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Commit message (Expand)AuthorAge
* Disentangle map implementations (#12148)Jude Melton-Houghton2022-04-07
* Store vector metatable in registryJude Melton-Houghton2022-03-29
* Fix the documentation of InvRef:get_lists() and clean up code (#12150)DS2022-03-29
* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-26
* Readd basic_debug as a HUD flag (#12020)Lars Müller2022-03-05
* Allow get_sky to return a table (#11963)Zughy2022-03-05
* Lua API documentation: Various fixes (#12059)SmallJoker2022-02-23
* Remove awful Mingw32 workaroundssfan52022-02-08
* Fix broken server startup if curl is disabled (#12046)sfan52022-02-04
* Fix types of get_mapgen_setting_noiseparams (#12025)Lars Müller2022-02-04
* Use virtual paths to specify exact mod to enable (#11784)rubenwardy2022-01-30
* Define control(bits) as "unset" for entities (#11995)Lars Müller2022-01-27
* Allow resetting celestial vault elements by leaving its arguments empty (#11922)Zughy2022-01-22
* Minor improvements to Lua sandboxsfan52022-01-15
* Mainmenu game-related changes (#11887)sfan52022-01-09
* Restore pass-through of direction keys (#11924)sfan52022-01-09
* Use a database for mod storage (#11763)Jude Melton-Houghton2022-01-07
* Fix damage wraparound if very high damage (#11872)Wuzzy2022-01-06
* Refactor trusted mod checking codesfan52021-12-18
* Remove setlocal and setupvalue from `debug` table whitelistsfan52021-12-18
* Don't let HTTP API pass through untrusted functionsfan52021-12-18
* Restructure devtest's unittests and run them in CI (#11859)sfan52021-12-18
* Implemented disconnect_player (#10492)Corey Powell2021-11-26
* Fix find_nodes_in_area misbehaving with out-of-map coordinates (#11770)sfan52021-11-26
* Add Lua bitop library (#9847)Lejo2021-11-26
* Lua API: Add `rmdir`, `cpdir` and `mvdir` (#9638)Elijah Duffy2021-11-10
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-31
* Fix item duplication if player dies during interact callback (alternative) (#...sfan52021-10-25
* Remove a few unused functions reported by callcatcher (#11658)SmallJoker2021-10-12
* Move instead of copy during content install if possiblesfan52021-10-07
* Move archive extraction in content store to async jobsfan52021-10-07
* Make fs::extractZipFile thread-safesfan52021-10-07
* Add "MINETEST_MOD_PATH" environment variable (#11515)emixa-d2021-10-07
* Fix crash when calling remove/kick/ban_player on start (#11672)Wuzzy2021-10-05
* Make MetaDataRef:get return nil instead of nothing (#11666)Jude Melton-Houghton2021-10-05
* Add get_server_max_lag() (#11671)Wuzzy2021-10-05
* Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy2021-10-01
* Fix trivial typossfan52021-09-19
* Make sure relevant std::stringstreams are set to binarysfan52021-09-11
* Clean up/improve some scriptapi error handling codesfan52021-09-10
* Dynamic_Add_Media v2 (#11550)sfan52021-09-09
* Async-related script cleanupssfan52021-08-28
* Remove redundant on_dieplayer callssavilli2021-08-28
* Joystick sensitivity for player movement (#11262)NeroBurner2021-08-27
* HUD: Reject and warn on invalid stat types (#11548)SmallJoker2021-08-21
* Validate staticdata and object property length limits (#11511)sfan52021-08-19
* Add a simple PNG image encoder with Lua API (#11485)hecks2021-07-29
* Add bold, italic and monospace font styling for HUD text elements (#11478)sfan52021-07-27
* Refactor video driver name retrieval (#11413)hecks2021-07-11
* Add API for mods to hook liquid transformation events (#11405)Warr10242021-07-09