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* Use warningstream for deprecated field messages and refactor log_deprecatedShadowNinja2015-10-15
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* Rename macros with two leading underscoresShadowNinja2015-10-14
| | | | These names are reserved for the compiler/library implementations.
* Refactor loggingShadowNinja2015-10-14
| | | | | | | | | - Add warning log level - Change debug_log_level setting to enumeration string - Map Irrlicht log events to MT log events - Encapsulate log_* functions and global variables into a class, Logger - Unify dstream with standard logging mechanism - Unify core.debug() with standard core.log() script API
* Add new ContentParamType2 "CPT2_DEGROTATE"est312015-10-04
| | | | | | | | | This might break some mods, but it is important for all uses of the param2 to be documented. This doesn't need a serialisation version or network protocol version change, as old clients will still work on new servers, and it is bearable to have new clients getting non rotated plants on old servers.
* Allow setting chunksize in core.set_mapgen_paramskwolekr2015-10-04
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* Hide mapgens from main menu not intended for end userskwolekr2015-10-04
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* Add emerge completion callback mechanismkwolekr2015-10-04
| | | | Major refactor of emerge.cpp and Map::init/finishBlockMake
* Define and use limit constants for Irrlicht fixed-width typeskwolekr2015-10-04
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* Add get_biome_id(biome_name) callbackDuane Robertson2015-10-02
| | | | | | | It returns the index used in mg->biomemap for a given biome name. The biomemap is useless without this unless you re-register all existing biomes, which could cause problems for anyone else trying to use biomemap. With this, you can quickly create a lookup table of ids and names.
* Add /emergeblocks command and core.emerge_area() Lua APIkwolekr2015-09-23
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* Various style cleanups + unused code removalest312015-09-19
| | | | | | | | | | -> Don't pass pointer to whole IGameDef to NodeMetadata constructors and deserializers, but only to IItemDefManager, which is needed -> Remove the unused content_mapnode_get_new_name() method -> Fix style for MapBlock::deSerialize and MapBlock::deSerialize_pre22, improving accuracy of error messages a bit -> Fix style at other serialisation methods too -> Improve accuracy of some comments
* Ore: Add puff ore typekwolekr2015-09-17
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* Ore: Add ore sheet column height range selectionkwolekr2015-09-13
| | | | | | | | Modders are now able to select the range of ore column height, and the midpoint at which they 'grow' starting from. This commit adds three new parameters for the 'sheet' ore type: column_height_min, column_height_max, and column_midpoint_factor. clust_size is now deprecated for this ore type.
* Areastore: fix "attempt to index a number value"est312015-09-03
| | | | | | | Before, calling get_areas_in_area for an areastore with both include_borders and include_data would result in a lua error, if there was at least one area as result: attempt to index a number value in function 'get_areas_in_area'
* l_mainmenu.h: remove unused l_get_dirlist functionest312015-08-30
| | | | | | | | | | | The commit 8f9af57314f71aae1cc77e13f9996e13015d776d "Add core.get_dir_list" by @ShadowNinja has removed the implementation of the l_get_dirlist function and all its usages from the l_mainmenu.cpp file, but hasn't removed it from the header file. The reason why this hasn't been detected earlier is that C++ has this interesting feature to still make it possible to create instances of classes whose never used private methods are declared but not defined.
* Push error handler afresh each time lua_pcall is usedKahrl2015-08-27
| | | | | Fixes "double fault" / "error in error handling" messages (issue #1423) and instead shows a complete backtrace.
* Use numeric indices and raw table access with LUA_REGISTRYINDEXKahrl2015-08-27
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* Clean up threadingShadowNinja2015-08-23
| | | | | | | | | | | | | | | | | | | | * Rename everything. * Strip J prefix. * Change UpperCamelCase functions to lowerCamelCase. * Remove global (!) semaphore count mutex on OSX. * Remove semaphore count getter (unused, unsafe, depended on internal API functions on Windows, and used a hack on OSX). * Add `Atomic<type>`. * Make `Thread` handle thread names. * Add support for C++11 multi-threading. * Combine pthread and win32 sources. * Remove `ThreadStarted` (unused, unneeded). * Move some includes from the headers to the sources. * Move all of `Event` into its header (allows inlining with no new includes). * Make `Event` use `Semaphore` (except on Windows). * Move some porting functions into `Thread`. * Integrate logging with `Thread`. * Add threading test.
