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Commit message (Collapse)AuthorAge
* Make nametag removable with set_nametag_attributes (#5021)Rui2017-01-11
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* Performance fix + SAO factorizationRogier2017-01-11
| | | | | | | | | | Original credits goes to @Rogier-5 * Merge common attributes between LuaEntitySAO & PlayerSAO to UnitSAO * Make some functions const * Improve some lists performance by returning const ref Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
* Add staticdata parameter to add_entity (#5009)Rui2017-01-09
| | | | | * Add staticdata parameter to add_entity * Add add_entity_with_staticdata to core.features
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
| | | | | | | | | | | | | | | | | | | | | * Environment code refactoring * Cleanup includes & class declarations in client & server environment to improve build speed * ServerEnvironment::m_gamedef is now a pointer to Server instead of IGameDef, permitting to cleanup many casts. * Cleanup IGameDef * Move ITextureSource* IGameDef::getTextureSource() to Client only. * Also move ITextureSource *IGameDef::tsrc() helper * drop getShaderSource, getSceneManager, getSoundManager & getCamera abstract call * drop unused emerge() call * cleanup server unused functions (mentionned before) * Drop one unused parameter from ContentFeatures::updateTextures * move checkLocalPrivilege to Client * Remove some unnecessary casts * create_formspec_menu: remove IWritableTextureSource pointer, as client already knows it * Fix some comments * Change required IGameDef to Server/Client pointers * Previous change that game.cpp sometimes calls functions with Client + InventoryManager + IGameDef in same functions but it's the same objects * Remove duplicate Client pointer in GUIFormSpecMenu::GUIFormSpecMenu * drop ClientMap::sectorWasDrawn which is unused
* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-08
| | | | * also cleanup some unneeded inclusions
* Breath cheat fix: server sideLoic Blot2017-01-01
| | | | | | | | | Breath is now handled server side. Changing this behaviour required some modifications to core: * Ignore TOSERVER_BREATH package, marking it as obsolete * Clients doesn't send the breath to server anymore * Use PlayerSAO pointer instead of peer_id in Server::SendPlayerBreath to prevent a useless lookup (little perf gain) * drop a useless static_cast in emergePlayer
* Dont compare short with bool (#4963)adrido2016-12-28
| | | Fixes a compiler warning on MSVC
* Fix warning reported by clang (possible bug in Settings lua api)sfan52016-12-21
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* Mod security: Allow read-only access to all mod pathsShadowNinja2016-12-20
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* Simple decorations: Fix range check for deco->deco_param2Auke Kok2016-12-08
| | | | Allow any int value, and properly range check it before casting.
* Simple deco: Allow setting param2 value on placementAuke Kok2016-12-07
| | | | | | | | | | | | | Schematics can already be placed with a param2 value, but not simple 1-node plant decorations of the simple type. This adds a `param2` field to the simple deco type that is checked to be between 0 and 255, and put to the placed node at mapgen. This can be used to put a degrotate value in, or e.g. a fill value for leveltype nodes, or a place_param2 value at mapgen placement, or vary the shape of meshoptions plantlike drawtype.
* Allow restricting detached inventories to one playersfan52016-11-28
| | | | | | | This combats the problem of sending the hundreds of "creative" / "armor" or whatever detached invs that exist on popular servers to each and every player on join or on change of said invs.
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-14
| | | | This reverts commit 93e3555eae2deaeca69ee252cfa9cc9c3e0e49ef.
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-15
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* Fix crash when attached object no longer existsRogier2016-11-13
| | | | | | | | | | Active objects that are attached to other objects are not safe from deletion. As a result, the parent object may have a reference to an id of a child's that no longer exists. If at some point an attempt is made to manipulate the child, enviromment->getActiveObject(child-id) returns NULL. Using the NULL pointer causes the crash...
* Add minetest.get_server_uptime() function to Lua API (#4702)Brandon2016-11-02
| | | Add minetest.get_server_uptime() function to Lua API
* Add version APIShadowNinja2016-10-31
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* Lua voxelmanip: Add optional buffer param for 'get param2 data'paramat2016-10-31
| | | | Update lua_api.txt.
* Fix overloading problems mentioned by clangLoic Blot2016-10-30
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* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-30
| | | | | | | | | | | | | | | | | * Create UnitSAO, a common part between PlayerSAO & LuaEntitySAO * Move breath to PlayerSAO & LocalPlayer * Migrate m_yaw from (Remote)Player & LuaEntitySAO to UnitSAO * Migrate m_yaw from Player to LocalPlayer for client * Move some functions outside of player class to PlayerSAO/RemotePlayer or LocalPlayer depending on which class needs it * Move pitch to LocalPlayer & PlayerSAO * Move m_position from Player to LocalPlayer * Move camera_barely_in_ceiling to LocalPlayer as it's used only there * use PlayerSAO::m_base_position for Server side positions * remove a unused variable * ServerActiveObject::setPos now uses const ref * use ServerEnv::loadPlayer unconditionnaly as it creates RemotePlayer only if it's not already loaded * Move hp from Player to LocalPlayer * Move m_hp from LuaEntitySAO to UnitSAO * Use m_hp from PlayerSAO/UnitSAO instead of RemotePlayer
* Adding LuaError on attempt to assign vectors with values out of rangeFoghrye42016-10-25
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* Emergeblocks: Fix occasional crashRogier2016-10-16
| | | | | | | Modification of the emergeblocks internal state was not protected by a lock, causing a race condition. This can be reproduced by repeatedly running emergeblocks for an already-generated section of the map (with multiple emerge threads).
* Attached particle spawnersraymoo2016-10-13
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* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-08
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* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) ↵Loic Blot2016-10-08
| | | | | | | | | | | | (patch 3 of X) * remove IGameDef from Player class, only LocalPlayer has it now * move many attributes/functions only used by LocalPlayer from Player to LocalPlayer * move many attributes/functions only used by RemotePlayer from Player to RemotePlayer * make some functions const * hudGetHotbarSelectedImage now returns const ref * RemotePlayer getHotbarSelectedImage now returns const ref * various code style fixes
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-08
| | | | | | | * ClientEnvironment now uses UNORDERED MAP for active objects * Use RemotePlayer and LocalPlayer everywhere it's possible * Minor code style fixes * Drop Client::getBreath() unused function
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-08
| | | | | | | * Server/Client Environments now have an helper to cast Player object in the right type to use it * Server: use RemotePlayer everywhere and remove previous added casts * Client: use LocalPlayer where needed * Environment: remove unused functions (getPlayers(), getRandomConnectedPlayer(), getNearestConnectedPlayer())
* Prevent attached models from disappearing during parent reload (#4128)Foghrye42016-10-08
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* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-08
| | | | | | | | | | | * LocalPlayer take ownership of maxHudId as it's the only caller * RemotePlayer take ownership of day night ratio as it's the only user * Pass getPlayerControl as const reference to prevent object copy on each call (perf improvement in ObjectRef::l_get_player_control call) * getPlayerSAO is now only RemotePlayer call * get/setHotbarItemCount is now RemotePlayer owned * Server: Use RemotePlayer instead of Player object on concerned call to properly fix the object type * PlayerSAO now uses RemotePlayer instead of Player because it's only server side * ObjectRef::getplayer also returns RemotePlayer as it's linked with PlayerSAO
* Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-06
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* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-05
| | | | | | | | | | | | This is part 2 for 5f084cd98d7b3326b51320455364337539710efd Other improvements: * Use the defined ItemGroupList when used * make Client::checkPrivilege const * inline some trivial functions * Add ActiveObjectMap typedef * Add SettingsEntries typedef
* Decorations: Generalise 'spawn by' to be used by all decoration typesparamat2016-09-14
| | | | In lua_api.txt, make clear that 'place on' and 'spawn by' can be lists.
* Return nil on empty get_area() (#4508)James Stevenson2016-09-10
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* Add minetest.unregister_item and minetest.register_alias_forcepaly22016-09-08
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* Script API: Make the craft recipe field 'method' consistentSmallJoker2016-08-18
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* Fixes for compiling with a newer (system) jsoncpp (#4429)Rogier-52016-08-10
| | | | | | | | | | | | | | | | | | | | | | | * Move included json code to jsoncpp subdirectory This is needed to avoid having to specify the minetest src directory as a system include when fixing the json includes. * Fix json includes They used "", so that the compiler searches the project's directory first. The result was that when compiling with a system jsoncpp, the project's own version of json.h was still included, instead of the system version. The includes now use <>, so a system location, or one specified with '-Ilocation' is searched only. * Fix for jsoncpp deprecated function warning When compiling with a newer version of jsoncpp (and ENABLE_SYSTEM_JSONCPP=true), jsoncpp emits a warning about a deprecated function that minetest uses.
* Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers ↵Ner'zhul2016-08-10
| | | | | | | | | (#4430) This fallback to std::map & std::set for older compilers Use UNORDERED_SET as an example in decoration and ore biome sets Use UNORDERED_MAP as an example in nameidmapping
* Fix l_request_insecure_environment not ignoring all whitespace (#4395)Dorian Wouters2016-08-04
| | | | | | l_request_insecure_environment didn't ignore all whitespace in the secure.trusted_mods config option. Replaces std::remove with std::remove_if and the isspace function.
* Adding minetest.clear_craftFoghrye42016-07-05
| | | | | Modifications by est31: grammar fixes in doc + error messages and a little style fix, no functional change.
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-03
| | | | | | | | | | | | | | | This commit refactors the majority of the Mapgen settings system. - MapgenParams is now owned by MapSettingsManager, itself a part of ServerMap, instead of the EmergeManager. - New Script API functions added: core.get_mapgen_setting core.get_mapgen_setting_noiseparams, core.set_mapgen_setting, and core.set_mapgen_setting_noiseparams. - minetest.get/set_mapgen_params are deprecated by the above new functions. - It is now possible to view and modify any arbitrary mapgen setting from a mod, rather than the base MapgenParams structure. - MapgenSpecificParams has been removed.
* Mapgen: Refactor mapgen creation and managementkwolekr2016-07-03
| | | | | | - Move mapgen creation logic out of EmergeManager and into Mapgen - Internally represent mapgen type as an enum value, instead of a string - Remove the need for a MapgenFactory per mapgen
* Player: New get_look, set_look APIraymoo2016-06-24
| | | | Deprecate get_look / set_look pitch / yaw
* Make node timers more efficientEkdohibs2016-06-11
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* Biome API: Add per-biome riverbed material and depthparamat2016-06-05
| | | | | | Mgvalleys: Remove riverbed sand placement from base terrain generation Riverbed material placement moved to MapgenBasic::generateBiomes() Document fields and add note that the biome API is still unstable
* Change internal type for seeds to s32kwolekr2016-06-04
| | | | | This fixes value truncation (and therefore incompatibility) on platforms with an LP32 data model, such as VAX or MS-DOS.
* Add minetest.check_password_entry callbackest312016-05-30
| | | | | | | | | | | | | | | | | | | | | | | | | | | Gives a convenient way to check a player's password. This entirely bypasses the SRP protocol, so should be used with great care. This function is not intended to be used in-game, but solely by external protocols, where no authentication of the minetest engine is provided, and also only for protocols, in which the user already gives the server the plaintext password. Examples for good use are the classical http form, or irc, an example for a bad use is a password change dialog inside formspec. Users should be aware that they lose the advantages of the SRP protocol if they enter their passwords for servers outside the normal entry box, like in in-game formspec menus, or through irc /msg s, This patch also fixes an auth.h mistake which has mixed up the order of params inside the decode_srp_verifier_and_salt function. Zeno-: Added errorstream message for invalid format when I committed
* Particles: Add option to remove particles on collisionAuke Kok2016-05-28
| | | | | | | | | | | | | | | | | | | | | | | | | Adds the particle option `collision_removal = bool` Some particles are hard to use right now since they either go through solid blocks (without collision detection), and with collision detection enabled they (e.g. raindrops) would just stop dead on the floor and sit there until they expire, or worse, scrape along a wall or ceiling. We can solve the problem by adding a boolean flag that tells the particle to be removed if it ever collides with something. This will make it easier to add rain that doesn't fall through your roof or stick on the top of it. Or clouds and smoke that don't go through trees. Particles that collide with this flag are marked expired unconditionally, causing them to be treated like normal expired particles and cleaned up normally. Documentation is adjusted accordingly. An added bonus of this patch is that particles can potentially collide many times with nodes, and this reduces the amount of collisions to 1 (max), which may end up reducing particle load on the client.
* Add base64 encoding and decoding to the lua api. (#3919)red-0012016-05-27
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* Fix MgStoneType and BiomeType enum nameskwolekr2016-05-27
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* Move biome calculation to BiomeGenkwolekr2016-05-27
| | | | | | | BiomeGen defines an interface that, given a set of BiomeParams, computes biomes for a given area using the algorithm implemented by that specific BiomeGen. This abstracts away the old system where each mapgen supplied the noises required for biome generation.
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/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "game.h"
#include "common_irrlicht.h"
#include <IGUICheckBox.h>
#include <IGUIEditBox.h>
#include <IGUIButton.h>
#include <IGUIStaticText.h>
#include <IGUIFont.h>
#include "client.h"
#include "server.h"
#include "guiPauseMenu.h"
#include "guiPasswordChange.h"
#include "guiInventoryMenu.h"
#include "guiTextInputMenu.h"
#include "guiDeathScreen.h"
#include "tool.h"
#include "guiChatConsole.h"
#include "config.h"
#include "clouds.h"
#include "camera.h"
#include "farmesh.h"
#include "mapblock.h"
#include "settings.h"
#include "profiler.h"
#include "mainmenumanager.h"
#include "gettext.h"
#include "log.h"
#include "filesys.h"
// Needed for determining pointing to nodes
#include "nodedef.h"
#include "nodemetadata.h"
#include "main.h" // For g_settings
#include "itemdef.h"
#include "tile.h" // For TextureSource
#include "logoutputbuffer.h"
#include "subgame.h"
#include "quicktune_shortcutter.h"

