summaryrefslogtreecommitdiff
path: root/src/script
Commit message (Expand)AuthorAge
* Implemented disconnect_player (#10492)Corey Powell2021-11-26
* Fix find_nodes_in_area misbehaving with out-of-map coordinates (#11770)sfan52021-11-26
* Add Lua bitop library (#9847)Lejo2021-11-26
* Lua API: Add `rmdir`, `cpdir` and `mvdir` (#9638)Elijah Duffy2021-11-10
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-31
* Fix item duplication if player dies during interact callback (alternative) (#...sfan52021-10-25
* Remove a few unused functions reported by callcatcher (#11658)SmallJoker2021-10-12
* Move instead of copy during content install if possiblesfan52021-10-07
* Move archive extraction in content store to async jobsfan52021-10-07
* Make fs::extractZipFile thread-safesfan52021-10-07
* Add "MINETEST_MOD_PATH" environment variable (#11515)emixa-d2021-10-07
* Fix crash when calling remove/kick/ban_player on start (#11672)Wuzzy2021-10-05
* Make MetaDataRef:get return nil instead of nothing (#11666)Jude Melton-Houghton2021-10-05
* Add get_server_max_lag() (#11671)Wuzzy2021-10-05
* Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy2021-10-01
* Fix trivial typossfan52021-09-19
* Make sure relevant std::stringstreams are set to binarysfan52021-09-11
* Clean up/improve some scriptapi error handling codesfan52021-09-10
* Dynamic_Add_Media v2 (#11550)sfan52021-09-09
* Async-related script cleanupssfan52021-08-28
* Remove redundant on_dieplayer callssavilli2021-08-28
* Joystick sensitivity for player movement (#11262)NeroBurner2021-08-27
* HUD: Reject and warn on invalid stat types (#11548)SmallJoker2021-08-21
* Validate staticdata and object property length limits (#11511)sfan52021-08-19
* Add a simple PNG image encoder with Lua API (#11485)hecks2021-07-29
* Add bold, italic and monospace font styling for HUD text elements (#11478)sfan52021-07-27
* Refactor video driver name retrieval (#11413)hecks2021-07-11
* Add API for mods to hook liquid transformation events (#11405)Warr10242021-07-09
* Auth API: Error when accessed prior to ServerEnv init (#11398)SmallJoker2021-06-30
* Inventory: Make addList() consistent (#11382)SmallJoker2021-06-30
* Inventory: show error on invalid list names (#11368)SmallJoker2021-06-20
* Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)sfence2021-06-20
* Drop --videomodes, fullscreen_bpp and high_precision_fpu settingssfan52021-06-16
* Add metatables to lua vectors (#11039)DS2021-06-04
* Add core.compare_block_status function (#11247)SmallJoker2021-05-30
* script: Replace calls to depreated luaL_openlibsfan52021-05-30
* Fix curl_timeout being ignored for Lua HTTP fetchessfan52021-05-17
* fix: extractZipFile is not part of Client but more generic.Loic Blot2021-05-06
* fix: some code tidy about includes & irr namespacesLoic Blot2021-05-03
* refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot2021-05-03
* refacto: Hud: make driver, client, player, inventory, tsrc private & drop unu...Loic Blot2021-05-03
* refacto: RenderingEngine is now better hiddenLoic Blot2021-05-03
* refacto: rendering engine singleton removal step 1 (filesystem)Loic Blot2021-05-03
* Add `minetest.colorspec_to_colorstring` (#10425)Vincent Robinson2021-04-23
* Isolate library tables between sandbox and insecure envsfan52021-04-18
* Fix server favorites not saving when client/serverlist/ doesn't exist already...sfan52021-04-09
* Consistent title bar + render information in mainmenu (#10764)SmallJoker2021-03-30
* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-30
* Fix broken `BiomeGen` abstraction (#11107)sfan52021-03-23
* Schematic: Properly deal with before/after node resolving and document (#11011)SmallJoker2021-03-20
48'>448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "craftdef.h"

#include "irrlichttypes.h"
#include "log.h"
#include <sstream>
#include <set>
#include <algorithm>
#include "gamedef.h"
#include "inventory.h"
#include "util/serialize.h"
#include "util/string.h"
#include "util/numeric.h"
#include "util/strfnd.h"
#include "exceptions.h"

inline bool isGroupRecipeStr(const std::string &rec_name)
{
	return str_starts_with(rec_name, std::string("group:"));
}

static bool hasGroupItem(const std::vector<std::string> &recipe)
{
	for (const auto &item : recipe) {
		if (isGroupRecipeStr(item))
			return true;
	}
	return false;
}

