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...
*
Add "MINETEST_MOD_PATH" environment variable (#11515)
emixa-d
2021-10-07
*
Fix crash when calling remove/kick/ban_player on start (#11672)
Wuzzy
2021-10-05
*
Make MetaDataRef:get return nil instead of nothing (#11666)
Jude Melton-Houghton
2021-10-05
*
Add get_server_max_lag() (#11671)
Wuzzy
2021-10-05
*
Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)
Wuzzy
2021-10-01
*
Fix trivial typos
sfan5
2021-09-19
*
Make sure relevant std::stringstreams are set to binary
sfan5
2021-09-11
*
Clean up/improve some scriptapi error handling code
sfan5
2021-09-10
*
Dynamic_Add_Media v2 (#11550)
sfan5
2021-09-09
*
Async-related script cleanups
sfan5
2021-08-28
*
Remove redundant on_dieplayer calls
savilli
2021-08-28
*
Joystick sensitivity for player movement (#11262)
NeroBurner
2021-08-27
*
HUD: Reject and warn on invalid stat types (#11548)
SmallJoker
2021-08-21
*
Validate staticdata and object property length limits (#11511)
sfan5
2021-08-19
*
Add a simple PNG image encoder with Lua API (#11485)
hecks
2021-07-29
*
Add bold, italic and monospace font styling for HUD text elements (#11478)
sfan5
2021-07-27
*
Refactor video driver name retrieval (#11413)
hecks
2021-07-11
*
Add API for mods to hook liquid transformation events (#11405)
Warr1024
2021-07-09
*
Auth API: Error when accessed prior to ServerEnv init (#11398)
SmallJoker
2021-06-30
*
Inventory: Make addList() consistent (#11382)
SmallJoker
2021-06-30
*
Inventory: show error on invalid list names (#11368)
SmallJoker
2021-06-20
*
Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)
sfence
2021-06-20
*
Drop --videomodes, fullscreen_bpp and high_precision_fpu settings
sfan5
2021-06-16
*
Add metatables to lua vectors (#11039)
DS
2021-06-04
*
Add core.compare_block_status function (#11247)
SmallJoker
2021-05-30
*
script: Replace calls to depreated luaL_openlib
sfan5
2021-05-30
*
Fix curl_timeout being ignored for Lua HTTP fetches
sfan5
2021-05-17
*
fix: extractZipFile is not part of Client but more generic.
Loic Blot
2021-05-06
*
fix: some code tidy about includes & irr namespaces
Loic Blot
2021-05-03
*
refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton
Loic Blot
2021-05-03
*
refacto: Hud: make driver, client, player, inventory, tsrc private & drop unu...
Loic Blot
2021-05-03
*
refacto: RenderingEngine is now better hidden
Loic Blot
2021-05-03
*
refacto: rendering engine singleton removal step 1 (filesystem)
Loic Blot
2021-05-03
*
Add `minetest.colorspec_to_colorstring` (#10425)
Vincent Robinson
2021-04-23
*
Isolate library tables between sandbox and insecure env
sfan5
2021-04-18
*
Fix server favorites not saving when client/serverlist/ doesn't exist already...
sfan5
2021-04-09
*
Consistent title bar + render information in mainmenu (#10764)
SmallJoker
2021-03-30
*
Degrotate support for mesh nodes (#7840)
Vitaliy
2021-03-30
*
Fix broken `BiomeGen` abstraction (#11107)
sfan5
2021-03-23
*
Schematic: Properly deal with before/after node resolving and document (#11011)
SmallJoker
2021-03-20
*
Use place_param2 client-side for item appearance & prediction (#11024)
sfan5
2021-03-09
*
Protect mg_name and mg_flags from being set by Lua (#11010)
sfan5
2021-03-04
*
Settings: Push groups in to_table as well
SmallJoker
2021-03-01
*
Add nametag background setting and object property (#10937)
rubenwardy
2021-02-17
*
Fix short_description fallback order (#10943)
rubenwardy
2021-02-17
*
Use consistent temp folder path (#10892)
rubenwardy
2021-02-07
*
Reduce ore noise_parms error to deprecation warning (#10921)
rubenwardy
2021-02-06
*
Drop wide/narrow conversion functions
sfan5
2021-02-02
*
Revise dynamic_add_media API to better accomodate future changes
sfan5
2021-02-01
*
Preserve immortal group for players when damage is disabled
sfan5
2021-01-31
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