/*
	Setting this to 1 enables a special camera mode that forces
	the renderers to think that the camera statically points from
	the starting place to a static direction.

	This allows one to move around with the player and see what
	is actually drawn behind solid things and behind the player.
*/
#define FIELD_OF_VIEW_TEST 0


/*
	Text input system
*/

struct TextDestChat : public TextDest
{
	TextDestChat(Client *client)
	{
		m_client = client;
	}
	void gotText(std::wstring text)
	{
		m_client->typeChatMessage(text);
	}

	Client *m_client;
};

struct TextDestNodeMetadata : public TextDest
{
	TextDestNodeMetadata(v3s16 p, Client *client)
	{
		m_p = p;
		m_client = client;
	}
	void gotText(std::wstring text)
	{
		std::string ntext = wide_to_narrow(text);
		infostream<<"Changing text of a sign node: "
				<<ntext<<std::endl;
		m_client->sendSignNodeText(m_p, ntext);
	}

	v3s16 m_p;
	Client *m_client;
};

/* Respawn menu callback */

class MainRespawnInitiator: public IRespawnInitiator
{
public:
	MainRespawnInitiator(bool *active, Client *client):
		m_active(active), m_client(client)
	{
		*m_active = true;
	}
	void respawn()
	{
		*m_active = false;
		m_client->sendRespawn();
	}
private:
	bool *m_active;
	Client *m_client;
};

/*
	Hotbar draw routine
*/
void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
		IGameDef *gamedef,
		v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
		Inventory *inventory, s32 halfheartcount, u16 playeritem)
{
	InventoryList *mainlist = inventory->getList("main");
	if(mainlist == NULL)
	{
		errorstream<<"draw_hotbar(): mainlist == NULL"<<std::endl;
		return;
	}
	
	s32 padding = imgsize/12;
	//s32 height = imgsize + padding*2;
	s32 width = itemcount*(imgsize+padding*2);
	
	// Position of upper left corner of bar
	v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
	
	// Draw background color
	/*core::rect<s32> barrect(0,0,width,height);
	barrect += pos;
	video::SColor bgcolor(255,128,128,128);
	driver->draw2DRectangle(bgcolor, barrect, NULL);*/

	core::rect<s32> imgrect(0,0,imgsize,imgsize);

	for(s32 i=0; i<itemcount; i++)
	{
		const ItemStack &item = mainlist->getItem(i);
		
		core::rect<s32> rect = imgrect + pos
				+ v2s32(padding+i*(imgsize+padding*2), padding);
		
		if(playeritem == i)
		{
			video::SColor c_outside(255,255,0,0);
			//video::SColor c_outside(255,0,0,0);
			//video::SColor c_inside(255,192,192,192);
			s32 x1 = rect.UpperLeftCorner.X;
			s32 y1 = rect.UpperLeftCorner.Y;
			s32 x2 = rect.LowerRightCorner.X;
			s32 y2 = rect.LowerRightCorner.Y;
			// Black base borders
			driver->draw2DRectangle(c_outside,
					core::rect<s32>(
						v2s32(x1 - padding, y1 - padding),
						v2s32(x2 + padding, y1)
					), NULL);
			driver->draw2DRectangle(c_outside,
					core::rect<s32>(
						v2s32(x1 - padding, y2),
						v2s32(x2 + padding, y2 + padding)
					), NULL);
			driver->draw2DRectangle(c_outside,
					core::rect<s32>(
						v2s32(x1 - padding, y1),
						v2s32(x1, y2)
					), NULL);
			driver->draw2DRectangle(c_outside,
					core::rect<s32>(
						v2s32(x2, y1),
						v2s32(x2 + padding, y2)
					), NULL);
			/*// Light inside borders
			driver->draw2DRectangle(c_inside,
					core::rect<s32>(
						v2s32(x1 - padding/2, y1 - padding/2),
						v2s32(x2 + padding/2, y1)
					), NULL);
			driver->draw2DRectangle(c_inside,
					core::rect<s32>(
						v2s32(x1 - padding/2, y2),
						v2s32(x2 + padding/2, y2 + padding/2)
					), NULL);
			driver->draw2DRectangle(c_inside,
					core::rect<s32>(
						v2s32(x1 - padding/2, y1),
						v2s32(x1, y2)
					), NULL);
			driver->draw2DRectangle(c_inside,
					core::rect<s32>(
						v2s32(x2, y1),
						v2s32(x2 + padding/2, y2)
					), NULL);
			*/
		}

		video::SColor bgcolor2(128,0,0,0);
		driver->draw2DRectangle(bgcolor2, rect, NULL);
		drawItemStack(driver, font, item, rect, NULL, gamedef);
	}
	
	/*
		Draw hearts
	*/
	video::ITexture *heart_texture =
		gamedef->getTextureSource()->getTextureRaw("heart.png");
	if(heart_texture)
	{
		v2s32 p = pos + v2s32(0, -20);
		for(s32 i=0; i<halfheartcount/2; i++)
		{
			const video::SColor color(255,255,255,255);
			const video::SColor colors[] = {color,color,color,color};
			core::rect<s32> rect(0,0,16,16);
			rect += p;
			driver->draw2DImage(heart_texture, rect,
				core::rect<s32>(core::position2d<s32>(0,0),
				core::dimension2di(heart_texture->getOriginalSize())),
				NULL, colors, true);
			p += v2s32(16,0);
		}
		if(halfheartcount % 2 == 1)
		{
			const video::SColor color(255,255,255,255);
			const video::SColor colors[] = {color,color,color,color};
			core::rect<s32> rect(0,0,16/2,16);
			rect += p;
			core::dimension2di srcd(heart_texture->getOriginalSize());
			srcd.Width /= 2;
			driver->draw2DImage(heart_texture, rect,
				core::rect<s32>(core::position2d<s32>(0,0), srcd),
				NULL, colors, true);
			p += v2s32(16,0);
		}
	}
}

/*
	Check if a node is pointable
*/
inline bool isPointableNode(const MapNode& n,
		Client *client, bool liquids_pointable)
{
	const ContentFeatures &features = client->getNodeDefManager()->get(n);
	return features.pointable ||
		(liquids_pointable && features.isLiquid());
}

/*
	Find what the player is pointing at
*/
PointedThing getPointedThing(Client *client, v3f player_position,
		v3f camera_direction, v3f camera_position,
		core::line3d<f32> shootline, f32 d,
		bool liquids_pointable,
		bool look_for_object,
		core::aabbox3d<f32> &hilightbox,
		bool &should_show_hilightbox,
		ClientActiveObject *&selected_object)
{
	PointedThing result;

	hilightbox = core::aabbox3d<f32>(0,0,0,0,0,0);
	should_show_hilightbox = false;
	selected_object = NULL;

	INodeDefManager *nodedef = client->getNodeDefManager();

