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* Add some missing getter functions to the lua APITeTpaAka2015-05-28
* Fix Windows build, clean up included headersSmallJoker2015-05-22
* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-19
* Fix null dereference when loading schematic from definition without a NodeDef...kwolekr2015-05-17
* Record MapBlock modification reasons as flags instead of stringskwolekr2015-05-17
* SAPI/Noise: Add PerlinNoiseMap:getMapSlice() functionkwolekr2015-05-17
* Add optional buffer param for bulk data array writes in Luakwolekr2015-05-17
* Fix current mod name change missed during rebaseShadowNinja2015-05-16
* SAPI: Accept either ARGB8 table or ColorString to specify colorskwolekr2015-05-16
* Add core.get_dir_listShadowNinja2015-05-16
* Add core.request_insecure_environment()ShadowNinja2015-05-16
* Add core.mkdirShadowNinja2015-05-16
* Add mod securityShadowNinja2015-05-16
* Add push_ARGB8 to script/common/c_converterTeTpaAka2015-05-15
* Generalize core.get/set_nametag_color into core.get/set_nametag_attributesTeTpaAka2015-05-15
* Add minetest.register_on_punchplayerBrandon2015-05-15
* Add get and set functions for the nametag colorTeTpaAka2015-05-15
* Fix compiler warning about sign comparisonest312015-05-13
* is_player() is no player-only functionest312015-05-12
* Make early protocol auth mechanism generic, and add SRPest312015-05-11
* Schematics: Add per-node force placement optionkwolekr2015-05-09
* Tests: Add schematic unittestskwolekr2015-05-08
* Fix missing Y component assignment in check_v3fkwolekr2015-05-08
* Remove duplicate lua_getfield() in c_converter.cppKevin Ott2015-05-07
* Schematics: Add indent-with-space option for schematic Lua table serializationkwolekr2015-05-07
* NodeResolver: Remove NodeResolveMethodkwolekr2015-05-07
* Fix error messages for type-checking Lua reading functionsShadowNinja2015-05-06
* Add core.find_nodes_with_meta() script APIkwolekr2015-05-05
* Ore: Add biomes parameterkwolekr2015-04-20
* Add 'persistence' alias for Lua noiseparams and validate more vector parameterskwolekr2015-04-19
* Biome API: Add biome-specific river waterparamat2015-04-19
* Schematics: Fix core.schematic_create()kwolekr2015-04-17
* Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safetykwolekr2015-04-17
* Refactor around translatePasswordest312015-04-17
* Biomes: Remove referenced biomes from Decorations on clearkwolekr2015-04-16
* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-16
* Use std::vector instead of std::set for Environment::getObjectsInsideRadiusLoic Blot2015-04-16
* Schematics: Reorganize (de)serialization and add Lua serialization APIkwolekr2015-04-13
* Document for api functions that rely on current_modname, that it doesn't work...est312015-04-08
* Schematics: Prepend mod path to relative schematic filepathskwolekr2015-04-08
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* ObjDefManager, Mapgen SAPI: Huge refactoringkwolekr2015-03-31
* GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr2015-03-31
* Fix typoCraig Robbins2015-03-29
* Add Lua function get_video_modes() for main menuCraig Robbins2015-03-28
* Clean up and tweak build systemShadowNinja2015-03-27
* lua_api/l_mapgen: generate_ores/decorations: make p1, p2 optionalparamat2015-03-24
* Add core.register_schematic() and cache schematics on usekwolekr2015-03-23
* Fix minetest.get_craft_recipe functionest312015-03-23
* Revert "Add a Lua call to do damages / heals" ok @ShadowNinjaLoic Blot2015-03-22