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Commit message (Expand)AuthorAge
* Remove tile_images and special_materials obsolete code (#12455)Zughy2022-06-28
* Fix two memleak reports from Coverity (#12466)JosiahWI2022-06-26
* Re-order sound-related code (#12382)SmallJoker2022-06-20
* Fix entity related bugssfan52022-06-15
* on_deactivate: distinguish removal and unloading (#11931)Lars Müller2022-06-11
* No damage effects on hp_max change (#11846)Lars Müller2022-06-11
* Android: Add support for sharing debug.txt (#12370)rubenwardy2022-06-05
* Add register dialog to separate login/register (#12185)rubenwardy2022-06-05
* Add helper functions to make tool usable n times (#12047)Wuzzy2022-06-03
* Fix use-after-free in node meta cleanupsfan52022-05-29
* Reject registering node with empty namesfan52022-05-29
* Remove debug.get/setmetatable from security whiteliststefan2022-05-29
* Get rid of node metadata when it becomes emptysfan52022-05-29
* Add API function to invoke player respawnsfan52022-05-29
* Protect a few more settings from being set from modssfan52022-05-29
* Reduce size of ContentFeatures structuresfan52022-05-26
* Deprecate game.conf name, use title instead (#12030)rubenwardy2022-05-21
* Use native packer to transfer globals into async env(s)sfan52022-05-10
* Support packing arbitrary graphs (#12289)Jude Melton-Houghton2022-05-10
* hud_get: Return precision field for waypoints (#12215)Lars Müller2022-05-04
* Async environment for mods to do concurrent tasks (#11131)sfan52022-05-02
* Refactor some Lua API functions in preparation for async envsfan52022-05-02
* Remove some unused variable from Lua class wrapperssfan52022-05-02
* Clean up some auth packet handling related codesfan52022-04-28
* Remove unneeded ObjectRef setter return values (#12179)Lars Müller2022-04-10
* Spacing fixesShadowNinja2022-04-08
* Disentangle map implementations (#12148)Jude Melton-Houghton2022-04-07
* Store vector metatable in registryJude Melton-Houghton2022-03-29
* Fix the documentation of InvRef:get_lists() and clean up code (#12150)DS2022-03-29
* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-26
* Readd basic_debug as a HUD flag (#12020)Lars Müller2022-03-05
* Allow get_sky to return a table (#11963)Zughy2022-03-05
* Lua API documentation: Various fixes (#12059)SmallJoker2022-02-23
* Remove awful Mingw32 workaroundssfan52022-02-08
* Fix broken server startup if curl is disabled (#12046)sfan52022-02-04
* Fix types of get_mapgen_setting_noiseparams (#12025)Lars Müller2022-02-04
* Use virtual paths to specify exact mod to enable (#11784)rubenwardy2022-01-30
* Define control(bits) as "unset" for entities (#11995)Lars Müller2022-01-27
* Allow resetting celestial vault elements by leaving its arguments empty (#11922)Zughy2022-01-22
* Minor improvements to Lua sandboxsfan52022-01-15
* Mainmenu game-related changes (#11887)sfan52022-01-09
* Restore pass-through of direction keys (#11924)sfan52022-01-09
* Use a database for mod storage (#11763)Jude Melton-Houghton2022-01-07
* Fix damage wraparound if very high damage (#11872)Wuzzy2022-01-06
* Refactor trusted mod checking codesfan52021-12-18
* Remove setlocal and setupvalue from `debug` table whitelistsfan52021-12-18
* Don't let HTTP API pass through untrusted functionsfan52021-12-18
* Restructure devtest's unittests and run them in CI (#11859)sfan52021-12-18
* Implemented disconnect_player (#10492)Corey Powell2021-11-26
* Fix find_nodes_in_area misbehaving with out-of-map coordinates (#11770)sfan52021-11-26