	// First try to find a pointed at active object
	if(look_for_object)
	{
		selected_object = client->getSelectedActiveObject(d*BS,
				camera_position, shootline);
	}
	if(selected_object != NULL)
	{
		core::aabbox3d<f32> *selection_box
			= selected_object->getSelectionBox();
		// Box should exist because object was returned in the
		// first place
		assert(selection_box);

		v3f pos = selected_object->getPosition();

		hilightbox = core::aabbox3d<f32>(
				selection_box->MinEdge + pos,
				selection_box->MaxEdge + pos
		);

		should_show_hilightbox = selected_object->doShowSelectionBox();

		result.type = POINTEDTHING_OBJECT;
		result.object_id = selected_object->getId();
		return result;
	}

	// That didn't work, try to find a pointed at node

	f32 mindistance = BS * 1001;
	
	v3s16 pos_i = floatToInt(player_position, BS);

	/*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
			<<std::endl;*/

	s16 a = d;
	s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
	s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
	s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
	s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
	s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
	s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
	
	for(s16 y = ystart; y <= yend; y++)
	for(s16 z = zstart; z <= zend; z++)
	for(s16 x = xstart; x <= xend; x++)
	{
		MapNode n;
		try
		{
			n = client->getNode(v3s16(x,y,z));
		}
		catch(InvalidPositionException &e)
		{
			continue;
		}
		if(!isPointableNode(n, client, liquids_pointable))
			continue;

		v3s16 np(x,y,z);
		v3f npf = intToFloat(np, BS);
		
		f32 d = 0.01;
		
		v3s16 dirs[6] = {
			v3s16(0,0,1), // back
			v3s16(0,1,0), // top
			v3s16(1,0,0), // right
			v3s16(0,0,-1), // front
			v3s16(0,-1,0), // bottom
			v3s16(-1,0,0), // left
		};
		
		const ContentFeatures &f = nodedef->get(n);
		
		if(f.selection_box.type == NODEBOX_FIXED)
		{
			core::aabbox3d<f32> box = f.selection_box.fixed;
			box.MinEdge += npf;
			box.MaxEdge += npf;

			v3s16 facedirs[6] = {
				v3s16(-1,0,0),
				v3s16(1,0,0),
				v3s16(0,-1,0),
				v3s16(0,1,0),
				v3s16(0,0,-1),
				v3s16(0,0,1),
			};

			core::aabbox3d<f32> faceboxes[6] = {
				// X-
				core::aabbox3d<f32>(
					box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
					box.MinEdge.X+d, box.MaxEdge.Y, box.MaxEdge.Z
				),
				// X+
				core::aabbox3d<f32>(
					box.MaxEdge.X-d, box.MinEdge.Y, box.MinEdge.Z,
					box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
				),
				// Y-
				core::aabbox3d<f32>(
					box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
					box.MaxEdge.X, box.MinEdge.Y+d, box.MaxEdge.Z
				),
				// Y+
				core::aabbox3d<f32>(
					box.MinEdge.X, box.MaxEdge.Y-d, box.MinEdge.Z,
					box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
				),
				// Z-
				core::aabbox3d<f32>(
					box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
					box.MaxEdge.X, box.MaxEdge.Y, box.MinEdge.Z+d
				),
				// Z+
				core::aabbox3d<f32>(
					box.MinEdge.X, box.MinEdge.Y, box.MaxEdge.Z-d,
					box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
				),
			};

			for(u16 i=0; i<6; i++)
			{
				v3f facedir_f(facedirs[i].X, facedirs[i].Y, facedirs[i].Z);
				v3f centerpoint = npf + facedir_f * BS/2;
				f32 distance = (centerpoint - camera_position).getLength();
				if(distance >= mindistance)
					continue;
				if(!faceboxes[i].intersectsWithLine(shootline))
					continue;
				result.type = POINTEDTHING_NODE;
				result.node_undersurface = np;
				result.node_abovesurface = np+facedirs[i];
				mindistance = distance;
				hilightbox = box;
				should_show_hilightbox = true;
			}
		}
		else if(f.selection_box.type == NODEBOX_WALLMOUNTED)
		{
			v3s16 dir = n.getWallMountedDir(nodedef);
			v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
			dir_f *= BS/2 - BS/6 - BS/20;
			v3f cpf = npf + dir_f;
			f32 distance = (cpf - camera_position).getLength();

			core::aabbox3d<f32> box;
			
			// top
			if(dir == v3s16(0,1,0)){
				box = f.selection_box.wall_top;
			}
			// bottom
			else if(dir == v3s16(0,-1,0)){
				box = f.selection_box.wall_bottom;
			}
			// side
			else{
				v3f vertices[2] =
				{
					f.selection_box.wall_side.MinEdge,
					f.selection_box.wall_side.MaxEdge
				};

				for(s32 i=0; i<2; i++)
				{
					if(dir == v3s16(-1,0,0))
						vertices[i].rotateXZBy(0);
					if(dir == v3s16(1,0,0))
						vertices[i].rotateXZBy(180);
					if(dir == v3s16(0,0,-1))
						vertices[i].rotateXZBy(90);
					if(dir == v3s16(0,0,1))
						vertices[i].rotateXZBy(-90);
				}

				box = core::aabbox3d<f32>(vertices[0]);
				box.addInternalPoint(vertices[1]);
			}

			box.MinEdge += npf;
			box.MaxEdge += npf;
			
			if(distance < mindistance)
			{
				if(box.intersectsWithLine(shootline))
				{
					result.type = POINTEDTHING_NODE;
					result.node_undersurface = np;
					result.node_abovesurface = np;
					mindistance = distance;
					hilightbox = box;
					should_show_hilightbox = true;
				}
			}
		}
		else // NODEBOX_REGULAR
		{
			for(u16 i=0; i<6; i++)
			{
				v3f dir_f = v3f(dirs[i].X,
						dirs[i].Y, dirs[i].Z);
				v3f centerpoint = npf + dir_f * BS/2;
				f32 distance =
						(centerpoint - camera_position).getLength();
				
				if(distance < mindistance)
				{
					core::CMatrix4<f32> m;
					m.buildRotateFromTo(v3f(0,0,1), dir_f);

					// This is the back face
					v3f corners[2] = {
						v3f(BS/2, BS/2, BS/2),
						v3f(-BS/2, -BS/2, BS/2+d)
					};
					
					for(u16 j=0; j<2; j++)
					{
						m.rotateVect(corners[j]);
						corners[j] += npf;
					}

					core::aabbox3d<f32> facebox(corners[0]);
					facebox.addInternalPoint(corners[1]);

					if(facebox.intersectsWithLine(shootline))
					{
						result.type = POINTEDTHING_NODE;
						result.node_undersurface = np;
						result.node_abovesurface = np + dirs[i];
						mindistance = distance;

						//hilightbox = facebox;

						const float d = 0.502;
						core::aabbox3d<f32> nodebox
								(-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
						v3f nodepos_f = intToFloat(np, BS);
						nodebox.MinEdge += nodepos_f;
						nodebox.MaxEdge += nodepos_f;
						hilightbox = nodebox;
						should_show_hilightbox = true;
					}
				} // if distance < mindistance
			} // for dirs
		} // regular block
	} // for coords

	return result;
}

void update_skybox(video::IVideoDriver* driver, ITextureSource *tsrc,
		scene::ISceneManager* smgr, scene::ISceneNode* &skybox,
		float brightness)
{
	if(skybox)
	{
		skybox->remove();
	}
	
	/*// Disable skybox if FarMesh is enabled
	if(g_settings->getBool("enable_farmesh"))
		return;*/
	
	if(brightness >= 0.7)
	{
		skybox = smgr->addSkyBoxSceneNode(
			tsrc->getTextureRaw("skybox2.png"),
			tsrc->getTextureRaw("skybox3.png"),
			tsrc->getTextureRaw("skybox1.png"),
			tsrc->getTextureRaw("skybox1.png"),
			tsrc->getTextureRaw("skybox1.png"),
			tsrc->getTextureRaw("skybox1.png"));
	}
	else if(brightness >= 0.2)
	{
		skybox = smgr->addSkyBoxSceneNode(
			tsrc->getTextureRaw("skybox2_dawn.png"),
			tsrc->getTextureRaw("skybox3_dawn.png"),
			tsrc->getTextureRaw("skybox1_dawn.png"),
			tsrc->getTextureRaw("skybox1_dawn.png"),
			tsrc->getTextureRaw("skybox1_dawn.png"),
			tsrc->getTextureRaw("skybox1_dawn.png"));
	}
	else
	{
		skybox = smgr->addSkyBoxSceneNode(
			tsrc->getTextureRaw("skybox2_night.png"),
			tsrc->getTextureRaw("skybox3_night.png"),
			tsrc->getTextureRaw("skybox1_night.png"),
			tsrc->getTextureRaw("skybox1_night.png"),
			tsrc->getTextureRaw("skybox1_night.png"),
			tsrc->getTextureRaw("skybox1_night.png"));
	}
}

/*
	Draws a screen with a single text on it.
	Text will be removed when the screen is drawn the next time.
*/
/*gui::IGUIStaticText **/
void draw_load_screen(const std::wstring &text,
		video::IVideoDriver* driver, gui::IGUIFont* font)
{
	v2u32 screensize = driver->getScreenSize();
	const wchar_t *loadingtext = text.c_str();
	core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
	core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
	core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
	core::rect<s32> textrect(center - textsize/2, center + textsize/2);

	gui::IGUIStaticText *guitext = guienv->addStaticText(
			loadingtext, textrect, false, false);
	guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);

	driver->beginScene(true, true, video::SColor(255,0,0,0));
	guienv->drawAll();
	driver->endScene();
	
	guitext->remove();
	
