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*
Fix naming conventions of noise userdata
rubenwardy
2018-01-07
*
Biomes: Add vertical biome blend (#6853)
Paramat
2018-01-05
*
[CSM] Don't load the IO library. (#6087)
red-001
2018-01-04
*
Fix crash on can_bypass_userlimit returning non-boolean
rubenwardy
2018-01-03
*
Connected Nodeboxes: Add `disconnected` boxes
Thomas--S
2018-01-03
*
Tool.cpp/.h, lua_api/l_util.cpp: Tidy up code and remove dead code
Hybrid Dog
2018-01-03
*
Fix rounding error in g/set_node caused by truncation to float
rubenwardy
2017-12-26
*
Line_of_sight: Improve using VoxelLineIterator
Dániel Juhász
2017-12-26
*
Allow 'default' parameter in 'settings:get_bool' function
Jordan Irwin
2017-12-17
*
Zoom: Set zoom FOV per-player using a player object property
paramat
2017-12-04
*
Hint at problematic code when logging deprecated calls
sfan5
2017-11-27
*
Clearobjects: Send progress messages to terminal using actionstream
paramat
2017-11-24
*
Stratum ore: Add option for a constant thickness stratum
paramat
2017-11-19
*
Load files from subfolders in texturepacks
number Zero
2017-11-17
*
Move files to subdirectories (#6599)
Vitaliy
2017-11-08
*
Add minetest.safe_write_file() to script API
sfan5
2017-11-08
*
Player eye height: Make this a settable player object property
paramat
2017-11-06
*
Add sha1 to lua utils. (#6563)
Rob Blanckaert
2017-10-30
*
CSM: Add a way to get current locale from CSM
lisacvuk
2017-10-29
*
Allow overriding tool capabilities through itemstack metadata
raymoo
2017-10-29
*
Improvements/fixes for noise parameter input in advanced settings
Muhammad Rifqi Priyo Susanto
2017-10-23
*
Real global textures (#6105)
Vitaliy
2017-10-15
*
Simple decorations: Make 'place_offset_y' usable with simple decorations
paramat
2017-10-10
*
Simple decorations: Add 'param2_max' parameter for random param2
paramat
2017-10-09
*
Unkown nodes: Provide position on interact (#6505)
SmallJoker
2017-10-07
*
[CSM] Add callback on open inventory (#5793)
Vincent Glize
2017-10-02
*
Stratum ore: Allow use with no noise for simple horizontal strata
paramat
2017-10-01
*
Make Player::peer_id server-side only and add getters and setters (#6478)
Loïc Blot
2017-09-30
*
Add static_save property to luaentites to not save them statically. (#5112)
orwell96
2017-09-28
*
Update JsonCPP to 1.8.3 (#6466)
Loïc Blot
2017-09-26
*
Implement mod communication channels (#6351)
Loïc Blot
2017-09-26
*
Set placer to nil instead of a non-functional one in item_OnPlace (#6449)
DTA7
2017-09-21
*
on_death: Fix callback number of pushed arguments (Fixes #6451)
SmallJoker
2017-09-21
*
ServerEnv: Clean up object lifecycle handling (#6414)
sfan5
2017-09-15
*
Customizeable max breath for players (#6411)
SmallJoker
2017-09-15
*
Object properties: Add 'glow', disables light's effect if negative
Rob Blanckaert
2017-09-14
*
Network: Remove large parts of deprecated legacy code (#6404)
SmallJoker
2017-09-12
*
Make INodeDefManager::getIds return a vector, not a set
Kahrl
2017-09-12
*
Implement client node dig prediction
Auke Kok
2017-09-11
*
Object properties: Fix loss of custom selectionbox
SmallJoker
2017-09-10
*
Schematic decorations: Add 'place_offset_y' placement parameter
paramat
2017-09-10
*
Implement minetest.register_can_bypass_userlimit (#6369)
Loïc Blot
2017-09-04
*
Ores: Add stratum ore (#6352)
Paramat
2017-09-03
*
Remove nodeupdate completely (#6358)
Rui
2017-09-01
*
Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)
sapier
2017-09-01
*
Zoom: Move enabling zoom to a new player object property
paramat
2017-08-30
*
Clientevent refactor (#6320)
Loïc Blot
2017-08-28
*
core.get_objects_inside_radius: Omit removed objects (#6318)
you
2017-08-27
*
Overlays for wield and inventory images (#6107)
Dániel Juhász
2017-08-25
*
Make entity selection and collision boxes independently settable (#6218)
stujones11
2017-08-24
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