inline u64 getHashForString(const std::string &recipe_str)
{
	/*errorstream << "Hashing craft string  \"" << recipe_str << '"';*/
	return murmur_hash_64_ua(recipe_str.data(), recipe_str.length(), 0xdeadbeef);
}

static u64 getHashForGrid(CraftHashType type, const std::vector<std::string> &grid_names)
{
	switch (type) {
		case CRAFT_HASH_TYPE_ITEM_NAMES: {
			std::ostringstream os;
			bool is_first = true;
			for (const std::string &grid_name : grid_names) {
				if (!grid_name.empty()) {
					os << (is_first ? "" : "\n") << grid_name;
					is_first = false;
				}
			}
			return getHashForString(os.str());
		} case CRAFT_HASH_TYPE_COUNT: {
			u64 cnt = 0;
			for (const std::string &grid_name : grid_names)
				if (!grid_name.empty())
					cnt++;
			return cnt;
		} case CRAFT_HASH_TYPE_UNHASHED:
			return 0;
	}
	// invalid CraftHashType
	assert(false);
	return 0;
}

// Check if input matches recipe
// Takes recipe groups into account
static bool inputItemMatchesRecipe(const std::string &inp_name,
		const std::string &rec_name, IItemDefManager *idef)
{
	// Exact name
	if (inp_name == rec_name)
		return true;

	// Group
	if (isGroupRecipeStr(rec_name) && idef->isKnown(inp_name)) {
		const struct ItemDefinition &def = idef->get(inp_name);
		Strfnd f(rec_name.substr(6));
		bool all_groups_match = true;
		do {
			std::string check_group = f.next(",");
			if (itemgroup_get(def.groups, check_group) == 0) {
				all_groups_match = false;
				break;
			}
		} while (!f.at_end());
		if (all_groups_match)
			return true;
	}

	// Didn't match
	return false;
}

// Deserialize an itemstring then return the name of the item
static std::string craftGetItemName(const std::string &itemstring, IGameDef *gamedef)
{
	ItemStack item;
	item.deSerialize(itemstring, gamedef->idef());
	return item.name;
}

// (mapcar craftGetItemName itemstrings)
static std::vector<std::string> craftGetItemNames(
		const std::vector<std::string> &itemstrings, IGameDef *gamedef)
{
	std::vector<std::string> result;
	result.reserve(itemstrings.size());
	for (const auto &itemstring : itemstrings) {
		result.push_back(craftGetItemName(itemstring, gamedef));
	}
	return result;
}

// Get name of each item, and return them as a new list.
static std::vector<std::string> craftGetItemNames(
		const std::vector<ItemStack> &items, IGameDef *gamedef)
{
	std::vector<std::string> result;
	result.reserve(items.size());
	for (const auto &item : items) {
		result.push_back(item.name);
	}
	return result;
}

// convert a list of item names, to ItemStacks.
static std::vector<ItemStack> craftGetItems(
		const std::vector<std::string> &items, IGameDef *gamedef)
{
	std::vector<ItemStack> result;
	result.reserve(items.size());
	for (const auto &item : items) {
		result.emplace_back(std::string(item), (u16)1,
			(u16)0, gamedef->getItemDefManager());
	}
	return result;
}

// Compute bounding rectangle given a matrix of items
// Returns false if every item is ""
static bool craftGetBounds(const std::vector<std::string> &items, unsigned int width,
		unsigned int &min_x, unsigned int &max_x,
		unsigned int &min_y, unsigned int &max_y)
{
	bool success = false;
	unsigned int x = 0;
	unsigned int y = 0;
	for (const std::string &item : items) {
		// Is this an actual item?
		if (!item.empty()) {
			if (!success) {
				// This is the first nonempty item
				min_x = max_x = x;
				min_y = max_y = y;
				success = true;
			} else {
				if (x < min_x) min_x = x;
				if (x > max_x) max_x = x;
				if (y < min_y) min_y = y;
				if (y > max_y) max_y = y;
			}
		}

		// Step coordinate
		x++;
		if (x == width) {
			x = 0;
			y++;
		}
	}
	return success;
}

// Removes 1 from each item stack
static void craftDecrementInput(CraftInput &input, IGameDef *gamedef)
{
	for (auto &item : input.items) {
		if (item.count != 0)
			item.remove(1);
	}
}

// Removes 1 from each item stack with replacement support
// Example: if replacements contains the pair ("bucket:bucket_water", "bucket:bucket_empty"),
//   a water bucket will not be removed but replaced by an empty bucket.
static void craftDecrementOrReplaceInput(CraftInput &input,
		std::vector<ItemStack> &output_replacements,
		const CraftReplacements &replacements,
		IGameDef *gamedef)
{
	if (replacements.pairs.empty()) {
		craftDecrementInput(input, gamedef);
		return;
	}

