Commit message (Collapse) | Author | Age | |
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* | LuaSettings: Sanitize setting name strings | kwolekr | 2014-11-30 |
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* | noise: Throw exception on noise allocation failure | kwolekr | 2014-11-29 |
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* | Don't corrupt stepheight when setting other properties | Ciaran Gultnieks | 2014-11-26 |
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* | Simplify loading of Android version of menu | ShadowNinja | 2014-11-20 |
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* | Clean up rollback | ShadowNinja | 2014-11-19 |
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* | Fix warnings and other misc. minor changes | kwolekr | 2014-11-14 |
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* | Remove most exceptions from getNode() (and variants) | Craig Robbins | 2014-11-14 |
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* | Add option 'eased' to NoiseParams | SmallJoker | 2014-11-13 |
| | | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com> | ||
* | Add Generator Element Management framework | kwolekr | 2014-11-12 |
| | | | | Add BiomeManager, OreManager, DecorationManager, and SchematicManager | ||
* | Split up mapgen.cpp | kwolekr | 2014-11-01 |
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* | Fix erroneous lua_pop parameter | kwolekr | 2014-10-30 |
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* | Check minetest.hud_change() parameters on conversion (Fix #1714) | kwolekr | 2014-10-30 |
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* | Refactor decoration-related code | kwolekr | 2014-10-29 |
| | | | | | Split up ModApiMapgen::l_register_decoration() Define and make use of CONTAINS() and ARRLEN() macros | ||
* | Prevent invalid memory access under failure conditions | kwolekr | 2014-10-28 |
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* | Add NodeResolver and clean up node name -> content ID resolution system | kwolekr | 2014-10-26 |
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* | Custom collision boxes node property. | RealBadAngel | 2014-10-19 |
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* | Add meshnode drawtype. | RealBadAngel | 2014-10-18 |
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* | Fix object reference pushing functions when called from coroutines | ShadowNinja | 2014-10-07 |
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* | Add optional framed glasslike drawtype | BlockMen | 2014-10-02 |
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* | Add firelike drawtype | TriBlade9 | 2014-09-21 |
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* | Split settings into seperate source and header files | ShadowNinja | 2014-09-21 |
| | | | | This also cleans up settings a bit | ||
* | Add compression API | ShadowNinja | 2014-09-20 |
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* | Simplify and optimize schematic replacements | ShadowNinja | 2014-09-11 |
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* | Add LuaVoxelManip methods: get_node_at() and set_node_at() | kwolekr | 2014-09-01 |
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* | Update Mapgen VoxelManipulator on buffer invalidation | kwolekr | 2014-09-01 |
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* | Add lua exception handling test code | sapier | 2014-08-23 |
| | | | | Catch some error situations when mod used without thinking about it | ||
* | Fix LuaJIT exception wrapper | Kahrl | 2014-08-23 |
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* | Fix seg fault if popping from empty stack (L-system trees) | Craig Robbins | 2014-08-23 |
| | | | | | | | | | | | | | | | | | | See: https://github.com/minetest/minetest/issues/1525 Background Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack. ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error Commit Description This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace. L-Systems fix randomness Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree Resolves: https://github.com/minetest/minetest/issues/1469 Fix l-system crash when treedef random_level not set by Lua | ||
* | Add video driver selection to settings menu (based uppon idea from ↵ | sapier | 2014-08-23 |
| | | | | webdesigner97) | ||
* | Don't call a player event without having player to do a event for | sapier | 2014-08-21 |
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* | Mod profiling support | sapier | 2014-08-19 |
| | | | | | | | | | Config settings: profiling = true/false (gather statistics) detailed_profiling = true/false (break mod times to callbacks) Chat commands: save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel) | ||
* | Fix the *CDP display | SmallJoker | 2014-08-15 |
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* | Fix issue 1527 | Craig Robbins | 2014-07-29 |
| | | | | https://github.com/minetest/minetest/issues/1527 | ||
* | Clear inventory before setting lists | ShadowNinja | 2014-06-23 |
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* | Remove a lot of superfluous ifndef USE_CURL checks | sapier | 2014-06-19 |
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* | Fix regression dirt texture not beeing default in non cloud menu | sapier | 2014-06-14 |
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* | Small cleanup of hud add/remove code | sapier | 2014-05-31 |
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* | Fix over-poping and only push the core once | ShadowNinja | 2014-05-30 |
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* | Make print() NUL-safe | ShadowNinja | 2014-05-15 |
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* | Use "core" namespace internally | ShadowNinja | 2014-05-08 |
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* | Organize builtin into subdirectories | ShadowNinja | 2014-05-07 |
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* | Add write_json() to the async API | ShadowNinja | 2014-05-07 |
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* | Fix heart + bubble bar size on different texture packs | sapier | 2014-05-07 |
| | | | | | | | Add DPI support for statbar Move heart+bubble bar to Lua HUD Add statbar size (based upon an idea by blue42u) Add support for customizing breath and statbar | ||
* | Add proper lua api deprecated handling | sapier | 2014-04-29 |
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* | Fix code style of async API | ShadowNinja | 2014-04-27 |
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* | Remove dependency on marshal and many other async changes | ShadowNinja | 2014-04-27 |
| | | | | | | | | | | | | This makes a number of changes: * Remove the dependency on marshal by using string.dump and loadstring. * Use lua_tolstring rather than having Lua functions pass string lengths to C++. * Move lua_api/l_async_events.* to cpp_api/s_async.*, where it belongs. * Make AsyncWorkerThread a child of ScriptApiBase, this removes some duplicate functionality. * Don't wait for async threads to shut down. (Is this safe? Might result in corruption if the thread is writing to a file.) * Pop more unused items from the stack * Code style fixes * Other misc changes | ||
* | Only push the Lua error handler once | ShadowNinja | 2014-04-27 |
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* | Add support for dpi based HUD scaling | sapier | 2014-04-27 |
| | | | | | | Add support for (configurable) multiline hotbar Improved screensize handling Add userdefined gui scale by BlockMen | ||
* | Remove liquid_finite and weather | proller | 2014-04-18 |
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* | Fix all warnings reported by clang | Sfan5 | 2014-04-15 |
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