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* LuaVoxelManip: Throw warning or error instead of silently doing nothing (#7567)HybridDog2018-08-02
| | | | Error on missing parameter. Warning when using a method on the incorrect type of LuaVoxelManip.
* Add protocol_version and supported package types to ContentDB urlsrubenwardy2018-07-29
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* Add a MSVC / Windows compatible snprintf function (#7353)nOOb31672018-07-22
| | | Use sizeof where applicable for mt_snprintf
* Lua templating reading (part 4): s16, v2s16, v2f (#7512)Loïc Blot2018-07-08
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* Log deprecated Lua function calls (#7491)SmallJoker2018-07-01
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* Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot2018-06-30
| | | | | | | | | * Modernize lua read (part 2 & 3): C++ templating assurance Implement the boolean reader Implement the string reader Also remove unused & unimplemented script_error_handler Add a reader with default value
* Fix memory leaks in mod storage (#7500)red-0012018-06-30
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* Fix world deletion (#7494)Vitaliy2018-06-30
| | | | * Fix world deletion
* Fix a memleak before assertion in l_get_mod_storageLoic Blot2018-06-30
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* Fix mod channels crash (#7481)red-0012018-06-27
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* Rename CSM flavours to restrictionsSmallJoker2018-06-26
| | | | & Satisfy LINT
* Update to new ContentDB APIrubenwardy2018-06-18
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* Fix narrow/utf8 difference in incoming/outcoming messagesnumber Zero2018-06-10
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* CSM/SSM: Add on_mods_loaded callback (#7411)Loïc Blot2018-06-06
| | | | | * CSM/SSM: Add on_mods_loaded callback
* Modernize lua read (part 1): C++ templating insurance (#7394)Loïc Blot2018-06-04
| | | | | | | * Modernize lua read (part 1): C++ templating assurance Implement the float reader
* Fix isNan on setYaw Lua call (#7380)Loïc Blot2018-05-31
| | | | * Fix isNan on setYaw Lua call
* Fix missing ignore textures (#7326)you2018-05-20
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* Add screenshots to online content browserrubenwardy2018-05-20
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* Add updating to online content browserrubenwardy2018-05-16
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* Fix segfault in player migration and crash in log_deprecatedSmallJoker2018-05-14
| | | | Makes log_deprecated work when triggered from no function
* Fix builtin inventory list crash when size = 0 (#7297)SmallJoker2018-05-05
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* Allow damage for attached objects, add attach/detach callbacks (#6786)SmallJoker2018-04-30
| | | * Allow right-clicking on attached LuaEntities
* MetaDataRef: Add contains() and get() (#7214)rubenwardy2018-04-30
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* Add online content repositoryrubenwardy2018-04-19
| | | | Replaces mods and texture pack tabs with a single content tab
* Biome API / dungeons: Add biome-defined dungeon nodesParamat2018-04-07
| | | | | | | | | | Add new biome fields 'node_dungeon', 'node_dungeon_alt', 'node_dungeon_stair'. If 'node_dungeon' is not defined dungeons fall back to classic behaviour. Remove messy and imprecise dungeon material code from 'generateBiomes()'. Code deciding dungeon materials is now in 'generateDungeons()' and uses the biome at mapchunk centre for more precision. Remove hardcoded 'MG_STONE' types as long intended.
* Add player:get_meta(), deprecate player attributes (#7202)rubenwardy2018-04-06
| | | | * Add player:get_meta(), deprecate player attributes
* Biome API / cavegen: Add definable cave liquid for a biome (#7192)Paramat2018-04-05
| | | | Add 'node_cave_liquid' as a new field in biome registration. If field is absent cave liquids fall back to classic behaviour.