	// Make a copy of the replacements pair list
	std::vector<std::pair<std::string, std::string> > pairs = replacements.pairs;

	for (auto &item : input.items) {
		// Find an appropriate replacement
		bool found_replacement = false;
		for (auto j = pairs.begin(); j != pairs.end(); ++j) {
			if (inputItemMatchesRecipe(item.name, j->first, gamedef->idef())) {
				if (item.count == 1) {
					item.deSerialize(j->second, gamedef->idef());
					found_replacement = true;
					pairs.erase(j);
					break;
				}

				ItemStack rep;
				rep.deSerialize(j->second, gamedef->idef());
				item.remove(1);
				found_replacement = true;
				output_replacements.push_back(rep);
				break;

			}
		}
		// No replacement was found, simply decrement count by one
		if (!found_replacement && item.count > 0)
			item.remove(1);
	}
}

// Dump an itemstring matrix
static std::string craftDumpMatrix(const std::vector<std::string> &items,
		unsigned int width)
{
	std::ostringstream os(std::ios::binary);
	os << "{ ";
	unsigned int x = 0;
	for(std::vector<std::string>::size_type i = 0;
			i < items.size(); i++, x++) {
		if (x == width) {
			os << "; ";
			x = 0;
		} else if (x != 0) {
			os << ",";
		}
		os << '"' << items[i] << '"';
	}
	os << " }";
	return os.str();
}

// Dump an item matrix
std::string craftDumpMatrix(const std::vector<ItemStack> &items,
		unsigned int width)
{
	std::ostringstream os(std::ios::binary);
	os << "{ ";
	unsigned int x = 0;
	for (std::vector<ItemStack>::size_type i = 0;
			i < items.size(); i++, x++) {
		if (x == width) {
			os << "; ";
			x = 0;
		} else if (x != 0) {
			os << ",";
		}
		os << '"' << (items[i].getItemString()) << '"';
	}
	os << " }";
	return os.str();
}


/*
	CraftInput
*/

bool CraftInput::empty() const
{
	for (const auto &item : items) {
		if (!item.empty())
			return false;
	}
	return true;
}

std::string CraftInput::dump() const
{
	std::ostringstream os(std::ios::binary);
	os << "(method=" << ((int)method) << ", items="
		<< craftDumpMatrix(items, width) << ")";
	return os.str();
}

/*
	CraftOutput
*/

std::string CraftOutput::dump() const
{
	std::ostringstream os(std::ios::binary);
	os << "(item=\"" << item << "\", time=" << time << ")";
	return os.str();
}

/*
	CraftReplacements
*/

std::string CraftReplacements::dump() const
{
	std::ostringstream os(std::ios::binary);
	os<<"{";
	const char *sep = "";
	for (const auto &repl_p : pairs) {
		os << sep
			<< '"' << (repl_p.first)
			<< "\"=>\"" << (repl_p.second) << '"';
		sep = ",";
	}
	os << "}";
	return os.str();
}

/*
	CraftDefinitionShaped
*/

CraftDefinitionShaped::CraftDefinitionShaped(
		const std::string &output_,
		unsigned int width_,
		const std::vector<std::string> &recipe_,
		const CraftReplacements &replacements_):
	output(output_), width(width_), recipe(recipe_), replacements(replacements_)
{
	if (hasGroupItem(recipe))
		priority = PRIORITY_SHAPED_AND_GROUPS;
	else
		priority = PRIORITY_SHAPED;
}

std::string CraftDefinitionShaped::getName() const
{
	return "shaped";
}

bool CraftDefinitionShaped::check(const CraftInput &input, IGameDef *gamedef) const
{
	if (input.method != CRAFT_METHOD_NORMAL)
		return false;

	// Get input item matrix
	std::vector<std::string> inp_names = craftGetItemNames(input.items, gamedef);
	unsigned int inp_width = input.width;
	if (inp_width == 0)
		return false;
	while (inp_names.size() % inp_width != 0)
		inp_names.emplace_back("");

	// Get input bounds
	unsigned int inp_min_x = 0, inp_max_x = 0, inp_min_y = 0, inp_max_y = 0;
	if (!craftGetBounds(inp_names, inp_width, inp_min_x, inp_max_x,
			inp_min_y, inp_max_y))
		return false;  // it was empty

	std::vector<std::string> rec_names;
	if (hash_inited)
		rec_names = recipe_names;
	else
		rec_names = craftGetItemNames(recipe, gamedef);

	// Get recipe item matrix
	unsigned int rec_width = width;
	if (rec_width == 0)
		return false;
	while (rec_names.size() % rec_width != 0)
		rec_names.emplace_back("");

