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* Add offset to automatic_face_movement_dirPilzAdam2013-09-10
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* Allow non-string arguments for minetest.is_yes()PilzAdam2013-09-10
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* Add Settings interface for LuaPilzAdam2013-09-10
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* Add minetest.get_gametime() API function, that returns the number of seconds ↵Novatux2013-09-08
| | | | since the world was created.
* Use player:set_hotbar_image() instead of hardcoded hotbar.pngPilzAdam2013-09-05
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* Add minetest.parse_json, engine.parse_jsonKahrl2013-09-02
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* Fix umlauts/special character issue in lua gettextBlockMen2013-08-19
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* Allow SIGINT to kill mainmenu againKahrl2013-08-19
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* Add translation for main menusapier2013-08-17
| | | | Add engine.gettext() and remove gettext() calls in guiFormspecMenu.cpp
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Add support for entities to automatic face movement directionsapier2013-08-13
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* Decoration: Fix schematic probability mess with new MTS file versionkwolekr2013-08-11
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* Add support for different drowning damage and allow drowning in other nodetypesBlockMen2013-08-06
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* Allow mods to listen to cheat detections using minetest.register_on_cheat()Perttu Ahola2013-08-04
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* Add replacements to schematicsPilzAdam2013-08-03
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* Allow multiple 'wherein' nodes in oredefPilzAdam2013-08-02
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* Add support for setting stepheight for entitiessapier2013-07-30
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* Better snow fall, finite liquid transform, leveled nodes apiproller2013-07-28
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* Weather supportproller2013-07-27
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* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-20
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* Add liquid_range to nodedefPilzAdam2013-07-20
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* Make range of tools configureablePilzAdam2013-07-20
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* Add set_breath and get_breath to lua API.RealBadAngel2013-07-20
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* Change ContentFeatures array to a vectorKahrl2013-07-14
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* Leveled nodeboxproller2013-07-13
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* LuaVoxelManip: Allow liquid updates in non-mapgen VoxelManip objectskwolekr2013-07-06
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* Mapgen V7: Huge rewrite, also tweaks to cavegen et al.kwolekr2013-07-06
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* Fix possible 0 pointer accesssapier2013-07-02
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* Decoration: Add schematic rotation supportkwolekr2013-07-01
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* LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for ↵kwolekr2013-06-29
| | | | light and liquid updates
* Apply various fixes to several thingskwolekr2013-06-27
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* LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data ↵kwolekr2013-06-27
| | | | back to map
* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
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* Add Lua PerlinNoiseMap:get#dMap_flat APIkwolekr2013-06-27
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* Add minetest.get_mapgen_object to APIkwolekr2013-06-27
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* Add LuaVoxelManipkwolekr2013-06-27
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* Decoration: Add support for zero probability, fix breakage from last commitkwolekr2013-06-22
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* A handful of minor fixes to various thingskwolekr2013-06-22
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* Decoration: Add Schematic decoration typekwolekr2013-06-22
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* Make minetest.debug accept multiple parameters; convert them to stringKahrl2013-06-21
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* Add drowningPilzAdam2013-06-19
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* Decoration: Change divlen to sidelenkwolekr2013-06-17
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* Add initial Decoration support, many misc. improvements & modificationskwolekr2013-06-17
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* Lazy sunday typo fixing. s/unban_player_of_ip/unban_player_or_ip/gKahrl2013-06-16
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* Fix class/struct forward declaration inconsistencies (good on ya, MSVC)Kahrl2013-06-06
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* Corrected segfault when registering new biomes.sweetbomber2013-06-03
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* Fix missing find_path and line_of_sightsapier2013-06-01
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* Fix some nullptr exceptions when handling invalid node inventoriesMetaDucky2013-06-01
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* Fix minetest.get_inventory(loc) always returning nil for "node" type locMetaDucky2013-06-01
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* Fixed wrongly named invref:get_location() table members for nodes.MetaDucky2013-05-26
| | | | Makes the result compatible with the minetest.get_inventory(location) param.