* Fix last clang-tidy reported problems for performance-type-promotion-in-math-fnLoic Blot2018-04-03
| | | | | | Based on https://travis-ci.org/minetest/minetest/jobs/361810382 output Also fix 2 missing copyright notices
* Fix many issues reported by clang-tidy (#7189)Loïc Blot2018-04-02
| | | | | | | | | | | * Fix many issues reported by clang-tidy We have many issues in code related to some performance to float <-> double. Clang-tidy reported it in performance-type-promotion-in-math-fn I fixed many of them. It's not ready for a promote to blocking Also fix some value which should be const-ref
* Run callback in IDropAction, refactor function argumentsSmallJoker2018-04-02
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* Add player inventory callbacksSmallJoker2018-04-02
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* LINT: add clang-tidy step (#6295)Loïc Blot2018-04-01
| | | | | | | | | * Implement new travis clang-tidy build step * This step enable some rules and enforce one rule as error * This permits to have some C++ quality rules based on clang & clang contributor guidelines * Fix clang-tidy reported problems on push_back -> emplace_back
* ObjectRef: Add add_velocity() (#3208)you2018-03-31
| | | | Allow changing the velocity of objects relatively to their current velocity
* Optional alpha channel support for entitiesstujones112018-03-29
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* Fix a warning reported by clangLoic Blot2018-03-29
| | | | | minetest/src/script/cpp_api/s_player.h:27:1: warning: struct 'PlayerHPChangeReason' was previously declared as a class [-Wmismatched-tags] struct PlayerHPChangeReason;
* Load dependencies and description from mod.confAndrew Ward2018-03-28
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* Add reasons to on_dieplayer and on_hpchangeAndrew Ward2018-03-28
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* Add formspec theming using prepended stringsAndrew Ward2018-03-28
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* Mapgen: Remove unused mgv7 code and some unused biometypesParamat2018-03-26
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* Cleanup sound manager class (#7158)Loïc Blot2018-03-24
| | | | | | | | | | * Cleanup sound manager client * Use some const refs * Use auto on iterators * Drop unused parameters * Move sound_openal.* to client folder * Move sound.cpp + OnDemandSoundFetcher to client/ folder + reorganize includes properly
* Biome API: Add 'get_biome_name(biome_id)' APIparamat2018-03-11
| | | | Change name of default biome to a more suitable lowercase 'default'.
* Spawn level: Add 'get_spawn_level(x, z)' APIparamat2018-03-10
| | | | Returns a suitable player spawn y co-ordinate for unmodified terrain.
* Getv3intfield: Fix logic of return boolparamat2018-03-09
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* Biomes: Add 'min_pos'/'max_pos' xyz biome limitsparamat2018-03-09
| | | | 'y_min' and 'y_max' are still accepted for compatibility.
* Cleanup & bugfixLoic Blot2018-03-08
| | | | | | | | * ObjectRef::set_local_animation: fix wrong lua return (should push a boolean, currently returns nil) * ObjectRef::set_eye_offset: fix wrong lua return (should push a boolean, currently returns nil) * Fix various Server functions which depends on RemotePlayer objet and return true/false when player object is nil whereas it's a caller implementation error. Change those bool functions to void and add sanitize_check call instead. Current callers are always checking player object validity * Optimize Server::setClouds : use CloudParams object ref instead of attribute deserialization from structure & perform RemotePlayer::setCloudParams directly in server class like many other calls * Optimize Server::SendCloudParams: use CloudParams object ref instead of deserialized attributes
* Cleanup: drop Server::hudGetHotbarSelectedImage()Loic Blot2018-03-08
| | | | Call directly accessible RemotePlayer::getHotbarSelectedImage() from server api
* Cleanup: drop Server::hudGetHotbarImage()Loic Blot2018-03-08
| | | | Call directly accessible RemotePlayer::getHotbarImage() from server api & make it const ref
* Cleanup: drop Server::hudGetHotbarItemcount()Loic Blot2018-03-08
| | | | Call directly accessible RemotePlayer::getHotbarItemcount() from server api
* Gennotify: Add 'minetest.get_decoration_id' APIparamat2018-03-03
| | | | | | Returns the decoration ID for the provided decoration name string. For use with gennotify, to know the decoration IDs for use in 'minetest.set_gen_notify'.
* c_converter: Function template for numeric fields, add v3s16 default (#7090)SmallJoker2018-03-03
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