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Author
Age
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*
Use "core" namespace internally
ShadowNinja
2014-05-08
*
Organize builtin into subdirectories
ShadowNinja
2014-05-07
*
Add write_json() to the async API
ShadowNinja
2014-05-07
*
Fix heart + bubble bar size on different texture packs
sapier
2014-05-07
*
Add proper lua api deprecated handling
sapier
2014-04-29
*
Fix code style of async API
ShadowNinja
2014-04-27
*
Remove dependency on marshal and many other async changes
ShadowNinja
2014-04-27
*
Only push the Lua error handler once
ShadowNinja
2014-04-27
*
Add support for dpi based HUD scaling
sapier
2014-04-27
*
Remove liquid_finite and weather
proller
2014-04-18
*
Fix all warnings reported by clang
Sfan5
2014-04-15
*
Use integers instead of float values
BlockMen
2014-04-12
*
Add player:set_eye_offset() by @MirceaKitsune and clean up
BlockMen
2014-04-12
*
Add third person view
BlockMen
2014-04-12
*
Add support for named threads (atm linux only)
sapier
2014-04-09
*
Minor fixes for file/modlist download in mainmenu
sapier
2014-04-09
*
Cleanup client init states by bumping protocol version
sapier
2014-04-08
*
Add more informative error messages for inventory and item method errors
ShadowNinja
2014-03-15
*
Remove lua_State parameter from LuaError::LuaError
ShadowNinja
2014-03-15
*
Revert "Make sure we get a stacktrace for as many lua errors as possible"
ShadowNinja
2014-03-15
*
Make sure we get a stacktrace for as many lua errors as possible
Sfan5
2014-03-15
*
Pass arguments by reference
Selat
2014-03-12
*
Correct misleading detached inventory error message
Ciaran Gultnieks
2014-03-09
*
Update set_mapgen_params and set_gen_notify Lua API to use new flag format
kwolekr
2014-03-08
*
Remove "Server -!- " prefix from player messages
ShadowNinja
2014-02-27
*
Fix g_settings not being included
Sfan5
2014-02-16
*
Schematic: Add force_placement parameter to minetest.place_structure API
kwolekr
2014-02-15
*
Add minetest.set_noiseparam_defaults() Lua API
kwolekr
2014-02-15
*
Define strlcpy on platforms that do not have it
kwolekr
2014-02-09
*
Add capability to read table flag fields from Lua API
kwolekr
2014-02-09
*
Make flag strings clear specified flag with 'no' prefix
kwolekr
2014-02-08
*
Fix invalid check for fread error on extracting zip
sapier
2014-02-07
*
Huge overhaul of the entire MapgenParams system
kwolekr
2014-02-03
*
Fix crash when a error occurs in a globalstep callback
ShadowNinja
2014-02-03
*
Add minetest.kick_player(name, reason)
sapier
2014-02-03
*
Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...
Perttu Ahola
2014-02-01
*
Add player:set_sky() with simple skybox support
Perttu Ahola
2014-02-01
*
New HUD element - waypoint.
RealBadAngel
2014-01-26
*
Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacks
ShadowNinja
2014-01-23
*
LuaVoxelManip: Add get_param2_data and set_param2_data
kwolekr
2014-01-19
*
Schematic: Read slice probability table from schematic descriptors
kwolekr
2014-01-19
*
Add formspec table
Kahrl
2014-01-13
*
Allow vertical axis particle rotation constraint
khonkhortisan
2014-01-13
*
Fix some errors reported by clang static analyzer.
Ilya Zhuravlev
2014-01-13
*
Add maximum recursion depth to read_json_value
ShadowNinja
2014-01-11
*
Rename get_json_value to read_json_value
ShadowNinja
2014-01-11
*
Add InvRef::get/set_lists()
ShadowNinja
2014-01-11
*
Add forceloading
Novatux
2014-01-11
*
Fix absence of images when compiled with RUN_IN_PLACE=0.
Ilya Zhuravlev
2014-01-05
*
Fix enum element name in Lua HUD code (position vs. pos)
kaeza
2013-12-31
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