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...
*
[CSM] Add `on_dignode` callback (#5140)
red-001
2017-03-13
*
[CSM] storage + fixes
Loic Blot
2017-03-13
*
[CSM] Improve security for client-sided mods (#5100)
red-001
2017-03-13
*
[CSM] Add local formspecs. (#5094)
red-001
2017-03-13
*
[CSM] sound_play & sound_stop support + client_lua_api doc (#5096)
Loïc Blot
2017-03-13
*
[CSM] Add client-sided chat commands (#5092)
red-001
2017-03-13
*
[CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)
Loïc Blot
2017-03-13
*
[CSM] Add method that display chat to client-sided lua. (#5089) (#5091)
red-001
2017-03-13
*
[CSM] Client side modding
Loic Blot
2017-03-13
*
Light calculation: New bulk node lighting code
Dániel Juhász
2017-03-11
*
Fix wrong meta key in item meta on ItemStack construction
rubenwardy
2017-02-22
*
Add ModMetadata API (#5131)
Loïc Blot
2017-02-08
*
Fix incompatibility of ItemStack.to_table() introduced by stack meta
rubenwardy
2017-02-07
*
Add ItemStack key-value meta storage
rubenwardy
2017-02-04
*
Derive NodeMetaRef from MetaDataRef
rubenwardy
2017-02-04
*
Make NodeMetaRef::getmeta a non-static member
rubenwardy
2017-02-04
*
Serverlist: Add ping indicators (#5164)
kilbith
2017-02-03
*
Tell on_punch to expect a return value
Duane Robertson
2017-02-01
*
from_table: Fix crash for missing inventory or field
SmallJoker
2017-01-28
*
Make entity on_punch have same signature and behaviour as player on_punch
sapier
2017-01-28
*
Implement player attribute backend (#4155)
Loïc Blot
2017-01-27
*
Initialize TileAnimationParams to prevent crashes/bugs for legacy invocations...
sfan5
2017-01-24
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
*
Remove os.exit from the Lua secure sandbox (#5090)
Loïc Blot
2017-01-21
*
Revert "Detach the player from entities on death." (#5087)
Loïc Blot
2017-01-21
*
Add Entity get_texture_mod() to Lua API
sapier
2017-01-21
*
Detach the player from entities on death. (#5077)
red-001
2017-01-21
*
Add particle animation, glow
sfan5
2017-01-18
*
Fix typo in alias for deprecated settexturemod
sapier
2017-01-17
*
Rename ObjectRef methods to be consistent and predictable
rubenwardy
2017-01-16
*
Added lua tracebacks to some errors where you have been blind to what… (#5043)
sapier
2017-01-15
*
Make nametag removable with set_nametag_attributes (#5021)
Rui
2017-01-11
*
Performance fix + SAO factorization
Rogier
2017-01-11
*
Add staticdata parameter to add_entity (#5009)
Rui
2017-01-09
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Move ServerEnvironment to dedicated cpp/header files
Loic Blot
2017-01-08
*
Add 2D sheet animation for nodes
sfan5
2017-01-02
*
Move TileAnimation code to seperate file
sfan5
2017-01-02
*
Breath cheat fix: server side
Loic Blot
2017-01-01
*
Dont compare short with bool (#4963)
adrido
2016-12-28
*
Make minetest abort on lua panic
Rogier
2016-12-24
*
Fix warning reported by clang (possible bug in Settings lua api)
sfan5
2016-12-21
*
Security: Fix resolving of some relative paths
ShadowNinja
2016-12-20
*
Mod security: Allow read-only access to all mod paths
ShadowNinja
2016-12-20
*
Simple decorations: Fix range check for deco->deco_param2
Auke Kok
2016-12-08
*
Simple deco: Allow setting param2 value on placement
Auke Kok
2016-12-07
*
Allow restricting detached inventories to one player
sfan5
2016-11-28
*
Limit light_source in the engine (#4814)
juhdanad
2016-11-28
*
Fix secure io.lines
ShadowNinja
2016-11-24
*
Fix secure io.open without mode
ShadowNinja
2016-11-24
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