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* Settings: Fail on invalid sequence and throw exception for LuaSettingskwolekr2014-12-12
* Noise: Automatically transform noise maps if neededkwolekr2014-12-10
* Move get_schematic and read_schematic to l_mapgen.cppkwolekr2014-12-10
* Remove get_noiseparams function. read_noiseparams should be used from now onkwolekr2014-12-10
* Noise: Create a deep copy of NoiseParamskwolekr2014-12-10
* Settings: Sanitize setting name everywhere, not just LuaSettingskwolekr2014-12-09
* Rename and repurpose minetest.set_noiseparam_defaults to set_noiseparamskwolekr2014-12-09
* Add flags and lacunarity as new noise parameterskwolekr2014-12-07
* Schematics: Fix minetest.place_schematic() when defined by a Lua tablekwolekr2014-12-06
* Add minetest.clear_registered_biomes() apikwolekr2014-12-06
* Rewrite generate notification mechanismkwolekr2014-12-06
* Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth o...paramat2014-12-03
* LuaSettings: Sanitize setting name stringskwolekr2014-11-30
* noise: Throw exception on noise allocation failurekwolekr2014-11-29
* Don't corrupt stepheight when setting other propertiesCiaran Gultnieks2014-11-26
* Simplify loading of Android version of menuShadowNinja2014-11-20
* Clean up rollbackShadowNinja2014-11-19
* Fix warnings and other misc. minor changeskwolekr2014-11-14
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-14
* Add option 'eased' to NoiseParamsSmallJoker2014-11-13
* Add Generator Element Management frameworkkwolekr2014-11-12
* Split up mapgen.cppkwolekr2014-11-01
* Fix erroneous lua_pop parameterkwolekr2014-10-30
* Check minetest.hud_change() parameters on conversion (Fix #1714)kwolekr2014-10-30
* Refactor decoration-related codekwolekr2014-10-29
* Prevent invalid memory access under failure conditionskwolekr2014-10-28
* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-26
* Custom collision boxes node property.RealBadAngel2014-10-19
* Add meshnode drawtype.RealBadAngel2014-10-18
* Fix object reference pushing functions when called from coroutinesShadowNinja2014-10-07
* Add optional framed glasslike drawtypeBlockMen2014-10-02
* Add firelike drawtypeTriBlade92014-09-21
* Split settings into seperate source and header filesShadowNinja2014-09-21
* Add compression APIShadowNinja2014-09-20
* Simplify and optimize schematic replacementsShadowNinja2014-09-11
* Add LuaVoxelManip methods: get_node_at() and set_node_at()kwolekr2014-09-01
* Update Mapgen VoxelManipulator on buffer invalidationkwolekr2014-09-01
* Add lua exception handling test codesapier2014-08-23
* Fix LuaJIT exception wrapperKahrl2014-08-23
* Fix seg fault if popping from empty stack (L-system trees)Craig Robbins2014-08-23
* Add video driver selection to settings menu (based uppon idea from webdesigne...sapier2014-08-23
* Don't call a player event without having player to do a event forsapier2014-08-21
* Mod profiling supportsapier2014-08-19
* Fix the *CDP displaySmallJoker2014-08-15
* Fix issue 1527Craig Robbins2014-07-29
* Clear inventory before setting listsShadowNinja2014-06-23
* Remove a lot of superfluous ifndef USE_CURL checkssapier2014-06-19
* Fix regression dirt texture not beeing default in non cloud menusapier2014-06-14
* Small cleanup of hud add/remove codesapier2014-05-31
* Fix over-poping and only push the core onceShadowNinja2014-05-30