	// Get recipe bounds
	unsigned int rec_min_x=0, rec_max_x=0, rec_min_y=0, rec_max_y=0;
	if (!craftGetBounds(rec_names, rec_width, rec_min_x, rec_max_x,
			rec_min_y, rec_max_y))
		return false;  // it was empty

	// Different sizes?
	if (inp_max_x - inp_min_x != rec_max_x - rec_min_x ||
			inp_max_y - inp_min_y != rec_max_y - rec_min_y)
		return false;

	// Verify that all item names in the bounding box are equal
	unsigned int w = inp_max_x - inp_min_x + 1;
	unsigned int h = inp_max_y - inp_min_y + 1;

	for (unsigned int y=0; y < h; y++) {
		unsigned int inp_y = (inp_min_y + y) * inp_width;
		unsigned int rec_y = (rec_min_y + y) * rec_width;

		for (unsigned int x=0; x < w; x++) {
			unsigned int inp_x = inp_min_x + x;
			unsigned int rec_x = rec_min_x + x;

			if (!inputItemMatchesRecipe(
					inp_names[inp_y + inp_x],
					rec_names[rec_y + rec_x], gamedef->idef())) {
				return false;
			}
		}
	}

	return true;
}

CraftOutput CraftDefinitionShaped::getOutput(const CraftInput &input, IGameDef *gamedef) const
{
	return CraftOutput(output, 0);
}

CraftInput CraftDefinitionShaped::getInput(const CraftOutput &output, IGameDef *gamedef) const
{
	return CraftInput(CRAFT_METHOD_NORMAL,width,craftGetItems(recipe,gamedef));
}

void CraftDefinitionShaped::decrementInput(CraftInput &input, std::vector<ItemStack> &output_replacements,
	 IGameDef *gamedef) const
{
	craftDecrementOrReplaceInput(input, output_replacements, replacements, gamedef);
}

u64 CraftDefinitionShaped::getHash(CraftHashType type) const
{
	assert(hash_inited); // Pre-condition
	assert((type == CRAFT_HASH_TYPE_ITEM_NAMES)
		|| (type == CRAFT_HASH_TYPE_COUNT)); // Pre-condition

	std::vector<std::string> rec_names = recipe_names;
	std::sort(rec_names.begin(), rec_names.end());
	return getHashForGrid(type, rec_names);
}

void CraftDefinitionShaped::initHash(IGameDef *gamedef)
{
	if (hash_inited)
		return;
	hash_inited = true;
	recipe_names = craftGetItemNames(recipe, gamedef);

	if (hasGroupItem(recipe_names))
		hash_type = CRAFT_HASH_TYPE_COUNT;
	else
		hash_type = CRAFT_HASH_TYPE_ITEM_NAMES;
}

std::string CraftDefinitionShaped::dump() const
{
	std::ostringstream os(std::ios::binary);
	os << "(shaped, output=\"" << output
		<< "\", recipe=" << craftDumpMatrix(recipe, width)
		<< ", replacements=" << replacements.dump() << ")";
	return os.str();
}

/*
	CraftDefinitionShapeless
*/

CraftDefinitionShapeless::CraftDefinitionShapeless(
		const std::string &output_,
		const std::vector<std::string> &recipe_,
		const CraftReplacements &replacements_):
	output(output_), recipe(recipe_), replacements(replacements_)
{
	if (hasGroupItem(recipe))
		priority = PRIORITY_SHAPELESS_AND_GROUPS;
	else
		priority = PRIORITY_SHAPELESS;
}

std::string CraftDefinitionShapeless::getName() const
{
	return "shapeless";
}

bool CraftDefinitionShapeless::check(const CraftInput &input, IGameDef *gamedef) const
{
	if (input.method != CRAFT_METHOD_NORMAL)
		return false;

	// Filter empty items out of input
	std::vector<std::string> input_filtered;
	for (const auto &item : input.items) {
		if (!item.name.empty())
			input_filtered.push_back(item.name);
	}

	// If there is a wrong number of items in input, no match
	if (input_filtered.size() != recipe.size()) {
		/*dstream<<"Number of input items ("<<input_filtered.size()
				<<") does not match recipe size ("<<recipe.size()<<") "
				<<"of recipe with output="<<output<<std::endl;*/
		return false;
	}

	std::vector<std::string> recipe_copy;
	if (hash_inited)
		recipe_copy = recipe_names;
	else {
		recipe_copy = craftGetItemNames(recipe, gamedef);
		std::sort(recipe_copy.begin(), recipe_copy.end());
	}