* SAPI: Disable unlockable time profilingkwolekr2015-08-18
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* SEnv: Remove static_exists from ActiveObjects in deleted blockskwolekr2015-08-16
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* minimap: Add ability to disable from serverkwolekr2015-08-13
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* SAPI: Track last executed mod and include in error messageskwolekr2015-08-12
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* Display Lua memory usage at the time of Out-of-Memory errorkwolekr2015-08-10
| | | | Also misc. minor cleanups
* Improve Script CPP API diagnosticskwolekr2015-08-05
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* Fix tiling issues for PLANTLIKE and FIRELIKE with FSAARealBadAngel2015-08-05
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* Biome API: Make fallback biome stone and water, disable fillerparamat2015-08-03
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* Add AreaStore data structureest312015-07-27
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* Fix MSVC number conversion warningSmallJoker2015-07-25
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* Fix minetest.get_(all)_craft_recipe(s) regressionest312015-07-25
| | | | | Since 03e0dd33a847a83d975282c6caf6b926306e7b57 the calls didn't return an output count for the recipes.
* Cleanup server addparticle(spawner) by merge two identical functions.Loic Blot2015-07-25
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* Optional reconnect functionalityest312015-07-23
| | | | | | Enable the server to request the client to reconnect. This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
* Added get_player_velocity() method. Fixes #1176Elia Argentieri2015-07-20
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* Refactor particle code to remove the while loopsTeTpaAka2015-07-18
| | | | Replaces while loops with proper getfield calls
* Make acc and vel deprecated in add_particle and search for acceleration and ↵TeTpaAka2015-07-18
| | | | | | velocity instead The doc and the actual behaviour differed.
* Fix invisible player when the attached entity is removedTeTpaAka2015-07-18
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* Fix relief mapping issuesRealBadAngel2015-07-16
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* Fix damage flash when damage disabledkwolekr2015-07-10
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* Use UTF-8 instead of narrowest312015-07-08
| | | | | Use wide_to_utf8 and utf8_to_wide instead of wide_to_narrow and narrow_to_wide at almost all places. Only exceptions: test functions for narrow conversion, and chat, which is done in a separate commit.
* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-02
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* Add Lua errors to error dialogrubenwardy2015-06-29
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* Fix bug when craft input isn't replacedTeTpaAka2015-06-22
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* Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune2015-06-22
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* Mapgen objects: Enable heatmap and humidmap for all biome api mapgensparamat2015-06-20
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* Use utf-8 in formspecsIlya Zhuravlev2015-06-13
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* Add minetest.register_on_player_hpchangeTeTpaAka2015-06-13
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* Add return list of individual counts to find_node_in_areaTeTpaAka2015-06-13
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* dofile error reporting for syntax errorsest312015-06-12
| | | | | According to doc, dofile() raises an error when parsing failed due to syntax errors. Fixes #2775
* Fix uninitialized variable errorest312015-06-02
| | | | | If you run minetest with valgrind, you'll quickly notice uninitialized jump depend error messages that point to s_base.cpp:131. This commit fixes those.
* Make get_biome_list() error message more helpfulkwolekr2015-05-28
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* Add some missing getter functions to the lua APITeTpaAka2015-05-28
| | | | | | | | | | | | | | | | | | | | | | | ObjectRef: get_properties get_armor_groups get_animation get_attach get_bone_position Players: get_physics_override hud_get_hotbar_itemcount hud_get_hotbar_image hud_get_hotbar_selected_image get_sky get_day_night_ratio get_local_animation get_eye_offset Global: minetest.get_gen_notify minetest.get_noiseparams