	//return guitext;
}

/* Profiler display */

void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
		gui::IGUIFont *font, u32 text_height,
		u32 show_profiler, u32 show_profiler_max)
{
	if(show_profiler == 0)
	{
		guitext_profiler->setVisible(false);
	}
	else
	{

		std::ostringstream os(std::ios_base::binary);
		g_profiler->printPage(os, show_profiler, show_profiler_max);
		std::wstring text = narrow_to_wide(os.str());
		guitext_profiler->setText(text.c_str());
		guitext_profiler->setVisible(true);

		s32 w = font->getDimension(text.c_str()).Width;
		if(w < 400)
			w = 400;
		core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
				8+(text_height+5)*2 +
				font->getDimension(text.c_str()).Height);
		guitext_profiler->setRelativePosition(rect);
		guitext_profiler->setVisible(true);
	}
}

void the_game(
	bool &kill,
	bool random_input,
	InputHandler *input,
	IrrlichtDevice *device,
	gui::IGUIFont* font,
	std::string map_dir,
	std::string playername,
	std::string password,
	std::string address, // If "", local server is used
	u16 port,
	std::wstring &error_message,
	std::string configpath,
	ChatBackend &chat_backend,
	const SubgameSpec &gamespec, // Used for local game,
	bool simple_singleplayer_mode
)
{
	video::IVideoDriver* driver = device->getVideoDriver();
	scene::ISceneManager* smgr = device->getSceneManager();
	
	// Calculate text height using the font
	u32 text_height = font->getDimension(L"Random test string").Height;

	v2u32 screensize(0,0);
	v2u32 last_screensize(0,0);
	screensize = driver->getScreenSize();

	const s32 hotbar_itemcount = 8;
	//const s32 hotbar_imagesize = 36;
	//const s32 hotbar_imagesize = 64;
	s32 hotbar_imagesize = 48;
	
	// The color of the sky
	//video::SColor skycolor = video::SColor(255,140,186,250);
	video::SColor bgcolor_bright = video::SColor(255,170,200,230);

	/*
		Draw "Loading" screen
	*/

	draw_load_screen(L"Loading...", driver, font);
	
	// Create texture source
	IWritableTextureSource *tsrc = createTextureSource(device);
	
	// These will be filled by data received from the server
	// Create item definition manager
	IWritableItemDefManager *itemdef = createItemDefManager();
	// Create node definition manager
	IWritableNodeDefManager *nodedef = createNodeDefManager();

	// Add chat log output for errors to be shown in chat
	LogOutputBuffer chat_log_error_buf(LMT_ERROR);

	// Create UI for modifying quicktune values
	QuicktuneShortcutter quicktune;

	/*
		Create server.
		SharedPtr will delete it when it goes out of scope.
	*/
	SharedPtr<Server> server;
	if(address == ""){
		draw_load_screen(L"Creating server...", driver, font);
		infostream<<"Creating server"<<std::endl;
		server = new Server(map_dir, configpath, gamespec,
				simple_singleplayer_mode);
		server->start(port);
	}

	do{ // Client scope (breakable do-while(0))
	
	/*
		Create client
	*/

	draw_load_screen(L"Creating client...", driver, font);
	infostream<<"Creating client"<<std::endl;
	
	MapDrawControl draw_control;

	Client client(device, playername.c_str(), password, draw_control,
			tsrc, itemdef, nodedef);
	
	// Client acts as our GameDef
	IGameDef *gamedef = &client;
			
	draw_load_screen(L"Resolving address...", driver, font);
	Address connect_address(0,0,0,0, port);
	try{
		if(address == "")
			//connect_address.Resolve("localhost");
			connect_address.setAddress(127,0,0,1);
		else
			connect_address.Resolve(address.c_str());
	}
	catch(ResolveError &e)
	{
		error_message = L"Couldn't resolve address";
		errorstream<<wide_to_narrow(error_message)<<std::endl;
		// Break out of client scope
		break;
	}

	/*
		Attempt to connect to the server
	*/
	
	infostream<<"Connecting to server at ";
	connect_address.print(&infostream);
	infostream<<std::endl;
	client.connect(connect_address);
	
	/*
		Wait for server to accept connection
	*/
	bool could_connect = false;
	bool connect_aborted = false;
	try{
		float frametime = 0.033;
		float time_counter = 0.0;
		input->clear();
		while(device->run())
		{
			// Update client and server
			client.step(frametime);
			if(server != NULL)
				server->step(frametime);
			
			// End condition
			if(client.connectedAndInitialized()){
				could_connect = true;
				break;
			}
			// Break conditions
			if(client.accessDenied()){
				error_message = L"Access denied. Reason: "
						+client.accessDeniedReason();
				errorstream<<wide_to_narrow(error_message)<<std::endl;
				break;
			}
			if(input->wasKeyDown(EscapeKey)){
				connect_aborted = true;
				infostream<<"Connect aborted [Escape]"<<std::endl;
				break;
			}
			
			// Display status
			std::wostringstream ss;
			ss<<L"Connecting to server... (press Escape to cancel)\n";
			std::wstring animation = L"/-\\|";
			ss<<animation[(int)(time_counter/0.2)%4];
			draw_load_screen(ss.str(), driver, font);
			
			// Delay a bit
			sleep_ms(1000*frametime);
			time_counter += frametime;
		}
	}
	catch(con::PeerNotFoundException &e)
	{}
	
	/*
		Handle failure to connect
	*/
	if(!could_connect){
		if(error_message == L"" && !connect_aborted){
			error_message = L"Connection failed";
			errorstream<<wide_to_narrow(error_message)<<std::endl;
		}
		// Break out of client scope
		break;
	}
	
	/*
		Wait until content has been received
	*/
	bool got_content = false;
	bool content_aborted = false;
	{
		float frametime = 0.033;
		float time_counter = 0.0;
		input->clear();
		while(device->run())
		{
			// Update client and server
			client.step(frametime);
			if(server != NULL)
				server->step(frametime);
			
			// End condition
			if(client.texturesReceived() &&
					client.itemdefReceived() &&
					client.nodedefReceived()){
				got_content = true;
				break;
			}
			// Break conditions
			if(!client.connectedAndInitialized()){
				error_message = L"Client disconnected";
				errorstream<<wide_to_narrow(error_message)<<std::endl;
				break;
			}
			if(input->wasKeyDown(EscapeKey)){
				content_aborted = true;
				infostream<<"Connect aborted [Escape]"<<std::endl;
				break;
			}
			
			// Display status
			std::wostringstream ss;
			ss<<L"Waiting content... (press Escape to cancel)\n";

			ss<<(client.itemdefReceived()?L"[X]":L"[  ]");
			ss<<L" Item definitions\n";
			ss<<(client.nodedefReceived()?L"[X]":L"[  ]");
			ss<<L" Node definitions\n";
			//ss<<(client.texturesReceived()?L"[X]":L"[  ]");
			ss<<L"["<<(int)(client.textureReceiveProgress()*100+0.5)<<L"%] ";
			ss<<L" Textures\n";

			draw_load_screen(ss.str(), driver, font);
			
			// Delay a bit
			sleep_ms(1000*frametime);
			time_counter += frametime;
		}
	}

	if(!got_content){
		if(error_message == L"" && !content_aborted){
			error_message = L"Something failed";
			errorstream<<wide_to_narrow(error_message)<<std::endl;
		}
		// Break out of client scope
		break;
	}

	/*
		After all content has been received:
		Update cached textures, meshes and materials
	*/
	client.afterContentReceived();

	/*
		Create skybox
	*/
	float old_brightness = 1.0;
	scene::ISceneNode* skybox = NULL;
	update_skybox(driver, tsrc, smgr, skybox, 1.0);
	
	/*
		Create the camera node
	*/
	Camera camera(smgr, draw_control);
	if (!camera.successfullyCreated(error_message))
		return;

	f32 camera_yaw = 0; // "right/left"
	f32 camera_pitch = 0; // "up/down"

	/*
		Clouds
	*/
	
	float cloud_height = BS*100;
	Clouds *clouds = NULL;
	if(g_settings->getBool("enable_clouds"))
	{
		clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
				cloud_height, time(0));
	}
	
	/*
		FarMesh
	*/

	FarMesh *farmesh = NULL;
	if(g_settings->getBool("enable_farmesh"))
	{
		farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
	}

	/*
		A copy of the local inventory
	*/
	Inventory local_inventory(itemdef);

	/*
		Move into game
	*/
	
	//gui_loadingtext->remove();

	/*
		Add some gui stuff
	*/

	// First line of debug text
	gui::IGUIStaticText *guitext = guienv->addStaticText(
			L"Minetest-c55",
			core::rect<s32>(5, 5, 795, 5+text_height),
			false, false);
	// Second line of debug text
	gui::IGUIStaticText *guitext2 = guienv->addStaticText(
			L"",
			core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
			false, false);
	// At the middle of the screen
	// Object infos are shown in this
	gui::IGUIStaticText *guitext_info = guienv->addStaticText(
			L"",
			core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
			false, false);
	
	// Status text (displays info when showing and hiding GUI stuff, etc.)
	gui::IGUIStaticText *guitext_status = guienv->addStaticText(
			L"<Status>",
			core::rect<s32>(0,0,0,0),
			false, false);
	guitext_status->setVisible(false);
	
	std::wstring statustext;
	float statustext_time = 0;
	
	// Chat text
	gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
			L"",
			core::rect<s32>(0,0,0,0),
			//false, false); // Disable word wrap as of now
			false, true);
	// Remove stale "recent" chat messages from previous connections
	chat_backend.clearRecentChat();
	// Chat backend and console
	GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
	
	// Profiler text (size is updated when text is updated)
	gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
			L"<Profiler>",
			core::rect<s32>(0,0,0,0),
			false, false);
	guitext_profiler->setBackgroundColor(video::SColor(80,0,0,0));
	guitext_profiler->setVisible(false);
	
	/*GUIQuickInventory *quick_inventory = new GUIQuickInventory
			(guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
	/*GUIQuickInventory *quick_inventory = new GUIQuickInventory
			(guienv, NULL, v2s32(0, 0), quickinv_itemcount, &local_inventory);*/
	
	// Test the text input system
	/*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr,
			NULL))->drop();*/
	/*GUIMessageMenu *menu =
			new GUIMessageMenu(guienv, guiroot, -1, 
				&g_menumgr,
				L"Asd");
	menu->drop();*/
	
	// Launch pause menu
	/*(new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
			&g_menumgr))->drop();*/
	
	//s32 guitext_chat_pad_bottom = 70;

	/*
		Some statistics are collected in these
	*/
	u32 drawtime = 0;
	u32 beginscenetime = 0;
	u32 scenetime = 0;
	u32 endscenetime = 0;
	