	// Try with all permutations of the recipe,
	// start from the lexicographically first permutation (=sorted),
	// recipe_names is pre-sorted
	do {
		// If all items match, the recipe matches
		bool all_match = true;
		//dstream<<"Testing recipe (output="<<output<<"):";
		for (size_t i=0; i<recipe.size(); i++) {
			//dstream<<" ("<<input_filtered[i]<<" == "<<recipe_copy[i]<<")";
			if (!inputItemMatchesRecipe(input_filtered[i], recipe_copy[i],
					gamedef->idef())) {
				all_match = false;
				break;
			}
		}
		//dstream<<" -> match="<<all_match<<std::endl;
		if (all_match)
			return true;
	} while (std::next_permutation(recipe_copy.begin(), recipe_copy.end()));

	return false;
}

CraftOutput CraftDefinitionShapeless::getOutput(const CraftInput &input, IGameDef *gamedef) const
{
	return CraftOutput(output, 0);
}

CraftInput CraftDefinitionShapeless::getInput(const CraftOutput &output, IGameDef *gamedef) const
{
	return CraftInput(CRAFT_METHOD_NORMAL, 0, craftGetItems(recipe, gamedef));
}

void CraftDefinitionShapeless::decrementInput(CraftInput &input, std::vector<ItemStack> &output_replacements,
	IGameDef *gamedef) const
{
	craftDecrementOrReplaceInput(input, output_replacements, replacements, gamedef);
}

u64 CraftDefinitionShapeless::getHash(CraftHashType type) const
{
	assert(hash_inited); // Pre-condition
	assert(type == CRAFT_HASH_TYPE_ITEM_NAMES
		|| type == CRAFT_HASH_TYPE_COUNT); // Pre-condition
	return getHashForGrid(type, recipe_names);
}

void CraftDefinitionShapeless::initHash(IGameDef *gamedef)
{
	if (hash_inited)
		return;
	hash_inited = true;
	recipe_names = craftGetItemNames(recipe, gamedef);
	std::sort(recipe_names.begin(), recipe_names.end());

	if (hasGroupItem(recipe_names))
		hash_type = CRAFT_HASH_TYPE_COUNT;
	else
		hash_type = CRAFT_HASH_TYPE_ITEM_NAMES;
}

std::string CraftDefinitionShapeless::dump() const
{
	std::ostringstream os(std::ios::binary);
	os << "(shapeless, output=\"" << output
		<< "\", recipe=" << craftDumpMatrix(recipe, recipe.size())
		<< ", replacements=" << replacements.dump() << ")";
	return os.str();
}

/*
	CraftDefinitionToolRepair
*/

CraftDefinitionToolRepair::CraftDefinitionToolRepair(float additional_wear_):
	additional_wear(additional_wear_)
{
	priority = PRIORITY_TOOLREPAIR;
}

static ItemStack craftToolRepair(
		const ItemStack &item1,
		const ItemStack &item2,
		float additional_wear,
		IGameDef *gamedef)
{
	IItemDefManager *idef = gamedef->idef();
	if (item1.count != 1 || item2.count != 1 || item1.name != item2.name
			|| idef->get(item1.name).type != ITEM_TOOL
			|| itemgroup_get(idef->get(item1.name).groups, "disable_repair") == 1) {
		// Failure
		return ItemStack();
	}

	s32 item1_uses = 65536 - (u32) item1.wear;
	s32 item2_uses = 65536 - (u32) item2.wear;
	s32 new_uses = item1_uses + item2_uses;
	s32 new_wear = 65536 - new_uses + floor(additional_wear * 65536 + 0.5);
	if (new_wear >= 65536)
		return ItemStack();
	if (new_wear < 0)
		new_wear = 0;

	ItemStack repaired = item1;
	repaired.wear = new_wear;
	return repaired;
}

std::string CraftDefinitionToolRepair::getName() const
{
	return "toolrepair";
}

bool CraftDefinitionToolRepair::check(const CraftInput &input, IGameDef *gamedef) const
{
	if (input.method != CRAFT_METHOD_NORMAL)
		return false;

	ItemStack item1;
	ItemStack item2;
	for (const auto &item : input.items) {
		if (!item.empty()) {
			if (item1.empty())
				item1 = item;
			else if (item2.empty())
				item2 = item;
			else
				return false;
		}
	}
	ItemStack repaired = craftToolRepair(item1, item2, additional_wear, gamedef);
	return !repaired.empty();
}

CraftOutput CraftDefinitionToolRepair::getOutput(const CraftInput &input, IGameDef *gamedef) const
{
	ItemStack item1;
	ItemStack item2;
	for (const auto &item : input.items) {
		if (!item.empty()) {
			if (item1.empty())
				item1 = item;
			else if (item2.empty())
				item2 = item;
		}
	}
	ItemStack repaired = craftToolRepair(item1, item2, additional_wear, gamedef);
	return CraftOutput(repaired.getItemString(), 0);
}

