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* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-30
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* Fix broken `BiomeGen` abstraction (#11107)sfan52021-03-23
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* Schematic: Properly deal with before/after node resolving and document (#11011)SmallJoker2021-03-20
| | | | This fixes an out-of-bounds index access when the node resolver was already applied to the schematic (i.e. biome decoration). Also improves the handling of the two cases: prior node resolving (m_nodenames), and after node resolving (manual lookup)
* Use place_param2 client-side for item appearance & prediction (#11024)sfan52021-03-09
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* Protect mg_name and mg_flags from being set by Lua (#11010)sfan52021-03-04
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* Settings: Push groups in to_table as wellSmallJoker2021-03-01
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* Add nametag background setting and object property (#10937)rubenwardy2021-02-17
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* Fix short_description fallback order (#10943)rubenwardy2021-02-17
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* Use consistent temp folder path (#10892)rubenwardy2021-02-07
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* Reduce ore noise_parms error to deprecation warning (#10921)rubenwardy2021-02-06
| | | | Fixes #10914
* Drop wide/narrow conversion functionssfan52021-02-02
| | | | | | | | | The only valid usecase for these is interfacing with OS APIs that want a locale/OS-specific multibyte encoding. But they weren't used for that anywhere, instead UTF-8 is pretty much assumed when it comes to that. Since these are only a potential source of bugs and do not fulfil their purpose at all, drop them entirely.
* Revise dynamic_add_media API to better accomodate future changessfan52021-02-01
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* Preserve immortal group for players when damage is disabledsfan52021-01-31
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* Cache client IP in RemoteClient so it can always be retrieved (#10887)sfan52021-01-31
| | | specifically: after the peer has already disappeared
* Fix minetest.dig_node returning true when node isn't diggable (#10890)rubenwardy2021-01-31
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* Rework use_texture_alpha to provide three opaque/clip/blend modessfan52021-01-29
| | | | | The change that turns nodeboxes and meshes opaque when possible is kept, as is the compatibility code that warns modders to adjust their nodedefs.
* Drop never documented 'alpha' property from nodedefsfan52021-01-29
| | | | | Includes minimal support code for practical reasons. We'll need it for a slightly different purpose next commit.
* Settings: Purge getDefault, clean FontEngineSmallJoker2021-01-29
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* Settings: Proper priority hierarchySmallJoker2021-01-29
| | | | | | | | | | | Remove old defaults system Introduce priority-based fallback list Use new functions for map_meta special functions Change groups to use end tags Unittest changes: * Adapt unittest to the new code * Compare Settings objects
* Remove dead code (#10845)rubenwardy2021-01-22
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* Use JSON for favorites, move server list code to Lua (#10085)rubenwardy2021-01-22
| | | Co-authored-by: sfan5 <sfan5@live.de>
* MgOre: Fix invalid field polymorphism (#10846)rubenwardy2021-01-21
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* Removed some obsolete code (#10562)Zughy2021-01-21
| | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
* ObjectRef: fix some v3f checks (#10602)Zughy2021-01-21
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* Implement on_rightclickplayer callback (#10775)JDiaz2021-01-11
| | | Co-authored-by: rubenwardy <rw@rubenwardy.com>
* ContentDB: Add overwrite dialog when content is already installed (#10768)rubenwardy2021-01-04
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* Add on_deactivate callback for luaentities (#10723)hecks2021-01-02
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* Add minetest.get_objects_in_area (#10668)Elias Fleckenstein2020-12-29
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* Fix minetest.is_nanLars Mueller2020-12-24
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* Fix some minor code issues all over the placesfan52020-12-24
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* Fix unsafe cast in l_objectrubenwardy2020-12-23
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* Add open user data button to main menu (#10579)rubenwardy2020-12-19
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* ObjectRef: Re-add legacy code for set_physics_override (#10585)SmallJoker2020-11-10
| | | These arguments are used at least by MTG beds and homedecor_common. A deprecation warning is shown to safely remove it in a future release.
* Fix ObjectRef errors due to lua_isnil() (#10564)Zughy2020-11-04
| | | Treat 'none' values as 'nil'
* Fix incorrect deprecation hintsSmallJoker2020-11-01
| | | | "good" and "bad" were swapped in the process, resulting in wrong deprecation messages
* Fix segfault in deprecation logging due to tail call, log by default (#10174)rubenwardy2020-10-31
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* Fix CSMs on arm64 (#10553)luk3yx2020-10-25
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* Clean up l_object.cpp (#10512)Zughy2020-10-22
| | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
* Decouple entity minimap markers from nametags replacing with show_on_minimap ↵sfan52020-10-19
| | | | property (#10443)
* Fix float argument check in minetest.set_timeofday() (#10483)Zughy2020-10-13
| | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
* Add ObjectRef:get_children() (#10480)Zughy2020-10-13
| | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
* Pass ContentFeatures as reference to read_content_features (#10464)JosiahWI2020-10-13
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* Add missing type check to InvRef:set_lists() (#10476)Zughy2020-10-11
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* Add a short_description to be used by mods (#8980)DS2020-10-09
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* Add minetest.get_artificial_light and minetest.get_natural_light (#5680)HybridDog2020-10-06
| | | | | Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday). Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Remove unused functions reported by cppcheck (#10463)SmallJoker2020-10-05
| | | | | | | Run unused functions reported by cppcheck This change removes a few (but not all) unused functions. Some unused helper functions were not removed due to their complexity and potential of future use.
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-04
| | | | | | | Features: * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes() * New HUD elements for displaying minimap with custom size and placing * New minimap mode for displaying a texture instead of the map
* Add First Person Attachments (#10360)Jordan Snelling2020-10-04
| | | | | | Fixes some other third person camera specific attachments. Implements a single new flag for entities to be forced visible in first person mode. Old mods do not need to be updated to use the new flag and are fully backwards compatible.
* Deprecate get_player_velocity and add_player_velocity (#10173)rubenwardy2020-10-04
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* Clean up server-side translations, remove global variable (#10075)rubenwardy2020-09-16
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