	// A test
	//throw con::PeerNotFoundException("lol");

	float brightness = 1.0;

	core::list<float> frametime_log;

	float nodig_delay_timer = 0.0;
	float dig_time = 0.0;
	u16 dig_index = 0;
	PointedThing pointed_old;
	bool digging = false;
	bool ldown_for_dig = false;

	float damage_flash_timer = 0;
	s16 farmesh_range = 20*MAP_BLOCKSIZE;

	const float object_hit_delay = 0.2;
	float object_hit_delay_timer = 0.0;
	float time_from_last_punch = 10;

	bool invert_mouse = g_settings->getBool("invert_mouse");

	bool respawn_menu_active = false;
	bool update_wielded_item_trigger = false;

	bool show_hud = true;
	bool show_chat = true;
	bool force_fog_off = false;
	bool disable_camera_update = false;
	bool show_debug = g_settings->getBool("show_debug");
	bool show_debug_frametime = false;
	u32 show_profiler = 0;
	u32 show_profiler_max = 3;  // Number of pages

	/*
		Main loop
	*/

	bool first_loop_after_window_activation = true;

	// TODO: Convert the static interval timers to these
	// Interval limiter for profiler
	IntervalLimiter m_profiler_interval;

	// Time is in milliseconds
	// NOTE: getRealTime() causes strange problems in wine (imprecision?)
	// NOTE: So we have to use getTime() and call run()s between them
	u32 lasttime = device->getTimer()->getTime();

	while(device->run() && kill == false)
	{
		//std::cerr<<"frame"<<std::endl;

		if(client.accessDenied())
		{
			error_message = L"Access denied. Reason: "
					+client.accessDeniedReason();
			errorstream<<wide_to_narrow(error_message)<<std::endl;
			break;
		}

		if(g_gamecallback->disconnect_requested)
		{
			g_gamecallback->disconnect_requested = false;
			break;
		}

		if(g_gamecallback->changepassword_requested)
		{
			(new GUIPasswordChange(guienv, guiroot, -1,
				&g_menumgr, &client))->drop();
			g_gamecallback->changepassword_requested = false;
		}

		/*
			Process TextureSource's queue
		*/
		tsrc->processQueue();

		/*
			Random calculations
		*/
		last_screensize = screensize;
		screensize = driver->getScreenSize();
		v2s32 displaycenter(screensize.X/2,screensize.Y/2);
		//bool screensize_changed = screensize != last_screensize;

		// Resize hotbar
		if(screensize.Y <= 800)
			hotbar_imagesize = 32;
		else if(screensize.Y <= 1280)
			hotbar_imagesize = 48;
		else
			hotbar_imagesize = 64;
		
		// Hilight boxes collected during the loop and displayed
		core::list< core::aabbox3d<f32> > hilightboxes;
		
		// Info text
		std::wstring infotext;

		// When screen size changes, update positions and sizes of stuff
		/*if(screensize_changed)
		{
			v2s32 pos(displaycenter.X-((quickinv_itemcount-1)*quickinv_spacing+quickinv_size)/2, screensize.Y-quickinv_spacing);
			quick_inventory->updatePosition(pos);
		}*/

		//TimeTaker //timer1("//timer1");
		
		// Time of frame without fps limit
		float busytime;
		u32 busytime_u32;
		{
			// not using getRealTime is necessary for wine
			u32 time = device->getTimer()->getTime();
			if(time > lasttime)
				busytime_u32 = time - lasttime;
			else
				busytime_u32 = 0;
			busytime = busytime_u32 / 1000.0;
		}

		//infostream<<"busytime_u32="<<busytime_u32<<std::endl;
	
		// Necessary for device->getTimer()->getTime()
		device->run();

		/*
			FPS limiter
		*/

		{
			float fps_max = g_settings->getFloat("fps_max");
			u32 frametime_min = 1000./fps_max;
			
			if(busytime_u32 < frametime_min)
			{
				u32 sleeptime = frametime_min - busytime_u32;
				device->sleep(sleeptime);
			}
		}

		// Necessary for device->getTimer()->getTime()
		device->run();

		/*
			Time difference calculation
		*/
		f32 dtime; // in seconds
		
		u32 time = device->getTimer()->getTime();
		if(time > lasttime)
			dtime = (time - lasttime) / 1000.0;
		else
			dtime = 0;
		lasttime = time;

		/* Run timers */

		if(nodig_delay_timer >= 0)
			nodig_delay_timer -= dtime;
		if(object_hit_delay_timer >= 0)
			object_hit_delay_timer -= dtime;
		time_from_last_punch += dtime;

		g_profiler->add("Elapsed time", dtime);
		g_profiler->avg("FPS", 1./dtime);

		/*
			Log frametime for visualization
		*/
		frametime_log.push_back(dtime);
		if(frametime_log.size() > 100)
		{
			core::list<float>::Iterator i = frametime_log.begin();
			frametime_log.erase(i);
		}

		/*
			Visualize frametime in terminal
		*/
		/*for(u32 i=0; i<dtime*400; i++)
			infostream<<"X";
		infostream<<std::endl;*/

		/*
			Time average and jitter calculation
		*/

		static f32 dtime_avg1 = 0.0;
		dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
		f32 dtime_jitter1 = dtime - dtime_avg1;

		static f32 dtime_jitter1_max_sample = 0.0;
		static f32 dtime_jitter1_max_fraction = 0.0;
		{
			static f32 jitter1_max = 0.0;
			static f32 counter = 0.0;
			if(dtime_jitter1 > jitter1_max)
				jitter1_max = dtime_jitter1;
			counter += dtime;
			if(counter > 0.0)
			{
				counter -= 3.0;
				dtime_jitter1_max_sample = jitter1_max;
				dtime_jitter1_max_fraction
						= dtime_jitter1_max_sample / (dtime_avg1+0.001);
				jitter1_max = 0.0;
			}
		}
		
		/*
			Busytime average and jitter calculation
		*/

		static f32 busytime_avg1 = 0.0;
		busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
		f32 busytime_jitter1 = busytime - busytime_avg1;
		
		static f32 busytime_jitter1_max_sample = 0.0;
		static f32 busytime_jitter1_min_sample = 0.0;
		{
			static f32 jitter1_max = 0.0;
			static f32 jitter1_min = 0.0;
			static f32 counter = 0.0;
			if(busytime_jitter1 > jitter1_max)
				jitter1_max = busytime_jitter1;
			if(busytime_jitter1 < jitter1_min)
				jitter1_min = busytime_jitter1;
			counter += dtime;
			if(counter > 0.0){
				counter -= 3.0;
				busytime_jitter1_max_sample = jitter1_max;
				busytime_jitter1_min_sample = jitter1_min;
				jitter1_max = 0.0;
				jitter1_min = 0.0;
			}
		}
		
		/*
			Debug info for client
		*/
		{
			static float counter = 0.0;
			counter -= dtime;
			if(counter < 0)
			{
				counter = 30.0;
				client.printDebugInfo(infostream);
			}
		}

		/*
			Profiler
		*/
		float profiler_print_interval =
				g_settings->getFloat("profiler_print_interval");
		bool print_to_log = true;
		if(profiler_print_interval == 0){
			print_to_log = false;
			profiler_print_interval = 5;
		}
		if(m_profiler_interval.step(dtime, profiler_print_interval))
		{
			if(print_to_log){
				infostream<<"Profiler:"<<std::endl;
				g_profiler->print(infostream);
			}

			update_profiler_gui(guitext_profiler, font, text_height,
					show_profiler, show_profiler_max);

			g_profiler->clear();
		}

		/*
			Direct handling of user input
		*/
		
		// Reset input if window not active or some menu is active
		if(device->isWindowActive() == false
				|| noMenuActive() == false
				|| guienv->hasFocus(gui_chat_console))
		{
			input->clear();
		}

		// Input handler step() (used by the random input generator)
		input->step(dtime);

		/*
			Launch menus and trigger stuff according to keys
		*/
		if(input->wasKeyDown(getKeySetting("keymap_drop")))
		{
			// drop selected item
			IDropAction *a = new IDropAction();
			a->count = 0;
			a->from_inv.setCurrentPlayer();
			a->from_list = "main";
			a->from_i = client.getPlayerItem();
			client.inventoryAction(a);
		}
		else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
		{
			infostream<<"the_game: "
					<<"Launching inventory"<<std::endl;
			
			GUIInventoryMenu *menu =
				new GUIInventoryMenu(guienv, guiroot, -1,
					&g_menumgr, v2s16(8,7),
					&client, gamedef);

			InventoryLocation inventoryloc;
			inventoryloc.setCurrentPlayer();

			core::array<GUIInventoryMenu::DrawSpec> draw_spec;
			draw_spec.push_back(GUIInventoryMenu::DrawSpec(
					"list", inventoryloc, "main",
					v2s32(0, 3), v2s32(8, 4)));
			draw_spec.push_back(GUIInventoryMenu::DrawSpec(
					"list", inventoryloc, "craft",
					v2s32(3, 0), v2s32(3, 3)));
			draw_spec.push_back(GUIInventoryMenu::DrawSpec(
					"list", inventoryloc, "craftpreview",
					v2s32(7, 1), v2s32(1, 1)));

			menu->setDrawSpec(draw_spec);

			menu->drop();
		}
		else if(input->wasKeyDown(EscapeKey))
		{
			infostream<<"the_game: "
					<<"Launching pause menu"<<std::endl;
			// It will delete itself by itself
			(new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
					&g_menumgr, simple_singleplayer_mode))->drop();

			// Move mouse cursor on top of the disconnect button
			if(simple_singleplayer_mode)
				input->setMousePos(displaycenter.X, displaycenter.Y+0);
			else
				input->setMousePos(displaycenter.X, displaycenter.Y+25);
		}
		else if(input->wasKeyDown(getKeySetting("keymap_chat")))
		{
			TextDest *dest = new TextDestChat(&client);

			(new GUITextInputMenu(guienv, guiroot, -1,
					&g_menumgr, dest,
					L""))->drop();
		}
		else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
		{
			TextDest *dest = new TextDestChat(&client);