CraftInput CraftDefinitionToolRepair::getInput(const CraftOutput &output, IGameDef *gamedef) const
{
	std::vector<ItemStack> stack;
	stack.emplace_back();
	return CraftInput(CRAFT_METHOD_COOKING, additional_wear, stack);
}

void CraftDefinitionToolRepair::decrementInput(CraftInput &input, std::vector<ItemStack> &output_replacements,
	IGameDef *gamedef) const
{
	craftDecrementInput(input, gamedef);
}

std::string CraftDefinitionToolRepair::dump() const
{
	std::ostringstream os(std::ios::binary);
	os << "(toolrepair, additional_wear=" << additional_wear << ")";
	return os.str();
}

/*
	CraftDefinitionCooking
*/

CraftDefinitionCooking::CraftDefinitionCooking(
		const std::string &output_,
		const std::string &recipe_,
		float cooktime_,
		const CraftReplacements &replacements_):
	output(output_), recipe(recipe_), cooktime(cooktime_), replacements(replacements_)
{
	if (isGroupRecipeStr(recipe))
		priority = PRIORITY_SHAPELESS_AND_GROUPS;
	else
		priority = PRIORITY_SHAPELESS;
}

std::string CraftDefinitionCooking::getName() const
{
	return "cooking";
}

bool CraftDefinitionCooking::check(const CraftInput &input, IGameDef *gamedef) const
{
	if (input.method != CRAFT_METHOD_COOKING)
		return false;

	// Filter empty items out of input
	std::vector<std::string> input_filtered;
	for (const auto &item : input.items) {
		const std::string &name = item.name;
		if (!name.empty())
			input_filtered.push_back(name);
	}

	// If there is a wrong number of items in input, no match
	if (input_filtered.size() != 1) {
		/*dstream<<"Number of input items ("<<input_filtered.size()
				<<") does not match recipe size (1) "
				<<"of cooking recipe with output="<<output<<std::endl;*/
		return false;
	}

	// Check the single input item
	return inputItemMatchesRecipe(input_filtered[0], recipe, gamedef->idef());
}

CraftOutput CraftDefinitionCooking::getOutput(const CraftInput &input, IGameDef *gamedef) const
{
	return CraftOutput(output, cooktime);
}

CraftInput CraftDefinitionCooking::getInput(const CraftOutput &output, IGameDef *gamedef) const
{
	std::vector<std::string> rec;
	rec.push_back(recipe);
	return CraftInput(CRAFT_METHOD_COOKING,cooktime,craftGetItems(rec,gamedef));
}

void CraftDefinitionCooking::decrementInput(CraftInput &input, std::vector<ItemStack> &output_replacements,
	IGameDef *gamedef) const
{
	craftDecrementOrReplaceInput(input, output_replacements, replacements, gamedef);
}

u64 CraftDefinitionCooking::getHash(CraftHashType type) const
{
	if (type == CRAFT_HASH_TYPE_ITEM_NAMES) {
		return getHashForString(recipe_name);
	}

	if (type == CRAFT_HASH_TYPE_COUNT) {
		return 1;
	}

	// illegal hash type for this CraftDefinition (pre-condition)
	assert(false);
	return 0;
}

void CraftDefinitionCooking::initHash(IGameDef *gamedef)
{
	if (hash_inited)
		return;
	hash_inited = true;
	recipe_name = craftGetItemName(recipe, gamedef);

	if (isGroupRecipeStr(recipe_name))
		hash_type = CRAFT_HASH_TYPE_COUNT;
	else
		hash_type = CRAFT_HASH_TYPE_ITEM_NAMES;
}

std::string CraftDefinitionCooking::dump() const
{
	std::ostringstream os(std::ios::binary);
	os << "(cooking, output=\"" << output
		<< "\", recipe=\"" << recipe
		<< "\", cooktime=" << cooktime << ")"
		<< ", replacements=" << replacements.dump() << ")";
	return os.str();
}

/*
	CraftDefinitionFuel
*/

CraftDefinitionFuel::CraftDefinitionFuel(
		const std::string &recipe_,
		float burntime_,
		const CraftReplacements &replacements_):
	recipe(recipe_), burntime(burntime_), replacements(replacements_)
{
	if (isGroupRecipeStr(recipe_name))
		priority = PRIORITY_SHAPELESS_AND_GROUPS;
	else
		priority = PRIORITY_SHAPELESS;
}

std::string CraftDefinitionFuel::getName() const
{
	return "fuel";
}

bool CraftDefinitionFuel::check(const CraftInput &input, IGameDef *gamedef) const
{
	if (input.method != CRAFT_METHOD_FUEL)
		return false;

	// Filter empty items out of input
	std::vector<std::string> input_filtered;
	for (const auto &item : input.items) {
		const std::string &name = item.name;
		if (!name.empty())
			input_filtered.push_back(name);
	}

