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path: root/src/script/scripting_server.h
Commit message (Expand)AuthorAge
* Refactor Script API's log_deprecatedsfan52020-02-23
* Implement mod communication channels (#6351)Loïc Blot2017-09-26
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* C++11 patchset 6: forbid object copy using assigment/copy function deleters (...Loïc Blot2017-06-10
* Don't permit to copy Scripting classes (Client,Server,Mainmenu)Loïc Blot2017-04-27
* Rename Scripting API files for consistencyShadowNinja2017-04-25
undation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "cpp_api/s_base.h" #include "cpp_api/s_entity.h" #include "cpp_api/s_env.h" #include "cpp_api/s_inventory.h" #include "cpp_api/s_modchannels.h" #include "cpp_api/s_node.h" #include "cpp_api/s_player.h" #include "cpp_api/s_server.h" #include "cpp_api/s_security.h" /*****************************************************************************/ /* Scripting <-> Server Game Interface */ /*****************************************************************************/ class ServerScripting: virtual public ScriptApiBase, public ScriptApiDetached, public ScriptApiEntity, public ScriptApiEnv, public ScriptApiModChannels, public ScriptApiNode, public ScriptApiPlayer, public ScriptApiServer, public ScriptApiSecurity { public: ServerScripting(Server* server); // use ScriptApiBase::loadMod() to load mods private: void InitializeModApi(lua_State *L, int top); };