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* Cleanup sound manager class (#7158)Loïc Blot2018-03-24
* Biome API: Add 'get_biome_name(biome_id)' APIparamat2018-03-11
* Spawn level: Add 'get_spawn_level(x, z)' APIparamat2018-03-10
* Getv3intfield: Fix logic of return boolparamat2018-03-09
* Biomes: Add 'min_pos'/'max_pos' xyz biome limitsparamat2018-03-09
* Cleanup & bugfixLoic Blot2018-03-08
* Cleanup: drop Server::hudGetHotbarSelectedImage()Loic Blot2018-03-08
* Cleanup: drop Server::hudGetHotbarImage()Loic Blot2018-03-08
* Cleanup: drop Server::hudGetHotbarItemcount()Loic Blot2018-03-08
* Gennotify: Add 'minetest.get_decoration_id' APIparamat2018-03-03
* c_converter: Function template for numeric fields, add v3s16 default (#7090)SmallJoker2018-03-03
* Place schematic (on vmanip): Enable use of 'place center' flagsparamat2018-02-27
* Find nodes in area (under air): Raise volume limit and document itparamat2018-02-21
* Check argument types inside MetaDataRef Lua API (#7045)sfan52018-02-18
* Add `on_auth_fail` callback (#7039)red-0012018-02-15
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Move `setlocale` from Lua to C++.red-0012018-02-08
* Make hud_get return aligment, offset and size. (#7006)lisacvuk2018-02-04
* Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)Loïc Blot2018-01-30
* CSM: Remove screenshot APIred-0012018-01-23
* [CSM] Don't Load the package library (#6944)red-0012018-01-22
* Change include from "cmake_config.h" to "config.h"Wayward One2018-01-21
* [CSM] Remove `on_connect` callback (#6941)red-0012018-01-21
* [CSM] Add functions to create particles and particlespawners. (#6072)red-0012018-01-20
* [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-20
* Biomes: Add 'get heat', 'get humidity', 'get biome data' APIsparamat2018-01-16
* Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice()Pedro Gimeno2018-01-08
* Fix naming conventions of noise userdatarubenwardy2018-01-07
* Biomes: Add vertical biome blend (#6853)Paramat2018-01-05
* [CSM] Don't load the IO library. (#6087)red-0012018-01-04
* Fix crash on can_bypass_userlimit returning non-booleanrubenwardy2018-01-03
* Connected Nodeboxes: Add `disconnected` boxesThomas--S2018-01-03
* Tool.cpp/.h, lua_api/l_util.cpp: Tidy up code and remove dead codeHybrid Dog2018-01-03
* Fix rounding error in g/set_node caused by truncation to floatrubenwardy2017-12-26
* Line_of_sight: Improve using VoxelLineIteratorDániel Juhász2017-12-26
* Allow 'default' parameter in 'settings:get_bool' functionJordan Irwin2017-12-17
* Zoom: Set zoom FOV per-player using a player object propertyparamat2017-12-04
* Hint at problematic code when logging deprecated callssfan52017-11-27
* Clearobjects: Send progress messages to terminal using actionstreamparamat2017-11-24
* Stratum ore: Add option for a constant thickness stratumparamat2017-11-19
* Load files from subfolders in texturepacksnumber Zero2017-11-17
* Move files to subdirectories (#6599)Vitaliy2017-11-08
* Add minetest.safe_write_file() to script APIsfan52017-11-08
* Player eye height: Make this a settable player object propertyparamat2017-11-06
* Add sha1 to lua utils. (#6563)Rob Blanckaert2017-10-30
* CSM: Add a way to get current locale from CSMlisacvuk2017-10-29
* Allow overriding tool capabilities through itemstack metadataraymoo2017-10-29
* Improvements/fixes for noise parameter input in advanced settingsMuhammad Rifqi Priyo Susanto2017-10-23
* Real global textures (#6105)Vitaliy2017-10-15
* Simple decorations: Make 'place_offset_y' usable with simple decorationsparamat2017-10-10