	// If there is a wrong number of items in input, no match
	if (input_filtered.size() != 1) {
		/*dstream<<"Number of input items ("<<input_filtered.size()
				<<") does not match recipe size (1) "
				<<"of fuel recipe with burntime="<<burntime<<std::endl;*/
		return false;
	}

	// Check the single input item
	return inputItemMatchesRecipe(input_filtered[0], recipe, gamedef->idef());
}

CraftOutput CraftDefinitionFuel::getOutput(const CraftInput &input, IGameDef *gamedef) const
{
	return CraftOutput("", burntime);
}

CraftInput CraftDefinitionFuel::getInput(const CraftOutput &output, IGameDef *gamedef) const
{
	std::vector<std::string> rec;
	rec.push_back(recipe);
	return CraftInput(CRAFT_METHOD_COOKING,(int)burntime,craftGetItems(rec,gamedef));
}

void CraftDefinitionFuel::decrementInput(CraftInput &input, std::vector<ItemStack> &output_replacements,
	IGameDef *gamedef) const
{
	craftDecrementOrReplaceInput(input, output_replacements, replacements, gamedef);
}

u64 CraftDefinitionFuel::getHash(CraftHashType type) const
{
	if (type == CRAFT_HASH_TYPE_ITEM_NAMES) {
		return getHashForString(recipe_name);
	}

	if (type == CRAFT_HASH_TYPE_COUNT) {
		return 1;
	}

	// illegal hash type for this CraftDefinition (pre-condition)
	assert(false);
	return 0;
}

void CraftDefinitionFuel::initHash(IGameDef *gamedef)
{
	if (hash_inited)
		return;
	hash_inited = true;
	recipe_name = craftGetItemName(recipe, gamedef);

	if (isGroupRecipeStr(recipe_name))
		hash_type = CRAFT_HASH_TYPE_COUNT;
	else
		hash_type = CRAFT_HASH_TYPE_ITEM_NAMES;
}

std::string CraftDefinitionFuel::dump() const
{
	std::ostringstream os(std::ios::binary);
	os << "(fuel, recipe=\"" << recipe
		<< "\", burntime=" << burntime << ")"
		<< ", replacements=" << replacements.dump() << ")";
	return os.str();
}

/*
	Craft definition manager
*/

class CCraftDefManager: public IWritableCraftDefManager
{
public:
	CCraftDefManager()
	{
		m_craft_defs.resize(craft_hash_type_max + 1);
	}

	virtual ~CCraftDefManager()
	{
		clear();
	}

	virtual bool getCraftResult(CraftInput &input, CraftOutput &output,
			std::vector<ItemStack> &output_replacement, bool decrementInput,
			IGameDef *gamedef) const
	{
		if (input.empty())
			return false;

		std::vector<std::string> input_names;
		input_names = craftGetItemNames(input.items, gamedef);
		std::sort(input_names.begin(), input_names.end());

		// Try hash types with increasing collision rate
		// while remembering the latest, highest priority recipe.
		CraftDefinition::RecipePriority priority_best =
			CraftDefinition::PRIORITY_NO_RECIPE;
		CraftDefinition *def_best = nullptr;
		for (int type = 0; type <= craft_hash_type_max; type++) {
			u64 hash = getHashForGrid((CraftHashType) type, input_names);

			/*errorstream << "Checking type " << type << " with hash " << hash << std::endl;*/

			// We'd like to do "const [...] hash_collisions = m_craft_defs[type][hash];"
			// but that doesn't compile for some reason. This does.
			auto col_iter = (m_craft_defs[type]).find(hash);

			if (col_iter == (m_craft_defs[type]).end())
				continue;

			const std::vector<CraftDefinition*> &hash_collisions = col_iter->second;
			// Walk crafting definitions from back to front, so that later
			// definitions can override earlier ones.
			for (std::vector<CraftDefinition*>::size_type
					i = hash_collisions.size(); i > 0; i--) {
				CraftDefinition *def = hash_collisions[i - 1];

				/*errorstream << "Checking " << input.dump() << std::endl
					<< " against " << def->dump() << std::endl;*/

