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Commit message (
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Author
Age
*
Clean up rollback
ShadowNinja
2014-11-19
*
Fix warnings and other misc. minor changes
kwolekr
2014-11-14
*
Remove most exceptions from getNode() (and variants)
Craig Robbins
2014-11-14
*
Add option 'eased' to NoiseParams
SmallJoker
2014-11-13
*
Add Generator Element Management framework
kwolekr
2014-11-12
*
Split up mapgen.cpp
kwolekr
2014-11-01
*
Fix erroneous lua_pop parameter
kwolekr
2014-10-30
*
Check minetest.hud_change() parameters on conversion (Fix #1714)
kwolekr
2014-10-30
*
Refactor decoration-related code
kwolekr
2014-10-29
*
Prevent invalid memory access under failure conditions
kwolekr
2014-10-28
*
Add NodeResolver and clean up node name -> content ID resolution system
kwolekr
2014-10-26
*
Custom collision boxes node property.
RealBadAngel
2014-10-19
*
Add meshnode drawtype.
RealBadAngel
2014-10-18
*
Fix object reference pushing functions when called from coroutines
ShadowNinja
2014-10-07
*
Add optional framed glasslike drawtype
BlockMen
2014-10-02
*
Add firelike drawtype
TriBlade9
2014-09-21
*
Split settings into seperate source and header files
ShadowNinja
2014-09-21
*
Add compression API
ShadowNinja
2014-09-20
*
Simplify and optimize schematic replacements
ShadowNinja
2014-09-11
*
Add LuaVoxelManip methods: get_node_at() and set_node_at()
kwolekr
2014-09-01
*
Update Mapgen VoxelManipulator on buffer invalidation
kwolekr
2014-09-01
*
Add lua exception handling test code
sapier
2014-08-23
*
Fix LuaJIT exception wrapper
Kahrl
2014-08-23
*
Fix seg fault if popping from empty stack (L-system trees)
Craig Robbins
2014-08-23
*
Add video driver selection to settings menu (based uppon idea from webdesigne...
sapier
2014-08-23
*
Don't call a player event without having player to do a event for
sapier
2014-08-21
*
Mod profiling support
sapier
2014-08-19
*
Fix the *CDP display
SmallJoker
2014-08-15
*
Fix issue 1527
Craig Robbins
2014-07-29
*
Clear inventory before setting lists
ShadowNinja
2014-06-23
*
Remove a lot of superfluous ifndef USE_CURL checks
sapier
2014-06-19
*
Fix regression dirt texture not beeing default in non cloud menu
sapier
2014-06-14
*
Small cleanup of hud add/remove code
sapier
2014-05-31
*
Fix over-poping and only push the core once
ShadowNinja
2014-05-30
*
Make print() NUL-safe
ShadowNinja
2014-05-15
*
Use "core" namespace internally
ShadowNinja
2014-05-08
*
Organize builtin into subdirectories
ShadowNinja
2014-05-07
*
Add write_json() to the async API
ShadowNinja
2014-05-07
*
Fix heart + bubble bar size on different texture packs
sapier
2014-05-07
*
Add proper lua api deprecated handling
sapier
2014-04-29
*
Fix code style of async API
ShadowNinja
2014-04-27
*
Remove dependency on marshal and many other async changes
ShadowNinja
2014-04-27
*
Only push the Lua error handler once
ShadowNinja
2014-04-27
*
Add support for dpi based HUD scaling
sapier
2014-04-27
*
Remove liquid_finite and weather
proller
2014-04-18
*
Fix all warnings reported by clang
Sfan5
2014-04-15
*
Use integers instead of float values
BlockMen
2014-04-12
*
Add player:set_eye_offset() by @MirceaKitsune and clean up
BlockMen
2014-04-12
*
Add third person view
BlockMen
2014-04-12
*
Add support for named threads (atm linux only)
sapier
2014-04-09
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