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* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-16
* Use std::vector instead of std::set for Environment::getObjectsInsideRadiusLoic Blot2015-04-16
* Schematics: Reorganize (de)serialization and add Lua serialization APIkwolekr2015-04-13
* Document for api functions that rely on current_modname, that it doesn't work...est312015-04-08
* Schematics: Prepend mod path to relative schematic filepathskwolekr2015-04-08
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* ObjDefManager, Mapgen SAPI: Huge refactoringkwolekr2015-03-31
* GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr2015-03-31
* Fix typoCraig Robbins2015-03-29
* Add Lua function get_video_modes() for main menuCraig Robbins2015-03-28
* Clean up and tweak build systemShadowNinja2015-03-27
* lua_api/l_mapgen: generate_ores/decorations: make p1, p2 optionalparamat2015-03-24
* Add core.register_schematic() and cache schematics on usekwolekr2015-03-23
* Fix minetest.get_craft_recipe functionest312015-03-23
* Revert "Add a Lua call to do damages / heals" ok @ShadowNinjaLoic Blot2015-03-22
* Add support for the PCG32 PRNG algo (and associated script APIs)kwolekr2015-03-22
* Optimize minetest.get_(all)_craft_recipe(s)gregorycu2015-03-20
* Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...kwolekr2015-03-20
* Fix game minetest.conf default settingsest312015-03-18
* Add a Lua call to do damages / healsLoic Blot2015-03-18
* Prepare Protocol v25 init & authentication.Loic Blot2015-03-13
* lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorationsparamat2015-03-11
* Don't use luaL_checkstring to read node names, it's only for argumentsShadowNinja2015-03-07
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* l_get_modnames: Compare using std::sort instead of a custom function which do...Loic Blot2015-03-05
* Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...Loic Blot2015-03-05
* Performance improvement: Use std::list instead of std::vector for request_med...Loic Blot2015-03-05
* We always know playerSAO when calling SendInventory. Using it instead of sear...Loic Blot2015-03-04
* Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-04
* Send Breath packet on event, don't check it at each AsyncRunStepLoic Blot2015-03-03
* Send Player HP when setHP (or a setHP caller) is called instead of looping an...Loic Blot2015-03-03
* Change find_surface_nodes_in_area to find_nodes_in_area_under_airCraig Robbins2015-02-27
* Add find_surface_nodes_in_area LUA call which permit to only get the nodes wh...Loic Blot2015-02-27
* Biome API: Re-calculate biome at every surface in a mapchunk columnparamat2015-02-26
* Disallow object:remove() if the object is a playerKahrl2015-02-23
* Server: announce MIN/MAX protocol version supported to serverlist. Client: ch...est312015-02-18
* Fix unused (and so, broken) enable_rollback_recording. This option must be re...Loic Blot2015-02-18
* SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...Loic Blot2015-02-17
* Performance Improvement: Use a cache which caches result for getFacePositions.Loic Blot2015-02-16
* Fix .zip extraction (mod store)ngosang2015-02-12
* Reduce gettext wide/narrow and string/char* conversionsShadowNinja2015-02-05
* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-18
* Reorganize supported video driver query mechanismskwolekr2015-01-18
* Add ability to delete MapBlocks from mapkwolekr2015-01-15
* Performance fixes.onkrot2015-01-13
* Fix direction property of HUDrubenwardy2015-01-07
* Shorten ManualMapVoxelManipulator to MMVManipkwolekr2015-01-05
* Optionally specify propagateSunlight area in calcLightingkwolekr2015-01-05
* Exclude vertical mapblock borders when setting lightkwolekr2015-01-04
* Add minetest.generate_ores() and minetest.generate_decorations()kwolekr2015-01-04