				CraftDefinition::RecipePriority priority = def->getPriority();
				if (priority > priority_best
						&& def->check(input, gamedef)) {
					// Check if the crafted node/item exists
					CraftOutput out = def->getOutput(input, gamedef);
					ItemStack is;
					is.deSerialize(out.item, gamedef->idef());
					if (!is.isKnown(gamedef->idef())) {
						infostream << "trying to craft non-existent "
							<< out.item << ", ignoring recipe" << std::endl;
						continue;
					}

					output = out;
					priority_best = priority;
					def_best = def;
				}
			}
		}
		if (priority_best == CraftDefinition::PRIORITY_NO_RECIPE)
			return false;
		if (decrementInput)
			def_best->decrementInput(input, output_replacement, gamedef);
		return true;
	}

	virtual std::vector<CraftDefinition*> getCraftRecipes(CraftOutput &output,
			IGameDef *gamedef, unsigned limit=0) const
	{
		std::vector<CraftDefinition*> recipes;

		auto vec_iter = m_output_craft_definitions.find(output.item);

		if (vec_iter == m_output_craft_definitions.end())
			return recipes;

		const std::vector<CraftDefinition*> &vec = vec_iter->second;

		recipes.reserve(limit ? MYMIN(limit, vec.size()) : vec.size());

		for (std::vector<CraftDefinition*>::size_type i = vec.size();
				i > 0; i--) {
			CraftDefinition *def = vec[i - 1];
			if (limit && recipes.size() >= limit)
				break;
			recipes.push_back(def);
		}

		return recipes;
	}

	virtual bool clearCraftsByOutput(const CraftOutput &output, IGameDef *gamedef)
	{
		auto to_clear = m_output_craft_definitions.find(output.item);

		if (to_clear == m_output_craft_definitions.end())
			return false;

		for (auto def : to_clear->second) {
			// Recipes are not yet hashed at this point
			std::vector<CraftDefinition *> &defs = m_craft_defs[(int)CRAFT_HASH_TYPE_UNHASHED][0];
			defs.erase(std::remove(defs.begin(), defs.end(), def), defs.end());
			delete def;
		}
		m_output_craft_definitions.erase(to_clear);
		return true;
	}

	virtual bool clearCraftsByInput(const CraftInput &input, IGameDef *gamedef)
	{
		if (input.empty())
			return false;

		// Recipes are not yet hashed at this point
		std::vector<CraftDefinition *> &defs = m_craft_defs[(int)CRAFT_HASH_TYPE_UNHASHED][0];
		std::vector<CraftDefinition *> new_defs;
		bool got_hit = false;
		for (auto def : defs) {
			if (!def->check(input, gamedef)) {
				new_defs.push_back(def);
				continue;
			}
			got_hit = true;
			std::string output = def->getOutput(input, gamedef).item;
			delete def;
			auto it = m_output_craft_definitions.find(craftGetItemName(output, gamedef));
			if (it == m_output_craft_definitions.end())
				continue;
			std::vector<CraftDefinition *> &outdefs = it->second;
			outdefs.erase(std::remove(outdefs.begin(), outdefs.end(), def), outdefs.end());
		}
		if (got_hit)
			defs.swap(new_defs);

		return got_hit;
	}

	virtual std::string dump() const
	{
		std::ostringstream os(std::ios::binary);
		os << "Crafting definitions:\n";
		for (int type = 0; type <= craft_hash_type_max; ++type) {
			for (auto it = m_craft_defs[type].begin();
					it != m_craft_defs[type].end(); ++it) {
				for (std::vector<CraftDefinition*>::size_type i = 0;
						i < it->second.size(); i++) {
					os << "type " << type
						<< " hash " << it->first
						<< " def " << it->second[i]->dump()
						<< "\n";
				}
			}
		}
		return os.str();
	}
	virtual void registerCraft(CraftDefinition *def, IGameDef *gamedef)
	{
		TRACESTREAM(<< "registerCraft: registering craft definition: "
				<< def->dump() << std::endl);
		m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0].push_back(def);

		CraftInput input;
		std::string output_name = craftGetItemName(
				def->getOutput(input, gamedef).item, gamedef);
		m_output_craft_definitions[output_name].push_back(def);
	}
	virtual void clear()
	{
		for (int type = 0; type <= craft_hash_type_max; ++type) {
			for (auto &it : m_craft_defs[type]) {
				for (auto &iit : it.second) {
					delete iit;
				}
				it.second.clear();
			}
			m_craft_defs[type].clear();
		}
		m_output_craft_definitions.clear();
	}
	virtual void initHashes(IGameDef *gamedef)
	{
		// Move the CraftDefs from the unhashed layer into layers higher up.
		std::vector<CraftDefinition *> &unhashed =
			m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0];
		for (auto def : unhashed) {
			// Initialize and get the definition's hash
			def->initHash(gamedef);
			CraftHashType type = def->getHashType();
			u64 hash = def->getHash(type);

			// Enter the definition
			m_craft_defs[type][hash].push_back(def);
		}
		unhashed.clear();
	}
private:
	std::vector<std::unordered_map<u64, std::vector<CraftDefinition*> > >
		m_craft_defs;
	std::unordered_map<std::string, std::vector<CraftDefinition*> >
		m_output_craft_definitions;
};

IWritableCraftDefManager* createCraftDefManager()
{
	return new CCraftDefManager();
}