			(new GUITextInputMenu(guienv, guiroot, -1,
					&g_menumgr, dest,
					L"/"))->drop();
		}
		else if(input->wasKeyDown(getKeySetting("keymap_console")))
		{
			if (!gui_chat_console->isOpenInhibited())
			{
				// Open up to over half of the screen
				gui_chat_console->openConsole(0.6);
				guienv->setFocus(gui_chat_console);
			}
		}
		else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
		{
			if(g_settings->getBool("free_move"))
			{
				g_settings->set("free_move","false");
				statustext = L"free_move disabled";
				statustext_time = 0;
			}
			else
			{
				g_settings->set("free_move","true");
				statustext = L"free_move enabled";
				statustext_time = 0;
			}
		}
		else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
		{
			if(g_settings->getBool("fast_move"))
			{
				g_settings->set("fast_move","false");
				statustext = L"fast_move disabled";
				statustext_time = 0;
			}
			else
			{
				g_settings->set("fast_move","true");
				statustext = L"fast_move enabled";
				statustext_time = 0;
			}
		}
		else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
		{
			irr::video::IImage* const image = driver->createScreenShot(); 
			if (image) { 
				irr::c8 filename[256]; 
				snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png", 
						 g_settings->get("screenshot_path").c_str(),
						 device->getTimer()->getRealTime()); 
				if (driver->writeImageToFile(image, filename)) {
					std::wstringstream sstr;
					sstr<<"Saved screenshot to '"<<filename<<"'";
					infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
					statustext = sstr.str();
					statustext_time = 0;
				} else{
					infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
				}
				image->drop(); 
			}			 
		}
		else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
		{
			show_hud = !show_hud;
			if(show_hud)
				statustext = L"HUD shown";
			else
				statustext = L"HUD hidden";
			statustext_time = 0;
		}
		else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
		{
			show_chat = !show_chat;
			if(show_chat)
				statustext = L"Chat shown";
			else
				statustext = L"Chat hidden";
			statustext_time = 0;
		}
		else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
		{
			force_fog_off = !force_fog_off;
			if(force_fog_off)
				statustext = L"Fog disabled";
			else
				statustext = L"Fog enabled";
			statustext_time = 0;
		}
		else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
		{
			disable_camera_update = !disable_camera_update;
			if(disable_camera_update)
				statustext = L"Camera update disabled";
			else
				statustext = L"Camera update enabled";
			statustext_time = 0;
		}
		else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
		{
			// Initial / 3x toggle: Chat only
			// 1x toggle: Debug text with chat
			// 2x toggle: Debug text with frametime
			if(!show_debug)
			{
				show_debug = true;
				show_debug_frametime = false;
				statustext = L"Debug info shown";
				statustext_time = 0;
			}
			else if(show_debug_frametime)
			{
				show_debug = false;
				show_debug_frametime = false;
				statustext = L"Debug info and frametime graph hidden";
				statustext_time = 0;
			}
			else
			{
				show_debug_frametime = true;
				statustext = L"Frametime graph shown";
				statustext_time = 0;
			}
		}
		else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
		{
			show_profiler = (show_profiler + 1) % (show_profiler_max + 1);

			// FIXME: This updates the profiler with incomplete values
			update_profiler_gui(guitext_profiler, font, text_height,
					show_profiler, show_profiler_max);

			if(show_profiler != 0)
			{
				std::wstringstream sstr;
				sstr<<"Profiler shown (page "<<show_profiler
					<<" of "<<show_profiler_max<<")";
				statustext = sstr.str();
				statustext_time = 0;
			}
			else
			{
				statustext = L"Profiler hidden";
				statustext_time = 0;
			}
		}
		else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
		{
			s16 range = g_settings->getS16("viewing_range_nodes_min");
			s16 range_new = range + 10;
			g_settings->set("viewing_range_nodes_min", itos(range_new));
			statustext = narrow_to_wide(
					"Minimum viewing range changed to "
					+ itos(range_new));
			statustext_time = 0;
		}
		else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
		{
			s16 range = g_settings->getS16("viewing_range_nodes_min");
			s16 range_new = range - 10;
			if(range_new < 0)
				range_new = range;
			g_settings->set("viewing_range_nodes_min",
					itos(range_new));
			statustext = narrow_to_wide(
					"Minimum viewing range changed to "
					+ itos(range_new));
			statustext_time = 0;
		}
		
		// Handle QuicktuneShortcutter
		if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
			quicktune.next();
		if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
			quicktune.prev();
		if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
			quicktune.inc();
		if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
			quicktune.dec();
		{
			std::string msg = quicktune.getMessage();
			if(msg != ""){
				statustext = narrow_to_wide(msg);
				statustext_time = 0;
			}
		}

		// Item selection with mouse wheel
		u16 new_playeritem = client.getPlayerItem();
		{
			s32 wheel = input->getMouseWheel();
			u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
					hotbar_itemcount-1);

			if(wheel < 0)
			{
				if(new_playeritem < max_item)
					new_playeritem++;
				else
					new_playeritem = 0;
			}
			else if(wheel > 0)
			{
				if(new_playeritem > 0)
					new_playeritem--;
				else
					new_playeritem = max_item;
			}
		}
		
		// Item selection
		for(u16 i=0; i<10; i++)
		{
			const KeyPress *kp = NumberKey + (i + 1) % 10;
			if(input->wasKeyDown(*kp))
			{
				if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
				{
					new_playeritem = i;

					infostream<<"Selected item: "
							<<new_playeritem<<std::endl;
				}
			}
		}

		// Viewing range selection
		if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
		{
			draw_control.range_all = !draw_control.range_all;
			if(draw_control.range_all)
			{
				infostream<<"Enabled full viewing range"<<std::endl;
				statustext = L"Enabled full viewing range";
				statustext_time = 0;
			}
			else
			{
				infostream<<"Disabled full viewing range"<<std::endl;
				statustext = L"Disabled full viewing range";
				statustext_time = 0;
			}
		}

		// Print debug stacks
		if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
		{
			dstream<<"-----------------------------------------"
					<<std::endl;
			dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
			dstream<<"-----------------------------------------"
					<<std::endl;
			debug_stacks_print();
		}

		/*
			Mouse and camera control
			NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
		*/
		
		if((device->isWindowActive() && noMenuActive()) || random_input)
		{
			if(!random_input)
			{
				// Mac OSX gets upset if this is set every frame
				if(device->getCursorControl()->isVisible())
					device->getCursorControl()->setVisible(false);
			}

			if(first_loop_after_window_activation){
				//infostream<<"window active, first loop"<<std::endl;
				first_loop_after_window_activation = false;
			}
			else{
				s32 dx = input->getMousePos().X - displaycenter.X;
				s32 dy = input->getMousePos().Y - displaycenter.Y;
				if(invert_mouse)
					dy = -dy;
				//infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
				
				/*const float keyspeed = 500;
				if(input->isKeyDown(irr::KEY_UP))
					dy -= dtime * keyspeed;
				if(input->isKeyDown(irr::KEY_DOWN))
					dy += dtime * keyspeed;
				if(input->isKeyDown(irr::KEY_LEFT))
					dx -= dtime * keyspeed;
				if(input->isKeyDown(irr::KEY_RIGHT))
					dx += dtime * keyspeed;*/

				camera_yaw -= dx*0.2;
				camera_pitch += dy*0.2;
				if(camera_pitch < -89.5) camera_pitch = -89.5;
				if(camera_pitch > 89.5) camera_pitch = 89.5;
			}
			input->setMousePos(displaycenter.X, displaycenter.Y);
		}
		else{
			// Mac OSX gets upset if this is set every frame
			if(device->getCursorControl()->isVisible() == false)
				device->getCursorControl()->setVisible(true);

			//infostream<<"window inactive"<<std::endl;
			first_loop_after_window_activation = true;
		}

		/*
			Player speed control
		*/
		{
			/*bool a_up,
			bool a_down,
			bool a_left,
			bool a_right,
			bool a_jump,
			bool a_superspeed,
			bool a_sneak,
			float a_pitch,
			float a_yaw*/
			PlayerControl control(
				input->isKeyDown(getKeySetting("keymap_forward")),
				input->isKeyDown(getKeySetting("keymap_backward")),
				input->isKeyDown(getKeySetting("keymap_left")),
				input->isKeyDown(getKeySetting("keymap_right")),
				input->isKeyDown(getKeySetting("keymap_jump")),
				input->isKeyDown(getKeySetting("keymap_special1")),
				input->isKeyDown(getKeySetting("keymap_sneak")),
				camera_pitch,
				camera_yaw
			);
			client.setPlayerControl(control);
		}
		
		/*
			Run server
		*/

		if(server != NULL)
		{
			//TimeTaker timer("server->step(dtime)");
			server->step(dtime);
		}

		/*
			Process environment
		*/
		
		{
			//TimeTaker timer("client.step(dtime)");
			client.step(dtime);
			//client.step(dtime_avg1);
		}

		{
			// Read client events
			for(;;)
			{
				ClientEvent event = client.getClientEvent();
				if(event.type == CE_NONE)
				{
					break;
				}
				else if(event.type == CE_PLAYER_DAMAGE)
				{
					//u16 damage = event.player_damage.amount;
					//infostream<<"Player damage: "<<damage<<std::endl;
					damage_flash_timer = 0.05;
					if(event.player_damage.amount >= 2){
						damage_flash_timer += 0.05 * event.player_damage.amount;
					}
				}
				else if(event.type == CE_PLAYER_FORCE_MOVE)
				{
					camera_yaw = event.player_force_move.yaw;
					camera_pitch = event.player_force_move.pitch;
				}
				else if(event.type == CE_DEATHSCREEN)
				{
					if(respawn_menu_active)
						continue;

					/*bool set_camera_point_target =
							event.deathscreen.set_camera_point_target;
					v3f camera_point_target;
					camera_point_target.X = event.deathscreen.camera_point_target_x;
					camera_point_target.Y = event.deathscreen.camera_point_target_y;
					camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
					MainRespawnInitiator *respawner =
							new MainRespawnInitiator(
									&respawn_menu_active, &client);
					GUIDeathScreen *menu =
							new GUIDeathScreen(guienv, guiroot, -1, 
								&g_menumgr, respawner);
					menu->drop();
					
					chat_backend.addMessage(L"", L"You died.");

					/* Handle visualization */

					damage_flash_timer = 0;

					/*LocalPlayer* player = client.getLocalPlayer();
					player->setPosition(player->getPosition() + v3f(0,-BS,0));
					camera.update(player, busytime, screensize);*/
				}
				else if(event.type == CE_TEXTURES_UPDATED)
				{
					update_skybox(driver, tsrc, smgr, skybox, brightness);
					
					update_wielded_item_trigger = true;
				}
			}
		}
		
		//TimeTaker //timer2("//timer2");

