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*
ServerEnv: Clean up object lifecycle handling (#6414)
sfan5
2017-09-15
*
Customizeable max breath for players (#6411)
SmallJoker
2017-09-15
*
Object properties: Add 'glow', disables light's effect if negative
Rob Blanckaert
2017-09-14
*
Network: Remove large parts of deprecated legacy code (#6404)
SmallJoker
2017-09-12
*
Make INodeDefManager::getIds return a vector, not a set
Kahrl
2017-09-12
*
Implement client node dig prediction
Auke Kok
2017-09-11
*
Object properties: Fix loss of custom selectionbox
SmallJoker
2017-09-10
*
Schematic decorations: Add 'place_offset_y' placement parameter
paramat
2017-09-10
*
Implement minetest.register_can_bypass_userlimit (#6369)
Loïc Blot
2017-09-04
*
Ores: Add stratum ore (#6352)
Paramat
2017-09-03
*
Remove nodeupdate completely (#6358)
Rui
2017-09-01
*
Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)
sapier
2017-09-01
*
Zoom: Move enabling zoom to a new player object property
paramat
2017-08-30
*
Clientevent refactor (#6320)
Loïc Blot
2017-08-28
*
core.get_objects_inside_radius: Omit removed objects (#6318)
you
2017-08-27
*
Overlays for wield and inventory images (#6107)
Dániel Juhász
2017-08-25
*
Make entity selection and collision boxes independently settable (#6218)
stujones11
2017-08-24
*
Respect object property hp_max field for players (#6287)
SmallJoker
2017-08-23
*
Minimap: Add new HUD flag for minimap radar mode
paramat
2017-08-20
*
Modernize code: very last fixes (#6290)
Loïc Blot
2017-08-20
*
Modernize source code: last part (#6285)
Loïc Blot
2017-08-20
*
Code modernization: subfolders (#6283)
Loïc Blot
2017-08-19
*
Optimize headers (part 2) (#6272)
Loïc Blot
2017-08-18
*
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
*
l_server, clientenvironment, clientiface: code modernization
Loic Blot
2017-08-17
*
Cleanup various headers to reduce compilation times (#6255)
Loïc Blot
2017-08-16
*
Sort box corners correctly
Thomas--S
2017-08-04
*
Add LuaEntity on_death callback (#6177)
Loïc Blot
2017-07-27
*
Clouds API: change speed from 'y' to 'z', ColorSpecs in Lua docs (#6164)
Ben Deutsch
2017-07-24
*
[CSM] Add flavour limits controlled by server (#5930)
Loïc Blot
2017-07-18
*
Chat protocol rewrite (#5117)
Loïc Blot
2017-07-16
*
Revert "CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand""
Loic Blot
2017-07-15
*
CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand"
rubenwardy
2017-07-15
*
Remove remaining modstore code (#6120)
Elijah Duffy
2017-07-14
*
Add 'plantlike_rooted' drawtype
number Zero
2017-07-11
*
Expose getPointedThing to Lua
Dániel Juhász
2017-07-07
*
Main Menu: Allow copying directories from non-Minetest locations (#6095)
Elijah Duffy
2017-07-04
*
Create a filesystem abstraction layer for CSM and only allow accessing files ...
red-001
2017-06-30
*
Isolate irrlicht references and use a singleton (#6041)
Loïc Blot
2017-06-26
*
Fix CSM crash caused by move to C++11. (#6027)
red-001
2017-06-22
*
Automatic item and node colorization (#5640)
Dániel Juhász
2017-06-20
*
Fix 2 warnings reported by GCC
Loic Blot
2017-06-20
*
C++11 cleanup on constructors (#6000)
Vincent Glize
2017-06-19
*
find_nodes_in_area: Extend maximal count to U32_MAX (#5277)
SmallJoker
2017-06-19
*
Client::makeScreenshot: remove device param
Loic Blot
2017-06-19
*
Sound: Add pitch option (#5960)
Rui
2017-06-11
*
Improve the path select GUI (#5852)
red-001
2017-06-11
*
Remove threads.h and replace its definitions with their C++11 equivalents (#5...
ShadowNinja
2017-06-11
*
C++11 patchset 6: forbid object copy using assigment/copy function deleters (...
Loïc Blot
2017-06-10
*
Order es_DrawType exactly like enum NodeDrawType in nodedef.h (#5946)
Thomas--S
2017-06-10
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