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Commit message (
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Author
Age
*
Add some missing getter functions to the lua API
TeTpaAka
2015-05-28
*
Fix Windows build, clean up included headers
SmallJoker
2015-05-22
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Replace instances of std::map<std::string, std::string> with StringMap
kwolekr
2015-05-19
*
Fix null dereference when loading schematic from definition without a NodeDef...
kwolekr
2015-05-17
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Record MapBlock modification reasons as flags instead of strings
kwolekr
2015-05-17
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SAPI/Noise: Add PerlinNoiseMap:getMapSlice() function
kwolekr
2015-05-17
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Add optional buffer param for bulk data array writes in Lua
kwolekr
2015-05-17
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Fix current mod name change missed during rebase
ShadowNinja
2015-05-16
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SAPI: Accept either ARGB8 table or ColorString to specify colors
kwolekr
2015-05-16
*
Add core.get_dir_list
ShadowNinja
2015-05-16
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Add core.request_insecure_environment()
ShadowNinja
2015-05-16
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Add core.mkdir
ShadowNinja
2015-05-16
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Add mod security
ShadowNinja
2015-05-16
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Add push_ARGB8 to script/common/c_converter
TeTpaAka
2015-05-15
*
Generalize core.get/set_nametag_color into core.get/set_nametag_attributes
TeTpaAka
2015-05-15
*
Add minetest.register_on_punchplayer
Brandon
2015-05-15
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Add get and set functions for the nametag color
TeTpaAka
2015-05-15
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Fix compiler warning about sign comparison
est31
2015-05-13
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is_player() is no player-only function
est31
2015-05-12
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Make early protocol auth mechanism generic, and add SRP
est31
2015-05-11
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Schematics: Add per-node force placement option
kwolekr
2015-05-09
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Tests: Add schematic unittests
kwolekr
2015-05-08
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Fix missing Y component assignment in check_v3f
kwolekr
2015-05-08
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Remove duplicate lua_getfield() in c_converter.cpp
Kevin Ott
2015-05-07
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Schematics: Add indent-with-space option for schematic Lua table serialization
kwolekr
2015-05-07
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NodeResolver: Remove NodeResolveMethod
kwolekr
2015-05-07
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Fix error messages for type-checking Lua reading functions
ShadowNinja
2015-05-06
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Add core.find_nodes_with_meta() script API
kwolekr
2015-05-05
*
Ore: Add biomes parameter
kwolekr
2015-04-20
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Add 'persistence' alias for Lua noiseparams and validate more vector parameters
kwolekr
2015-04-19
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Biome API: Add biome-specific river water
paramat
2015-04-19
*
Schematics: Fix core.schematic_create()
kwolekr
2015-04-17
*
Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safety
kwolekr
2015-04-17
*
Refactor around translatePassword
est31
2015-04-17
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Biomes: Remove referenced biomes from Decorations on clear
kwolekr
2015-04-16
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Schematics: Refactor NodeResolver and add NodeResolveMethod
kwolekr
2015-04-16
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Use std::vector instead of std::set for Environment::getObjectsInsideRadius
Loic Blot
2015-04-16
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Schematics: Reorganize (de)serialization and add Lua serialization API
kwolekr
2015-04-13
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Document for api functions that rely on current_modname, that it doesn't work...
est31
2015-04-08
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Schematics: Prepend mod path to relative schematic filepaths
kwolekr
2015-04-08
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Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
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ObjDefManager, Mapgen SAPI: Huge refactoring
kwolekr
2015-03-31
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GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
kwolekr
2015-03-31
*
Fix typo
Craig Robbins
2015-03-29
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Add Lua function get_video_modes() for main menu
Craig Robbins
2015-03-28
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Clean up and tweak build system
ShadowNinja
2015-03-27
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lua_api/l_mapgen: generate_ores/decorations: make p1, p2 optional
paramat
2015-03-24
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Add core.register_schematic() and cache schematics on use
kwolekr
2015-03-23
*
Fix minetest.get_craft_recipe function
est31
2015-03-23
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Revert "Add a Lua call to do damages / heals" ok @ShadowNinja
Loic Blot
2015-03-22
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