| Commit message (Collapse) | Author | Age |
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* Return intersection point in node coordinates.
* Clarify 'intersection_point' documentation
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* Replace auth.txt with SQLite auth database
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Error on missing parameter.
Warning when using a method on the incorrect type of LuaVoxelManip.
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Use sizeof where applicable for mt_snprintf
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* Modernize lua read (part 2 & 3): C++ templating assurance
Implement the boolean reader
Implement the string reader
Also remove unused & unimplemented script_error_handler
Add a reader with default value
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* Fix world deletion
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& Satisfy LINT
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* CSM/SSM: Add on_mods_loaded callback
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* Modernize lua read (part 1): C++ templating assurance
Implement the float reader
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* Fix isNan on setYaw Lua call
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Makes log_deprecated work when triggered from no function
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* Allow right-clicking on attached LuaEntities
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Replaces mods and texture pack tabs with a single content tab
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Add new biome fields 'node_dungeon', 'node_dungeon_alt', 'node_dungeon_stair'.
If 'node_dungeon' is not defined dungeons fall back to classic behaviour.
Remove messy and imprecise dungeon material code from 'generateBiomes()'.
Code deciding dungeon materials is now in 'generateDungeons()' and uses the
biome at mapchunk centre for more precision.
Remove hardcoded 'MG_STONE' types as long intended.
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* Add player:get_meta(), deprecate player attributes
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Add 'node_cave_liquid' as a new field in biome registration.
If field is absent cave liquids fall back to classic behaviour.
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Based on https://travis-ci.org/minetest/minetest/jobs/361810382 output
Also fix 2 missing copyright notices
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* Fix many issues reported by clang-tidy
We have many issues in code related to some performance to float <-> double.
Clang-tidy reported it in performance-type-promotion-in-math-fn
I fixed many of them. It's not ready for a promote to blocking
Also fix some value which should be const-ref
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* Implement new travis clang-tidy build step
* This step enable some rules and enforce one rule as error
* This permits to have some C++ quality rules based on clang & clang contributor guidelines
* Fix clang-tidy reported problems on push_back -> emplace_back
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Allow changing the velocity of objects relatively to their current velocity
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minetest/src/script/cpp_api/s_player.h:27:1: warning: struct 'PlayerHPChangeReason' was previously declared as a class [-Wmismatched-tags]
struct PlayerHPChangeReason;
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* Cleanup sound manager client
* Use some const refs
* Use auto on iterators
* Drop unused parameters
* Move sound_openal.* to client folder
* Move sound.cpp + OnDemandSoundFetcher to client/ folder + reorganize includes properly
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Change name of default biome to a more suitable lowercase 'default'.
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Returns a suitable player spawn y co-ordinate for unmodified terrain.
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'y_min' and 'y_max' are still accepted for compatibility.
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* ObjectRef::set_local_animation: fix wrong lua return (should push a boolean, currently returns nil)
* ObjectRef::set_eye_offset: fix wrong lua return (should push a boolean, currently returns nil)
* Fix various Server functions which depends on RemotePlayer objet and return true/false when player object is nil whereas it's a caller implementation error. Change those bool functions to void and add sanitize_check call instead. Current callers are always checking player object validity
* Optimize Server::setClouds : use CloudParams object ref instead of attribute deserialization from structure & perform RemotePlayer::setCloudParams directly in server class like many other calls
* Optimize Server::SendCloudParams: use CloudParams object ref instead of deserialized attributes
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Call directly accessible RemotePlayer::getHotbarSelectedImage() from server api
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Call directly accessible RemotePlayer::getHotbarImage() from server api & make it const ref
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Call directly accessible RemotePlayer::getHotbarItemcount() from server api
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