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Commit message (Expand)AuthorAge
* Check hp_max > 0 for entities (#12667)Lars Müller2022-09-14
* Fix crash when stars are resetZughy2022-09-14
* Run Minetest update checker on startup (#7629)SmallJoker2022-08-02
* Add `minetest.settings` to CSM API and allow CSMs to provide `settingtypes.tx...AFCMS2022-08-02
* Fix some warnings (#12615)rubenwardy2022-07-30
* Let core.get_mod_storage be called multiple times (#12572)Jude Melton-Houghton2022-07-23
* Add check_mod_configuration to main menurubenwardy2022-07-14
* Reduce code duplication between c_converter.cpp and helper.cppsfan52022-07-14
* Remove unnecessary float limits from script APIsfan52022-07-14
* Animated particlespawners and more (#11545)Lexi Hale2022-07-13
* Sounds: Various little improvements (#12486)SmallJoker2022-07-09
* Allow to set maximum star opacity at daytime (#11663)Wuzzy2022-07-02
* Remove tile_images and special_materials obsolete code (#12455)Zughy2022-06-28
* Fix two memleak reports from Coverity (#12466)JosiahWI2022-06-26
* Re-order sound-related code (#12382)SmallJoker2022-06-20
* Fix entity related bugssfan52022-06-15
* on_deactivate: distinguish removal and unloading (#11931)Lars Müller2022-06-11
* No damage effects on hp_max change (#11846)Lars Müller2022-06-11
* Android: Add support for sharing debug.txt (#12370)rubenwardy2022-06-05
* Add register dialog to separate login/register (#12185)rubenwardy2022-06-05
* Add helper functions to make tool usable n times (#12047)Wuzzy2022-06-03
* Fix use-after-free in node meta cleanupsfan52022-05-29
* Reject registering node with empty namesfan52022-05-29
* Remove debug.get/setmetatable from security whiteliststefan2022-05-29
* Get rid of node metadata when it becomes emptysfan52022-05-29
* Add API function to invoke player respawnsfan52022-05-29
* Protect a few more settings from being set from modssfan52022-05-29
* Reduce size of ContentFeatures structuresfan52022-05-26
* Deprecate game.conf name, use title instead (#12030)rubenwardy2022-05-21
* Use native packer to transfer globals into async env(s)sfan52022-05-10
* Support packing arbitrary graphs (#12289)Jude Melton-Houghton2022-05-10
* hud_get: Return precision field for waypoints (#12215)Lars Müller2022-05-04
* Async environment for mods to do concurrent tasks (#11131)sfan52022-05-02
* Refactor some Lua API functions in preparation for async envsfan52022-05-02
* Remove some unused variable from Lua class wrapperssfan52022-05-02
* Clean up some auth packet handling related codesfan52022-04-28
* Remove unneeded ObjectRef setter return values (#12179)Lars Müller2022-04-10
* Spacing fixesShadowNinja2022-04-08
* Disentangle map implementations (#12148)Jude Melton-Houghton2022-04-07
* Store vector metatable in registryJude Melton-Houghton2022-03-29
* Fix the documentation of InvRef:get_lists() and clean up code (#12150)DS2022-03-29
* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-26
* Readd basic_debug as a HUD flag (#12020)Lars Müller2022-03-05
* Allow get_sky to return a table (#11963)Zughy2022-03-05
* Lua API documentation: Various fixes (#12059)SmallJoker2022-02-23
* Remove awful Mingw32 workaroundssfan52022-02-08
* Fix broken server startup if curl is disabled (#12046)sfan52022-02-04
* Fix types of get_mapgen_setting_noiseparams (#12025)Lars Müller2022-02-04
* Use virtual paths to specify exact mod to enable (#11784)rubenwardy2022-01-30
* Define control(bits) as "unset" for entities (#11995)Lars Müller2022-01-27