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Author
Age
*
Add minetest.clear_registered_decorations() and clear_registered_ores()
kwolekr
2014-12-12
*
LuaPerlinNoiseMap: Prevent invalid memory access when attempting to generate ...
kwolekr
2014-12-12
*
Add support for NoiseParams in minetest.get_perlin() and add docs on NoisePar...
kwolekr
2014-12-12
*
Settings: Fail on invalid sequence and throw exception for LuaSettings
kwolekr
2014-12-12
*
Noise: Automatically transform noise maps if needed
kwolekr
2014-12-10
*
Move get_schematic and read_schematic to l_mapgen.cpp
kwolekr
2014-12-10
*
Remove get_noiseparams function. read_noiseparams should be used from now on
kwolekr
2014-12-10
*
Noise: Create a deep copy of NoiseParams
kwolekr
2014-12-10
*
Settings: Sanitize setting name everywhere, not just LuaSettings
kwolekr
2014-12-09
*
Rename and repurpose minetest.set_noiseparam_defaults to set_noiseparams
kwolekr
2014-12-09
*
Add flags and lacunarity as new noise parameters
kwolekr
2014-12-07
*
Schematics: Fix minetest.place_schematic() when defined by a Lua table
kwolekr
2014-12-06
*
Add minetest.clear_registered_biomes() api
kwolekr
2014-12-06
*
Rewrite generate notification mechanism
kwolekr
2014-12-06
*
Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth o...
paramat
2014-12-03
*
LuaSettings: Sanitize setting name strings
kwolekr
2014-11-30
*
noise: Throw exception on noise allocation failure
kwolekr
2014-11-29
*
Don't corrupt stepheight when setting other properties
Ciaran Gultnieks
2014-11-26
*
Simplify loading of Android version of menu
ShadowNinja
2014-11-20
*
Clean up rollback
ShadowNinja
2014-11-19
*
Fix warnings and other misc. minor changes
kwolekr
2014-11-14
*
Remove most exceptions from getNode() (and variants)
Craig Robbins
2014-11-14
*
Add option 'eased' to NoiseParams
SmallJoker
2014-11-13
*
Add Generator Element Management framework
kwolekr
2014-11-12
*
Split up mapgen.cpp
kwolekr
2014-11-01
*
Fix erroneous lua_pop parameter
kwolekr
2014-10-30
*
Check minetest.hud_change() parameters on conversion (Fix #1714)
kwolekr
2014-10-30
*
Refactor decoration-related code
kwolekr
2014-10-29
*
Prevent invalid memory access under failure conditions
kwolekr
2014-10-28
*
Add NodeResolver and clean up node name -> content ID resolution system
kwolekr
2014-10-26
*
Custom collision boxes node property.
RealBadAngel
2014-10-19
*
Add meshnode drawtype.
RealBadAngel
2014-10-18
*
Fix object reference pushing functions when called from coroutines
ShadowNinja
2014-10-07
*
Add optional framed glasslike drawtype
BlockMen
2014-10-02
*
Add firelike drawtype
TriBlade9
2014-09-21
*
Split settings into seperate source and header files
ShadowNinja
2014-09-21
*
Add compression API
ShadowNinja
2014-09-20
*
Simplify and optimize schematic replacements
ShadowNinja
2014-09-11
*
Add LuaVoxelManip methods: get_node_at() and set_node_at()
kwolekr
2014-09-01
*
Update Mapgen VoxelManipulator on buffer invalidation
kwolekr
2014-09-01
*
Add lua exception handling test code
sapier
2014-08-23
*
Fix LuaJIT exception wrapper
Kahrl
2014-08-23
*
Fix seg fault if popping from empty stack (L-system trees)
Craig Robbins
2014-08-23
*
Add video driver selection to settings menu (based uppon idea from webdesigne...
sapier
2014-08-23
*
Don't call a player event without having player to do a event for
sapier
2014-08-21
*
Mod profiling support
sapier
2014-08-19
*
Fix the *CDP display
SmallJoker
2014-08-15
*
Fix issue 1527
Craig Robbins
2014-07-29
*
Clear inventory before setting lists
ShadowNinja
2014-06-23
*
Remove a lot of superfluous ifndef USE_CURL checks
sapier
2014-06-19
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