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* Refactor some Lua API functions in preparation for async envsfan52022-05-02
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* Remove some unused variable from Lua class wrapperssfan52022-05-02
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* Clean up some auth packet handling related codesfan52022-04-28
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* Remove unneeded ObjectRef setter return values (#12179)Lars Müller2022-04-10
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* Spacing fixesShadowNinja2022-04-08
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* Disentangle map implementations (#12148)Jude Melton-Houghton2022-04-07
| | | | Fixes violation of Liskov substitution principle Fixes #12144
* Store vector metatable in registryJude Melton-Houghton2022-03-29
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* Fix the documentation of InvRef:get_lists() and clean up code (#12150)DS2022-03-29
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* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-26
| | | * Also Disable shadows when sun/moon is hidden. Fixes #11972.
* Readd basic_debug as a HUD flag (#12020)Lars Müller2022-03-05
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* Allow get_sky to return a table (#11963)Zughy2022-03-05
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* Lua API documentation: Various fixes (#12059)SmallJoker2022-02-23
| | | | | Change 1: Clarify when on_step collision information is provided Change 2: Document PostgreSQL and Redis settings Change 3: Overall AreaStore documentation improvements including consistent parameter naming based on community suggestions
* Remove awful Mingw32 workaroundssfan52022-02-08
| | | | | Instead a warning is triggered if an affected compiler is detected. closes #12022
* Fix broken server startup if curl is disabled (#12046)sfan52022-02-04
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* Fix types of get_mapgen_setting_noiseparams (#12025)Lars Müller2022-02-04
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* Use virtual paths to specify exact mod to enable (#11784)rubenwardy2022-01-30
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* Define control(bits) as "unset" for entities (#11995)Lars Müller2022-01-27
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* Allow resetting celestial vault elements by leaving its arguments empty (#11922)Zughy2022-01-22
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* Minor improvements to Lua sandboxsfan52022-01-15
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* Mainmenu game-related changes (#11887)sfan52022-01-09
| | | | | | | fixes: * Switching between games does not immediately hide creative mode / damage buttons if so specified * World creation menu has a game selection list even though the menu already provides a gamebar * Showing gameid in world list is unnecessary * Choice of mapgen parameters in menu persists between games (and was half-broken)
* Restore pass-through of direction keys (#11924)sfan52022-01-09
| | | This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
* Use a database for mod storage (#11763)Jude Melton-Houghton2022-01-07
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* Fix damage wraparound if very high damage (#11872)Wuzzy2022-01-06
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* Refactor trusted mod checking codesfan52021-12-18
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* Remove setlocal and setupvalue from `debug` table whitelistsfan52021-12-18
| | | | | It's likely that these could be used trick mods into revealing the insecure environment even if they do everything right (which is already hard enough).
* Don't let HTTP API pass through untrusted functionsfan52021-12-18
| | | | This has been a problem since the first day, oops.
* Restructure devtest's unittests and run them in CI (#11859)sfan52021-12-18
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* Implemented disconnect_player (#10492)Corey Powell2021-11-26
| | | Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Fix find_nodes_in_area misbehaving with out-of-map coordinates (#11770)sfan52021-11-26
| | | This ensures that no overflows (side-effects) happen within the find_nodes_in_area function by limiting coordinates like done in the map generation code.
* Add Lua bitop library (#9847)Lejo2021-11-26
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* Lua API: Add `rmdir`, `cpdir` and `mvdir` (#9638)Elijah Duffy2021-11-10
| | | | Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-31
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* Fix item duplication if player dies during interact callback (alternative) ↵sfan52021-10-25
| | | | (#11662)
* Remove a few unused functions reported by callcatcher (#11658)SmallJoker2021-10-12
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* Move instead of copy during content install if possiblesfan52021-10-07
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* Move archive extraction in content store to async jobsfan52021-10-07
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* Make fs::extractZipFile thread-safesfan52021-10-07
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* Add "MINETEST_MOD_PATH" environment variable (#11515)emixa-d2021-10-07
| | | | This adds an environment variable MINETEST_MOD_PATH. When it exists, Minetest will look there for mods in addition to ~/.minetest/mods/.
* Fix crash when calling remove/kick/ban_player on start (#11672)Wuzzy2021-10-05
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* Make MetaDataRef:get return nil instead of nothing (#11666)Jude Melton-Houghton2021-10-05
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* Add get_server_max_lag() (#11671)Wuzzy2021-10-05
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* Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy2021-10-01
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* Fix trivial typossfan52021-09-19
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* Make sure relevant std::stringstreams are set to binarysfan52021-09-11
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* Clean up/improve some scriptapi error handling codesfan52021-09-10
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* Dynamic_Add_Media v2 (#11550)sfan52021-09-09
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* Async-related script cleanupssfan52021-08-28
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* Remove redundant on_dieplayer callssavilli2021-08-28
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* Joystick sensitivity for player movement (#11262)NeroBurner2021-08-27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit deprecates the forward, backward, left, and right binary inputs currently used for player movement in the PlayerControl struct. In their place, it adds the movement_speed and movement_direction values, which represents the player movement is a polar coordinate system. movement_speed is a scalar from 0.0 to 1.0. movement_direction is an angle from 0 to +-Pi: FWD 0 _ LFT / \ RGT -Pi/2 | | +Pi/2 \_/ +-Pi BCK Boolean movement bits will still be set for server telegrams and Lua script invocations to provide full backward compatibility. When generating these values from an analog input, a direction is considered active when it is 22.5 degrees away from either orthogonal axis. Co-authored-by: Markus Koch <markus@notsyncing.net> Co-authored-by: sfan5 <sfan5@live.de>
* HUD: Reject and warn on invalid stat types (#11548)SmallJoker2021-08-21
| | | | This comes into play on older servers which do not know the "stat" type. Warnings are only logged once to avoid spam within globalstep callbacks