| Commit message (Expand) | Author | Age |
... | |
* | Remove os.exit from the Lua secure sandbox (#5090) | Loïc Blot | 2017-01-21 |
* | Revert "Detach the player from entities on death." (#5087) | Loïc Blot | 2017-01-21 |
* | Add Entity get_texture_mod() to Lua API | sapier | 2017-01-21 |
* | Detach the player from entities on death. (#5077) | red-001 | 2017-01-21 |
* | Add particle animation, glow | sfan5 | 2017-01-18 |
* | Fix typo in alias for deprecated settexturemod | sapier | 2017-01-17 |
* | Rename ObjectRef methods to be consistent and predictable | rubenwardy | 2017-01-16 |
* | Added lua tracebacks to some errors where you have been blind to what… (#5043) | sapier | 2017-01-15 |
* | Make nametag removable with set_nametag_attributes (#5021) | Rui | 2017-01-11 |
* | Performance fix + SAO factorization | Rogier | 2017-01-11 |
* | Add staticdata parameter to add_entity (#5009) | Rui | 2017-01-09 |
* | Environment & IGameDef code refactoring (#4985) | Ner'zhul | 2017-01-09 |
* | Move ServerEnvironment to dedicated cpp/header files | Loic Blot | 2017-01-08 |
* | Add 2D sheet animation for nodes | sfan5 | 2017-01-02 |
* | Move TileAnimation code to seperate file | sfan5 | 2017-01-02 |
* | Breath cheat fix: server side | Loic Blot | 2017-01-01 |
* | Dont compare short with bool (#4963) | adrido | 2016-12-28 |
* | Make minetest abort on lua panic | Rogier | 2016-12-24 |
* | Fix warning reported by clang (possible bug in Settings lua api) | sfan5 | 2016-12-21 |
* | Security: Fix resolving of some relative paths | ShadowNinja | 2016-12-20 |
* | Mod security: Allow read-only access to all mod paths | ShadowNinja | 2016-12-20 |
* | Simple decorations: Fix range check for deco->deco_param2 | Auke Kok | 2016-12-08 |
* | Simple deco: Allow setting param2 value on placement | Auke Kok | 2016-12-07 |
* | Allow restricting detached inventories to one player | sfan5 | 2016-11-28 |
* | Limit light_source in the engine (#4814) | juhdanad | 2016-11-28 |
* | Fix secure io.lines | ShadowNinja | 2016-11-24 |
* | Fix secure io.open without mode | ShadowNinja | 2016-11-24 |
* | Revert "Adding particle blend, glow and animation (#4705)" | sfan5 | 2016-11-14 |
* | Adding particle blend, glow and animation (#4705) | Foghrye4 | 2016-11-15 |
* | Fix crash when attached object no longer exists | Rogier | 2016-11-13 |
* | Fix memory leak in ::safeLoadFile (#4730) | Zeno- | 2016-11-05 |
* | Add minetest.get_server_uptime() function to Lua API (#4702) | Brandon | 2016-11-02 |
* | Add version API | ShadowNinja | 2016-10-31 |
* | Lua voxelmanip: Add optional buffer param for 'get param2 data' | paramat | 2016-10-31 |
* | Fix overloading problems mentioned by clang | Loic Blot | 2016-10-30 |
* | PlayerSAO/LocalPlayer refactor: (#4612) | Ner'zhul | 2016-10-30 |
* | Adding LuaError on attempt to assign vectors with values out of range | Foghrye4 | 2016-10-25 |
* | Emergeblocks: Fix occasional crash | Rogier | 2016-10-16 |
* | Attached particle spawners | raymoo | 2016-10-13 |
* | Move RemotePlayer code to its own cpp/header | Loic Blot | 2016-10-08 |
* | RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (... | Loic Blot | 2016-10-08 |
* | More code cleanup (UNORDERED + RemotePlayer/LocalPlayer) | Loic Blot | 2016-10-08 |
* | Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X) | Loic Blot | 2016-10-08 |
* | Prevent attached models from disappearing during parent reload (#4128) | Foghrye4 | 2016-10-08 |
* | Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X) | Loic Blot | 2016-10-08 |
* | use unordered containers where possible (patch 4 on X) | Loic Blot | 2016-10-06 |
* | Use more unordered_maps to improve performance in c++11 builds | Loic Blot | 2016-10-06 |
* | Replace various std::map with UNORDERED_MAP + various cleanups | Loic Blot | 2016-10-05 |
* | Make some maps unordered to improve performance | Loic Blot | 2016-10-05 |
* | Decorations: Generalise 'spawn by' to be used by all decoration types | paramat | 2016-09-14 |