		/*
			For interaction purposes, get info about the held item
			- What item is it?
			- Is it a usable item?
			- Can it point to liquids?
		*/
		ItemStack playeritem;
		bool playeritem_usable = false;
		bool playeritem_liquids_pointable = false;
		{
			InventoryList *mlist = local_inventory.getList("main");
			if(mlist != NULL)
			{
				playeritem = mlist->getItem(client.getPlayerItem());
				playeritem_usable = playeritem.getDefinition(itemdef).usable;
				playeritem_liquids_pointable = playeritem.getDefinition(itemdef).liquids_pointable;
			}
		}
		ToolCapabilities playeritem_toolcap =
				playeritem.getToolCapabilities(itemdef);
		
		/*
			Update camera
		*/

		LocalPlayer* player = client.getLocalPlayer();
		float full_punch_interval = playeritem_toolcap.full_punch_interval;
		float tool_reload_ratio = time_from_last_punch / full_punch_interval;
		tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
		camera.update(player, busytime, screensize, tool_reload_ratio);
		camera.step(dtime);

		v3f player_position = player->getPosition();
		v3f camera_position = camera.getPosition();
		v3f camera_direction = camera.getDirection();
		f32 camera_fov = camera.getFovMax();
		
		if(!disable_camera_update){
			client.updateCamera(camera_position,
				camera_direction, camera_fov);
		}

		//timer2.stop();
		//TimeTaker //timer3("//timer3");

		/*
			Calculate what block is the crosshair pointing to
		*/
		
		//u32 t1 = device->getTimer()->getRealTime();
		
		f32 d = 4; // max. distance
		core::line3d<f32> shootline(camera_position,
				camera_position + camera_direction * BS * (d+1));

		core::aabbox3d<f32> hilightbox;
		bool should_show_hilightbox = false;
		ClientActiveObject *selected_object = NULL;

		PointedThing pointed = getPointedThing(
				// input
				&client, player_position, camera_direction,
				camera_position, shootline, d,
				playeritem_liquids_pointable, !ldown_for_dig,
				// output
				hilightbox, should_show_hilightbox,
				selected_object);

		if(pointed != pointed_old)
		{
			infostream<<"Pointing at "<<pointed.dump()<<std::endl;
			//dstream<<"Pointing at "<<pointed.dump()<<std::endl;
		}

		/*
			Visualize selection
		*/
		if(should_show_hilightbox)
			hilightboxes.push_back(hilightbox);

		/*
			Stop digging when
			- releasing left mouse button
			- pointing away from node
		*/
		if(digging)
		{
			if(input->getLeftReleased())
			{
				infostream<<"Left button released"
					<<" (stopped digging)"<<std::endl;
				digging = false;
			}
			else if(pointed != pointed_old)
			{
				if (pointed.type == POINTEDTHING_NODE
					&& pointed_old.type == POINTEDTHING_NODE
					&& pointed.node_undersurface == pointed_old.node_undersurface)
				{
					// Still pointing to the same node,
					// but a different face. Don't reset.
				}
				else
				{
					infostream<<"Pointing away from node"
						<<" (stopped digging)"<<std::endl;
					digging = false;
				}
			}
			if(!digging)
			{
				client.interact(1, pointed_old);
				client.setCrack(-1, v3s16(0,0,0));
				dig_time = 0.0;
			}
		}
		if(!digging && ldown_for_dig && !input->getLeftState())
		{
			ldown_for_dig = false;
		}

		bool left_punch = false;

		if(playeritem_usable && input->getLeftState())
		{
			if(input->getLeftClicked())
				client.interact(4, pointed);
		}
		else if(pointed.type == POINTEDTHING_NODE)
		{
			v3s16 nodepos = pointed.node_undersurface;
			v3s16 neighbourpos = pointed.node_abovesurface;

			/*
				Check information text of node
			*/

			NodeMetadata *meta = client.getNodeMetadata(nodepos);
			if(meta)
			{
				infotext = narrow_to_wide(meta->infoText());
			}
			else
			{
				MapNode n = client.getNode(nodepos);
				if(nodedef->get(n).tname_tiles[0] == "unknown_block.png"){
					infotext = L"Unknown node: ";
					infotext += narrow_to_wide(nodedef->get(n).name);
				}
			}
			
			/*
				Handle digging
			*/
			
			
			if(nodig_delay_timer <= 0.0 && input->getLeftState())
			{
				if(!digging)
				{
					infostream<<"Started digging"<<std::endl;
					client.interact(0, pointed);
					digging = true;
					ldown_for_dig = true;
				}
				MapNode n = client.getNode(nodepos);

				// Get digging parameters
				DigParams params = getDigParams(nodedef->get(n).groups,
						&playeritem_toolcap);
				// If can't dig, try hand
				if(!params.diggable){
					const ItemDefinition &hand = itemdef->get("");
					const ToolCapabilities *tp = hand.tool_capabilities;
					if(tp)
						params = getDigParams(nodedef->get(n).groups, tp);
				}

				float dig_time_complete = 0.0;

				if(params.diggable == false)
				{
					// I guess nobody will wait for this long
					dig_time_complete = 10000000.0;
				}
				else
				{
					dig_time_complete = params.time;
				}

				if(dig_time_complete >= 0.001)
				{
					dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
							* dig_time/dig_time_complete);
				}
				// This is for torches
				else
				{
					dig_index = CRACK_ANIMATION_LENGTH;
				}
				
				// Don't show cracks if not diggable
				if(dig_time_complete >= 100000.0)
				{
				}
				else if(dig_index < CRACK_ANIMATION_LENGTH)
				{
					//TimeTaker timer("client.setTempMod");
					//infostream<<"dig_index="<<dig_index<<std::endl;
					client.setCrack(dig_index, nodepos);
				}
				else
				{
					infostream<<"Digging completed"<<std::endl;
					client.interact(2, pointed);
					client.setCrack(-1, v3s16(0,0,0));
					client.removeNode(nodepos);

					dig_time = 0;
					digging = false;

					nodig_delay_timer = dig_time_complete
							/ (float)CRACK_ANIMATION_LENGTH;

					// We don't want a corresponding delay to
					// very time consuming nodes
					if(nodig_delay_timer > 0.5)
					{
						nodig_delay_timer = 0.5;
					}
					// We want a slight delay to very little
					// time consuming nodes
					float mindelay = 0.15;
					if(nodig_delay_timer < mindelay)
					{
						nodig_delay_timer = mindelay;
					}
				}

				dig_time += dtime;

				camera.setDigging(0);  // left click animation
			}

			if(input->getRightClicked())
			{
				infostream<<"Ground right-clicked"<<std::endl;
				
				// If metadata provides an inventory view, activate it
				if(meta && meta->getInventoryDrawSpecString() != "" && !random_input)
				{
					infostream<<"Launching custom inventory view"<<std::endl;

					InventoryLocation inventoryloc;
					inventoryloc.setNodeMeta(nodepos);
					

					/*
						Create menu
					*/

					core::array<GUIInventoryMenu::DrawSpec> draw_spec;
					v2s16 invsize =
						GUIInventoryMenu::makeDrawSpecArrayFromString(
							draw_spec,
							meta->getInventoryDrawSpecString(),
							inventoryloc);

					GUIInventoryMenu *menu =
						new GUIInventoryMenu(guienv, guiroot, -1,
							&g_menumgr, invsize,
							&client, gamedef);
					menu->setDrawSpec(draw_spec);
					menu->drop();
				}
				// If metadata provides text input, activate text input
				else if(meta && meta->allowsTextInput() && !random_input)
				{
					infostream<<"Launching metadata text input"<<std::endl;
					
					// Get a new text for it

					TextDest *dest = new TextDestNodeMetadata(nodepos, &client);

					std::wstring wtext = narrow_to_wide(meta->getText());

					(new GUITextInputMenu(guienv, guiroot, -1,
							&g_menumgr, dest,
							wtext))->drop();
				}
				// Otherwise report right click to server
				else
				{
					client.interact(3, pointed);
					camera.setDigging(1);  // right click animation
				}
			}
		}
		else if(pointed.type == POINTEDTHING_OBJECT)
		{
			infotext = narrow_to_wide(selected_object->infoText());

			if(infotext == L"" && show_debug){
				infotext = narrow_to_wide(selected_object->debugInfoText());
			}

			//if(input->getLeftClicked())
			if(input->getLeftState())
			{
				bool do_punch = false;
				bool do_punch_damage = false;
				if(object_hit_delay_timer <= 0.0){
					do_punch = true;
					do_punch_damage = true;
					object_hit_delay_timer = object_hit_delay;
				}
				if(input->getLeftClicked()){
					do_punch = true;
				}
				if(do_punch){
					infostream<<"Left-clicked object"<<std::endl;
					left_punch = true;
				}
				if(do_punch_damage){
					// Report direct punch
					v3f objpos = selected_object->getPosition();
					v3f dir = (objpos - player_position).normalize();
					
					bool disable_send = selected_object->directReportPunch(
							dir, &playeritem, time_from_last_punch);
					time_from_last_punch = 0;
					if(!disable_send)
						client.interact(0, pointed);
				}
			}
			else if(input->getRightClicked())
			{
				infostream<<"Right-clicked object"<<std::endl;
				client.interact(3, pointed);  // place
			}
		}
		else if(input->getLeftState())
		{
			// When button is held down in air, show continuous animation
			left_punch = true;
		}

		pointed_old = pointed;
		
		if(left_punch || input->getLeftClicked())
		{
			camera.setDigging(0); // left click animation
		}

		input->resetLeftClicked();
		input->resetRightClicked();

		input->resetLeftReleased();
		input->resetRightReleased();
		
		/*
			Calculate stuff for drawing
		*/
		
		/*
			Calculate general brightness
		*/
		u32 daynight_ratio = client.getDayNightRatio();
		u8 light8 = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
		brightness = (float)light8/255.0;
		video::SColor bgcolor;
		if(brightness >= 0.2 && brightness < 0.7)
			bgcolor = video::SColor(
					255,
					bgcolor_bright.getRed() * brightness,
					bgcolor_bright.getGreen() * brightness*0.7,
					bgcolor_bright.getBlue() * brightness*0.5);
		else
			bgcolor = video::SColor(
					255,
					bgcolor_bright.getRed() * brightness,
					bgcolor_bright.getGreen() * brightness,
					bgcolor_bright.getBlue() * brightness);

		/*
			Update skybox
		*/
		if(fabs(brightness - old_brightness) > 0.01)
			update_skybox(driver, tsrc, smgr, skybox, brightness);

