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* ServerEnv: Clean up object lifecycle handling (#6414)sfan52017-09-15
* Customizeable max breath for players (#6411)SmallJoker2017-09-15
* Object properties: Add 'glow', disables light's effect if negativeRob Blanckaert2017-09-14
* Network: Remove large parts of deprecated legacy code (#6404)SmallJoker2017-09-12
* Make INodeDefManager::getIds return a vector, not a setKahrl2017-09-12
* Implement client node dig predictionAuke Kok2017-09-11
* Object properties: Fix loss of custom selectionboxSmallJoker2017-09-10
* Schematic decorations: Add 'place_offset_y' placement parameterparamat2017-09-10
* Implement minetest.register_can_bypass_userlimit (#6369)Loïc Blot2017-09-04
* Ores: Add stratum ore (#6352)Paramat2017-09-03
* Remove nodeupdate completely (#6358)Rui2017-09-01
* Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)sapier2017-09-01
* Zoom: Move enabling zoom to a new player object propertyparamat2017-08-30
* Clientevent refactor (#6320)Loïc Blot2017-08-28
* core.get_objects_inside_radius: Omit removed objects (#6318)you2017-08-27
* Overlays for wield and inventory images (#6107)Dániel Juhász2017-08-25
* Make entity selection and collision boxes independently settable (#6218)stujones112017-08-24
* Respect object property hp_max field for players (#6287)SmallJoker2017-08-23
* Minimap: Add new HUD flag for minimap radar modeparamat2017-08-20
* Modernize code: very last fixes (#6290)Loïc Blot2017-08-20
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
* Code modernization: subfolders (#6283)Loïc Blot2017-08-19
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* l_server, clientenvironment, clientiface: code modernizationLoic Blot2017-08-17
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
* Sort box corners correctlyThomas--S2017-08-04
* Add LuaEntity on_death callback (#6177)Loïc Blot2017-07-27
* Clouds API: change speed from 'y' to 'z', ColorSpecs in Lua docs (#6164)Ben Deutsch2017-07-24
* [CSM] Add flavour limits controlled by server (#5930)Loïc Blot2017-07-18
* Chat protocol rewrite (#5117)Loïc Blot2017-07-16
* Revert "CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand""Loic Blot2017-07-15
* CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand"rubenwardy2017-07-15
* Remove remaining modstore code (#6120)Elijah Duffy2017-07-14
* Add 'plantlike_rooted' drawtypenumber Zero2017-07-11
* Expose getPointedThing to LuaDániel Juhász2017-07-07
* Main Menu: Allow copying directories from non-Minetest locations (#6095)Elijah Duffy2017-07-04
* Create a filesystem abstraction layer for CSM and only allow accessing files ...red-0012017-06-30
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-26
* Fix CSM crash caused by move to C++11. (#6027)red-0012017-06-22
* Automatic item and node colorization (#5640)Dániel Juhász2017-06-20
* Fix 2 warnings reported by GCCLoic Blot2017-06-20
* C++11 cleanup on constructors (#6000)Vincent Glize2017-06-19
* find_nodes_in_area: Extend maximal count to U32_MAX (#5277)SmallJoker2017-06-19
* Client::makeScreenshot: remove device paramLoic Blot2017-06-19
* Sound: Add pitch option (#5960)Rui2017-06-11
* Improve the path select GUI (#5852)red-0012017-06-11
* Remove threads.h and replace its definitions with their C++11 equivalents (#5...ShadowNinja2017-06-11
* C++11 patchset 6: forbid object copy using assigment/copy function deleters (...Loïc Blot2017-06-10
* Order es_DrawType exactly like enum NodeDrawType in nodedef.h (#5946)Thomas--S2017-06-10