index
:
minetest.git
gpcf
lifo-fixes
release
modified minetest for gpcfs purposes
gpcf
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
script
Commit message (
Expand
)
Author
Age
*
Remove tile_images and special_materials obsolete code (#12455)
Zughy
2022-06-28
*
Fix two memleak reports from Coverity (#12466)
JosiahWI
2022-06-26
*
Re-order sound-related code (#12382)
SmallJoker
2022-06-20
*
Fix entity related bugs
sfan5
2022-06-15
*
on_deactivate: distinguish removal and unloading (#11931)
Lars Müller
2022-06-11
*
No damage effects on hp_max change (#11846)
Lars Müller
2022-06-11
*
Android: Add support for sharing debug.txt (#12370)
rubenwardy
2022-06-05
*
Add register dialog to separate login/register (#12185)
rubenwardy
2022-06-05
*
Add helper functions to make tool usable n times (#12047)
Wuzzy
2022-06-03
*
Fix use-after-free in node meta cleanup
sfan5
2022-05-29
*
Reject registering node with empty name
sfan5
2022-05-29
*
Remove debug.get/setmetatable from security whitelist
stefan
2022-05-29
*
Get rid of node metadata when it becomes empty
sfan5
2022-05-29
*
Add API function to invoke player respawn
sfan5
2022-05-29
*
Protect a few more settings from being set from mods
sfan5
2022-05-29
*
Reduce size of ContentFeatures structure
sfan5
2022-05-26
*
Deprecate game.conf name, use title instead (#12030)
rubenwardy
2022-05-21
*
Use native packer to transfer globals into async env(s)
sfan5
2022-05-10
*
Support packing arbitrary graphs (#12289)
Jude Melton-Houghton
2022-05-10
*
hud_get: Return precision field for waypoints (#12215)
Lars Müller
2022-05-04
*
Async environment for mods to do concurrent tasks (#11131)
sfan5
2022-05-02
*
Refactor some Lua API functions in preparation for async env
sfan5
2022-05-02
*
Remove some unused variable from Lua class wrappers
sfan5
2022-05-02
*
Clean up some auth packet handling related code
sfan5
2022-04-28
*
Remove unneeded ObjectRef setter return values (#12179)
Lars Müller
2022-04-10
*
Spacing fixes
ShadowNinja
2022-04-08
*
Disentangle map implementations (#12148)
Jude Melton-Houghton
2022-04-07
*
Store vector metatable in registry
Jude Melton-Houghton
2022-03-29
*
Fix the documentation of InvRef:get_lists() and clean up code (#12150)
DS
2022-03-29
*
Add API to control shadow intensity from the game/mod (#11944)
x2048
2022-03-26
*
Readd basic_debug as a HUD flag (#12020)
Lars Müller
2022-03-05
*
Allow get_sky to return a table (#11963)
Zughy
2022-03-05
*
Lua API documentation: Various fixes (#12059)
SmallJoker
2022-02-23
*
Remove awful Mingw32 workarounds
sfan5
2022-02-08
*
Fix broken server startup if curl is disabled (#12046)
sfan5
2022-02-04
*
Fix types of get_mapgen_setting_noiseparams (#12025)
Lars Müller
2022-02-04
*
Use virtual paths to specify exact mod to enable (#11784)
rubenwardy
2022-01-30
*
Define control(bits) as "unset" for entities (#11995)
Lars Müller
2022-01-27
*
Allow resetting celestial vault elements by leaving its arguments empty (#11922)
Zughy
2022-01-22
*
Minor improvements to Lua sandbox
sfan5
2022-01-15
*
Mainmenu game-related changes (#11887)
sfan5
2022-01-09
*
Restore pass-through of direction keys (#11924)
sfan5
2022-01-09
*
Use a database for mod storage (#11763)
Jude Melton-Houghton
2022-01-07
*
Fix damage wraparound if very high damage (#11872)
Wuzzy
2022-01-06
*
Refactor trusted mod checking code
sfan5
2021-12-18
*
Remove setlocal and setupvalue from `debug` table whitelist
sfan5
2021-12-18
*
Don't let HTTP API pass through untrusted function
sfan5
2021-12-18
*
Restructure devtest's unittests and run them in CI (#11859)
sfan5
2021-12-18
*
Implemented disconnect_player (#10492)
Corey Powell
2021-11-26
*
Fix find_nodes_in_area misbehaving with out-of-map coordinates (#11770)
sfan5
2021-11-26
[next]