		/*
			Update clouds
		*/
		if(clouds)
		{
			clouds->step(dtime);
			clouds->update(v2f(player_position.X, player_position.Z),
					brightness);
		}
		
		/*
			Update farmesh
		*/
		if(farmesh)
		{
			farmesh_range = draw_control.wanted_range * 10;
			if(draw_control.range_all && farmesh_range < 500)
				farmesh_range = 500;
			if(farmesh_range > 1000)
				farmesh_range = 1000;

			farmesh->step(dtime);
			farmesh->update(v2f(player_position.X, player_position.Z),
					brightness, farmesh_range);
		}
		
		// Store brightness value
		old_brightness = brightness;

		/*
			Fog
		*/
		
		if(g_settings->getBool("enable_fog") == true && !force_fog_off)
		{
			f32 range;
			if(farmesh)
			{
				range = BS*farmesh_range;
			}
			else
			{
				range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
				range *= 0.9;
				if(draw_control.range_all)
					range = 100000*BS;
				/*if(range < 50*BS)
					range = range * 0.5 + 25*BS;*/
			}

			driver->setFog(
				bgcolor,
				video::EFT_FOG_LINEAR,
				range*0.4,
				range*1.0,
				0.01,
				false, // pixel fog
				false // range fog
			);
		}
		else
		{
			driver->setFog(
				bgcolor,
				video::EFT_FOG_LINEAR,
				100000*BS,
				110000*BS,
				0.01,
				false, // pixel fog
				false // range fog
			);
		}

		/*
			Update gui stuff (0ms)
		*/

		//TimeTaker guiupdatetimer("Gui updating");
		
		const char program_name_and_version[] =
			"Minetest-c55 " VERSION_STRING;

		if(show_debug)
		{
			static float drawtime_avg = 0;
			drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
			/*static float beginscenetime_avg = 0;
			beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
			static float scenetime_avg = 0;
			scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
			static float endscenetime_avg = 0;
			endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
			
			char temptext[300];
			snprintf(temptext, 300, "%s ("
					"R: range_all=%i"
					")"
					" drawtime=%.0f, dtime_jitter = % .1f %%"
					", v_range = %.1f, RTT = %.3f",
					program_name_and_version,
					draw_control.range_all,
					drawtime_avg,
					dtime_jitter1_max_fraction * 100.0,
					draw_control.wanted_range,
					client.getRTT()
					);
			
			guitext->setText(narrow_to_wide(temptext).c_str());
			guitext->setVisible(true);
		}
		else if(show_hud || show_chat)
		{
			guitext->setText(narrow_to_wide(program_name_and_version).c_str());
			guitext->setVisible(true);
		}
		else
		{
			guitext->setVisible(false);
		}
		
		if(show_debug)
		{
			char temptext[300];
			snprintf(temptext, 300,
					"(% .1f, % .1f, % .1f)"
					" (yaw = %.1f)",
					player_position.X/BS,
					player_position.Y/BS,
					player_position.Z/BS,
					wrapDegrees_0_360(camera_yaw));

			guitext2->setText(narrow_to_wide(temptext).c_str());
			guitext2->setVisible(true);
		}
		else
		{
			guitext2->setVisible(false);
		}
		
		{
			guitext_info->setText(infotext.c_str());
			guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
		}

		{
			float statustext_time_max = 3.0;
			if(!statustext.empty())
			{
				statustext_time += dtime;
				if(statustext_time >= statustext_time_max)
				{
					statustext = L"";
					statustext_time = 0;
				}
			}
			guitext_status->setText(statustext.c_str());
			guitext_status->setVisible(!statustext.empty());

			if(!statustext.empty())
			{
				s32 status_y = screensize.Y - 130;
				core::rect<s32> rect(
						10,
						status_y - guitext_status->getTextHeight(),
						screensize.X - 10,
						status_y
				);
				guitext_status->setRelativePosition(rect);

				// Fade out
				video::SColor initial_color(255,0,0,0);
				if(guienv->getSkin())
					initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
				video::SColor final_color = initial_color;
				final_color.setAlpha(0);
				video::SColor fade_color =
					initial_color.getInterpolated_quadratic(
						initial_color,
						final_color,
						statustext_time / (float) statustext_time_max);
				guitext_status->setOverrideColor(fade_color);
				guitext_status->enableOverrideColor(true);
			}
		}
		
		/*
			Get chat messages from client
		*/
		{
			// Get new messages from error log buffer
			while(!chat_log_error_buf.empty())
			{
				chat_backend.addMessage(L"", narrow_to_wide(
						chat_log_error_buf.get()));
			}
			// Get new messages from client
			std::wstring message;
			while(client.getChatMessage(message))
			{
				chat_backend.addUnparsedMessage(message);
			}
			// Remove old messages
			chat_backend.step(dtime);

			// Display all messages in a static text element
			u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
			std::wstring recent_chat = chat_backend.getRecentChat();
			guitext_chat->setText(recent_chat.c_str());

			// Update gui element size and position
			s32 chat_y = 5+(text_height+5);
			if(show_debug)
				chat_y += (text_height+5);
			core::rect<s32> rect(
				10,
				chat_y,
				screensize.X - 10,
				chat_y + guitext_chat->getTextHeight()
			);
			guitext_chat->setRelativePosition(rect);

			// Don't show chat if disabled or empty or profiler is enabled
			guitext_chat->setVisible(show_chat && recent_chat_count != 0
					&& !show_profiler);
		}

		/*
			Inventory
		*/
		
		if(client.getPlayerItem() != new_playeritem)
		{
			client.selectPlayerItem(new_playeritem);
		}
		if(client.getLocalInventoryUpdated())
		{
			//infostream<<"Updating local inventory"<<std::endl;
			client.getLocalInventory(local_inventory);
			
			update_wielded_item_trigger = true;
		}
		if(update_wielded_item_trigger)
		{
			update_wielded_item_trigger = false;
			// Update wielded tool
			InventoryList *mlist = local_inventory.getList("main");
			ItemStack item;
			if(mlist != NULL)
				item = mlist->getItem(client.getPlayerItem());
			camera.wield(item, gamedef);
		}
		
		/*
			Drawing begins
		*/

		TimeTaker drawtimer("Drawing");

		
		{
			TimeTaker timer("beginScene");
			driver->beginScene(false, true, bgcolor);
			//driver->beginScene(false, true, bgcolor);
			beginscenetime = timer.stop(true);
		}
		
		//timer3.stop();
		
		//infostream<<"smgr->drawAll()"<<std::endl;
		
		{
			TimeTaker timer("smgr");
			smgr->drawAll();
			scenetime = timer.stop(true);
		}
		
		{
		//TimeTaker timer9("auxiliary drawings");
		// 0ms
		
		//timer9.stop();
		//TimeTaker //timer10("//timer10");
		
		video::SMaterial m;
		//m.Thickness = 10;
		m.Thickness = 3;
		m.Lighting = false;
		driver->setMaterial(m);

		driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);

		if(show_hud)
		{
			for(core::list<aabb3f>::Iterator i=hilightboxes.begin();
					i != hilightboxes.end(); i++)
			{
				/*infostream<<"hilightbox min="
						<<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
						<<" max="
						<<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
						<<std::endl;*/
				driver->draw3DBox(*i, video::SColor(255,0,0,0));
			}
		}

		/*
			Wielded tool
		*/
		if(show_hud)
		{
			// Warning: This clears the Z buffer.
			camera.drawWieldedTool();
		}

		/*
			Post effects
		*/
		{
			client.renderPostFx();
		}

		/*
			Frametime log
		*/
		if(show_debug_frametime)
		{
			s32 x = 10;
			s32 y = screensize.Y - 10;
			for(core::list<float>::Iterator
					i = frametime_log.begin();
					i != frametime_log.end();
					i++)
			{
				driver->draw2DLine(v2s32(x,y),
						v2s32(x,y-(*i)*1000),
						video::SColor(255,255,255,255));
				x++;
			}
		}

		/*
			Draw crosshair
		*/
		if(show_hud)
		{
			driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
					displaycenter + core::vector2d<s32>(10,0),
					video::SColor(255,255,255,255));
			driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
					displaycenter + core::vector2d<s32>(0,10),
					video::SColor(255,255,255,255));
		}

		} // timer

		//timer10.stop();
		//TimeTaker //timer11("//timer11");

		/*
			Draw gui
		*/
		// 0-1ms
		guienv->drawAll();

		/*
			Draw hotbar
		*/
		if(show_hud)
		{
			draw_hotbar(driver, font, gamedef,
					v2s32(displaycenter.X, screensize.Y),
					hotbar_imagesize, hotbar_itemcount, &local_inventory,
					client.getHP(), client.getPlayerItem());
		}

		/*
			Damage flash
		*/
		if(damage_flash_timer > 0.0)
		{
			damage_flash_timer -= dtime;
			
			video::SColor color(128,255,0,0);
			driver->draw2DRectangle(color,
					core::rect<s32>(0,0,screensize.X,screensize.Y),
					NULL);
		}

		/*
			End scene
		*/
		{
			TimeTaker timer("endScene");
			endSceneX(driver);
			endscenetime = timer.stop(true);
		}

		drawtime = drawtimer.stop(true);

		/*
			End of drawing
		*/

		static s16 lastFPS = 0;
		//u16 fps = driver->getFPS();
		u16 fps = (1.0/dtime_avg1);

		if (lastFPS != fps)
		{
			core::stringw str = L"Minetest [";
			str += driver->getName();
			str += "] FPS=";
			str += fps;

			device->setWindowCaption(str.c_str());
			lastFPS = fps;
		}
	}

	/*
		Drop stuff
	*/
	if(clouds)
		clouds->drop();
	if(gui_chat_console)
		gui_chat_console->drop();
	
	/*
		Draw a "shutting down" screen, which will be shown while the map
		generator and other stuff quits
	*/
	{
		/*gui::IGUIStaticText *gui_shuttingdowntext = */
		draw_load_screen(L"Shutting down stuff...", driver, font);
		/*driver->beginScene(true, true, video::SColor(255,0,0,0));
		guienv->drawAll();
		driver->endScene();
		gui_shuttingdowntext->remove();*/
	}

	chat_backend.addMessage(L"", L"# Disconnected.");
	chat_backend.addMessage(L"", L"");

	// Client scope (client is destructed before destructing *def and tsrc)
	}while(0);

	delete tsrc;
	delete nodedef;
	delete itemdef;
}