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*
Fix Windows build, clean up included headers
SmallJoker
2015-05-22
*
Replace instances of std::map<std::string, std::string> with StringMap
kwolekr
2015-05-19
*
Fix null dereference when loading schematic from definition without a NodeDef...
kwolekr
2015-05-17
*
Record MapBlock modification reasons as flags instead of strings
kwolekr
2015-05-17
*
SAPI/Noise: Add PerlinNoiseMap:getMapSlice() function
kwolekr
2015-05-17
*
Add optional buffer param for bulk data array writes in Lua
kwolekr
2015-05-17
*
Fix current mod name change missed during rebase
ShadowNinja
2015-05-16
*
SAPI: Accept either ARGB8 table or ColorString to specify colors
kwolekr
2015-05-16
*
Add core.get_dir_list
ShadowNinja
2015-05-16
*
Add core.request_insecure_environment()
ShadowNinja
2015-05-16
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Add core.mkdir
ShadowNinja
2015-05-16
*
Add mod security
ShadowNinja
2015-05-16
*
Add push_ARGB8 to script/common/c_converter
TeTpaAka
2015-05-15
*
Generalize core.get/set_nametag_color into core.get/set_nametag_attributes
TeTpaAka
2015-05-15
*
Add minetest.register_on_punchplayer
Brandon
2015-05-15
*
Add get and set functions for the nametag color
TeTpaAka
2015-05-15
*
Fix compiler warning about sign comparison
est31
2015-05-13
*
is_player() is no player-only function
est31
2015-05-12
*
Make early protocol auth mechanism generic, and add SRP
est31
2015-05-11
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Schematics: Add per-node force placement option
kwolekr
2015-05-09
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Tests: Add schematic unittests
kwolekr
2015-05-08
*
Fix missing Y component assignment in check_v3f
kwolekr
2015-05-08
*
Remove duplicate lua_getfield() in c_converter.cpp
Kevin Ott
2015-05-07
*
Schematics: Add indent-with-space option for schematic Lua table serialization
kwolekr
2015-05-07
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NodeResolver: Remove NodeResolveMethod
kwolekr
2015-05-07
*
Fix error messages for type-checking Lua reading functions
ShadowNinja
2015-05-06
*
Add core.find_nodes_with_meta() script API
kwolekr
2015-05-05
*
Ore: Add biomes parameter
kwolekr
2015-04-20
*
Add 'persistence' alias for Lua noiseparams and validate more vector parameters
kwolekr
2015-04-19
*
Biome API: Add biome-specific river water
paramat
2015-04-19
*
Schematics: Fix core.schematic_create()
kwolekr
2015-04-17
*
Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safety
kwolekr
2015-04-17
*
Refactor around translatePassword
est31
2015-04-17
*
Biomes: Remove referenced biomes from Decorations on clear
kwolekr
2015-04-16
*
Schematics: Refactor NodeResolver and add NodeResolveMethod
kwolekr
2015-04-16
*
Use std::vector instead of std::set for Environment::getObjectsInsideRadius
Loic Blot
2015-04-16
*
Schematics: Reorganize (de)serialization and add Lua serialization API
kwolekr
2015-04-13
*
Document for api functions that rely on current_modname, that it doesn't work...
est31
2015-04-08
*
Schematics: Prepend mod path to relative schematic filepaths
kwolekr
2015-04-08
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
ObjDefManager, Mapgen SAPI: Huge refactoring
kwolekr
2015-03-31
*
GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
kwolekr
2015-03-31
*
Fix typo
Craig Robbins
2015-03-29
*
Add Lua function get_video_modes() for main menu
Craig Robbins
2015-03-28
*
Clean up and tweak build system
ShadowNinja
2015-03-27
*
lua_api/l_mapgen: generate_ores/decorations: make p1, p2 optional
paramat
2015-03-24
*
Add core.register_schematic() and cache schematics on use
kwolekr
2015-03-23
*
Fix minetest.get_craft_recipe function
est31
2015-03-23
*
Revert "Add a Lua call to do damages / heals" ok @ShadowNinja
Loic Blot
2015-03-22
*
Add support for the PCG32 PRNG algo (and associated script APIs)
kwolekr
2015-03-22
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