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Commit message (Collapse)AuthorAge
* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-03
| | | | | | MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations. Separation between the common and mapgen-specific parameters is now strongly defined. Mapgen parameters objects are now properly encapsulated within the proper subsystems.
* Fix crash when a error occurs in a globalstep callbackShadowNinja2014-02-03
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* Add minetest.kick_player(name, reason)sapier2014-02-03
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* Add player:override_day_night_ratio() for arbitrarily controlling sunlight ↵Perttu Ahola2014-02-01
| | | | brightness
* Add player:set_sky() with simple skybox supportPerttu Ahola2014-02-01
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* New HUD element - waypoint.RealBadAngel2014-01-26
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* Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacksShadowNinja2014-01-23
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* LuaVoxelManip: Add get_param2_data and set_param2_datakwolekr2014-01-19
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* Schematic: Read slice probability table from schematic descriptorskwolekr2014-01-19
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* Add formspec tableKahrl2014-01-13
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* Allow vertical axis particle rotation constraintkhonkhortisan2014-01-13
| | | | | | | Use tables for adding particles, deprecate former way. separate particles(pawner) definition, add default values, work with no arguments
* Fix some errors reported by clang static analyzer.Ilya Zhuravlev2014-01-13
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* Add maximum recursion depth to read_json_valueShadowNinja2014-01-11
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* Rename get_json_value to read_json_valueShadowNinja2014-01-11
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* Add InvRef::get/set_lists()ShadowNinja2014-01-11
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* Add forceloadingNovatux2014-01-11
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* Fix absence of images when compiled with RUN_IN_PLACE=0.Ilya Zhuravlev2014-01-05
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* Fix enum element name in Lua HUD code (position vs. pos)kaeza2013-12-31
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* Fix InventoryList reading orderShadowNinja2013-12-30
| | | | Lua does not guarantee that the indexes of a table will be in numerical order.
* Bugfix to get_all_craft_recipes.RealBadAngel2013-12-21
| | | | Indexes for empty slots shall not be skipped.
* Don't throw a error when writing JSON failsShadowNinja2013-12-18
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* Log guilty node name when allow_metadata_inventory_move/put/take failsKahrl2013-12-18
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* Add 'minetest.write_json'ShadowNinja2013-12-18
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* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-18
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* Add map feature generation notify Lua APIkwolekr2013-12-14
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* Make line_of_sight return blocking node positionstujones112013-12-12
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* Add 'on_prejoinplayer' callbackkaeza2013-12-12
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* Implement search tab and version pickersapier2013-12-11
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* Fix leak and possible segfault in minetest.set_mapgen_paramskwolekr2013-12-08
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* Move script_run_callbacks to LuaShadowNinja2013-12-07
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* Use a table in set_physics_override()PilzAdam2013-12-03
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* Add sneak and sneak_glitch to set_physics_override()PilzAdam2013-12-03
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* Shaders rework.RealBadAngel2013-12-03
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* Fix broken async locking in release buildsapier2013-12-03
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* Fix MinGW buildSfan52013-12-01
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* Cleanup jthread and fix win32 buildsapier2013-12-01
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* Decoration: Add schematic Y-slice probability supportkwolekr2013-12-01
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* Add error handler to async stepShadowNinja2013-11-30
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* Optimize table creationShadowNinja2013-11-30
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* Add minetest.swap_nodeNovatux2013-11-30
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* Fix MSVC build.Ilya Zhuravlev2013-11-30
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* LuaVoxelManip: Add area parameters back to calc_lighting and set_lighting, ↵kwolekr2013-11-30
| | | | made optional this time; also fixed a slight bug with night values being ignored
* LuaVoxelManip: Add get_light_data() and set_light_data()kwolekr2013-11-30
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* Fixed potential NULL pointer and leak when setting node metadataMetaDucky2013-11-29
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* Fix broken thread stop handlingsapier2013-11-30
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* Fix old gcc buildsapier2013-11-29
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* Fix modstore/favourites hang by adding asynchronous lua job supportsapier2013-11-29
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* Rollback fixes and get_node_actionsShadowNinja2013-11-27
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* Fix line_of_sight (AGAIN)sapier2013-11-25
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* Fix possible implicit conversion of NULL to std::stringkwolekr2013-11-21
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