta(), deprecate player attributes (#7202)rubenwardy2018-04-06
* Biome API / cavegen: Add definable cave liquid for a biome (#7192)Paramat2018-04-05
* Fix last clang-tidy reported problems for performance-type-promotion-in-math-fnLoic Blot2018-04-03
* Fix many issues reported by clang-tidy (#7189)Loïc Blot2018-04-02
* ObjectRef: Add add_velocity() (#3208)you2018-03-31
* Load dependencies and description from mod.confAndrew Ward2018-03-28
* Add reasons to on_dieplayer and on_hpchangeAndrew Ward2018-03-28
* Add formspec theming using prepended stringsAndrew Ward2018-03-28
* Mapgen: Remove unused mgv7 code and some unused biometypesParamat2018-03-26
* Cleanup sound manager class (#7158)Loïc Blot2018-03-24
* Biome API: Add 'get_biome_name(biome_id)' APIparamat2018-03-11
* Spawn level: Add 'get_spawn_level(x, z)' APIparamat2018-03-10
* Biomes: Add 'min_pos'/'max_pos' xyz biome limitsparamat2018-03-09
* Cleanup & bugfixLoic Blot2018-03-08
* Cleanup: drop Server::hudGetHotbarSelectedImage()Loic Blot2018-03-08
* Cleanup: drop Server::hudGetHotbarImage()Loic Blot2018-03-08
* Cleanup: drop Server::hudGetHotbarItemcount()Loic Blot2018-03-08
* Gennotify: Add 'minetest.get_decoration_id' APIparamat2018-03-03
* Place schematic (on vmanip): Enable use of 'place center' flagsparamat2018-02-27
* Find nodes in area (under air): Raise volume limit and document itparamat2018-02-21
* Check argument types inside MetaDataRef Lua API (#7045)sfan52018-02-18
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)Loïc Blot2018-01-30
* CSM: Remove screenshot APIred-0012018-01-23
* [CSM] Add functions to create particles and particlespawners. (#6072)red-0012018-01-20
* [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-20
* Biomes: Add 'get heat', 'get humidity', 'get biome data' APIsparamat2018-01-16
* Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice()Pedro Gimeno2018-01-08
* Fix naming conventions of noise userdatarubenwardy2018-01-07
* Biomes: Add vertical biome blend (#6853)Paramat2018-01-05
* Tool.cpp/.h, lua_api/l_util.cpp: Tidy up code and remove dead codeHybrid Dog2018-01-03
* Line_of_sight: Improve using VoxelLineIteratorDániel Juhász2017-12-26
* Allow 'default' parameter in 'settings:get_bool' functionJordan Irwin2017-12-17