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* Protect mg_name and mg_flags from being set by Lua (#11010)sfan52021-03-04
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* Settings: Push groups in to_table as wellSmallJoker2021-03-01
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* Add nametag background setting and object property (#10937)rubenwardy2021-02-17
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* Use consistent temp folder path (#10892)rubenwardy2021-02-07
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* Reduce ore noise_parms error to deprecation warning (#10921)rubenwardy2021-02-06
| | | | Fixes #10914
* Drop wide/narrow conversion functionssfan52021-02-02
| | | | | | | | | The only valid usecase for these is interfacing with OS APIs that want a locale/OS-specific multibyte encoding. But they weren't used for that anywhere, instead UTF-8 is pretty much assumed when it comes to that. Since these are only a potential source of bugs and do not fulfil their purpose at all, drop them entirely.
* Revise dynamic_add_media API to better accomodate future changessfan52021-02-01
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* Preserve immortal group for players when damage is disabledsfan52021-01-31
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* Cache client IP in RemoteClient so it can always be retrieved (#10887)sfan52021-01-31
| | | specifically: after the peer has already disappeared
* Settings: Proper priority hierarchySmallJoker2021-01-29
| | | | | | | | | | | Remove old defaults system Introduce priority-based fallback list Use new functions for map_meta special functions Change groups to use end tags Unittest changes: * Adapt unittest to the new code * Compare Settings objects
* Use JSON for favorites, move server list code to Lua (#10085)rubenwardy2021-01-22
| | | Co-authored-by: sfan5 <sfan5@live.de>
* MgOre: Fix invalid field polymorphism (#10846)rubenwardy2021-01-21
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* Removed some obsolete code (#10562)Zughy2021-01-21
| | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
* ObjectRef: fix some v3f checks (#10602)Zughy2021-01-21
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* ContentDB: Add overwrite dialog when content is already installed (#10768)rubenwardy2021-01-04
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* Add on_deactivate callback for luaentities (#10723)hecks2021-01-02
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* Add minetest.get_objects_in_area (#10668)Elias Fleckenstein2020-12-29
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* Fix minetest.is_nanLars Mueller2020-12-24
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* Fix unsafe cast in l_objectrubenwardy2020-12-23
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* Add open user data button to main menu (#10579)rubenwardy2020-12-19
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* ObjectRef: Re-add legacy code for set_physics_override (#10585)SmallJoker2020-11-10
| | | These arguments are used at least by MTG beds and homedecor_common. A deprecation warning is shown to safely remove it in a future release.
* Fix ObjectRef errors due to lua_isnil() (#10564)Zughy2020-11-04
| | | Treat 'none' values as 'nil'
* Fix incorrect deprecation hintsSmallJoker2020-11-01
| | | | "good" and "bad" were swapped in the process, resulting in wrong deprecation messages
* Fix segfault in deprecation logging due to tail call, log by default (#10174)rubenwardy2020-10-31
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* Clean up l_object.cpp (#10512)Zughy2020-10-22
| | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
* Fix float argument check in minetest.set_timeofday() (#10483)Zughy2020-10-13
| | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
* Add ObjectRef:get_children() (#10480)Zughy2020-10-13
| | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
* Pass ContentFeatures as reference to read_content_features (#10464)JosiahWI2020-10-13
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* Add missing type check to InvRef:set_lists() (#10476)Zughy2020-10-11
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* Add a short_description to be used by mods (#8980)DS2020-10-09
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* Add minetest.get_artificial_light and minetest.get_natural_light (#5680)HybridDog2020-10-06
| | | | | Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday). Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Remove unused functions reported by cppcheck (#10463)SmallJoker2020-10-05
| | | | | | | Run unused functions reported by cppcheck This change removes a few (but not all) unused functions. Some unused helper functions were not removed due to their complexity and potential of future use.
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-04
| | | | | | | Features: * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes() * New HUD elements for displaying minimap with custom size and placing * New minimap mode for displaying a texture instead of the map
* Add First Person Attachments (#10360)Jordan Snelling2020-10-04
| | | | | | Fixes some other third person camera specific attachments. Implements a single new flag for entities to be forced visible in first person mode. Old mods do not need to be updated to use the new flag and are fully backwards compatible.
* Deprecate get_player_velocity and add_player_velocity (#10173)rubenwardy2020-10-04
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* Clean up server-side translations, remove global variable (#10075)rubenwardy2020-09-16
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* Lua API: Register missing get_texture_mod function (#10338)karamel592020-08-27
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* Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND2020-08-15
| | | | Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
* Add PUT and DELETE request + specific method value to HTTP API (#9909)Lejo2020-07-29
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* Sanitize world directory names on create. Keep original name separate (#9432)Hugues Ross2020-07-28
| | | Blacklisted characters are replaced by '_' in the path. The display name is stored in world.mt, and duplicate file names are resolved by adding an incrementing suffix (_1, _2, _3, etc).
* Revert "Auto delete MetaData when = 0 (#8770)" (#10183)Lars Müller2020-07-16
| | | This reverts commit 808eb4c5714da5ac36f4a70653d6b3805060828c.
* Implement grouped mode for find_nodes_in_area (#9888)sfan52020-07-14
| | | plus general improvements to find_node_* functions
* Fix HTTP API not being available in async mainmenu (#10086)rubenwardy2020-06-22
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* Exposing the zoom key to Lua API (#9903)Lars Müller2020-06-13
| | | Co-authored-by: Raul Ferriz <raul.ferriz@gmail.com>
* Server pushing media at runtime (#9961)sfan52020-06-13
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* LuaItemStack: Add __tostring metamethod (#8785)Paul Ouellette2020-06-09
| | | | | * LuaItemStack: Add __tostring metamethod * Clean up LuaItemStack::checkobject
* Add HTTP API to main menu (#9998)rubenwardy2020-06-06
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* Implement spawning particles with node texture appearancesfan52020-05-23
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* Modernize include guards and add missing ones (#9898)Awkor2020-05-23
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* Check for valid base64 before decoding (#9904)Lejo12020-05-22
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