Commit message (Collapse) | Author | Age | |
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* | LuaPerlinNoiseMap: Fix 3d noise safety check | kwolekr | 2014-12-12 |
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* | Add minetest.clear_registered_decorations() and clear_registered_ores() | kwolekr | 2014-12-12 |
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* | LuaPerlinNoiseMap: Prevent invalid memory access when attempting to generate ↵ | kwolekr | 2014-12-12 |
| | | | | 3d noise with a buffer created for 2d | ||
* | Add support for NoiseParams in minetest.get_perlin() and add docs on ↵ | kwolekr | 2014-12-12 |
| | | | | NoiseParams to lua_api.txt | ||
* | Settings: Fail on invalid sequence and throw exception for LuaSettings | kwolekr | 2014-12-12 |
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* | Noise: Automatically transform noise maps if needed | kwolekr | 2014-12-10 |
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* | Move get_schematic and read_schematic to l_mapgen.cpp | kwolekr | 2014-12-10 |
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* | Remove get_noiseparams function. read_noiseparams should be used from now on | kwolekr | 2014-12-10 |
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* | Noise: Create a deep copy of NoiseParams | kwolekr | 2014-12-10 |
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* | Settings: Sanitize setting name everywhere, not just LuaSettings | kwolekr | 2014-12-09 |
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* | Rename and repurpose minetest.set_noiseparam_defaults to set_noiseparams | kwolekr | 2014-12-09 |
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* | Add flags and lacunarity as new noise parameters | kwolekr | 2014-12-07 |
| | | | | | | | Add 'absolute value' option to noise map functions Extend persistence modulation to 3D noise Extend 'eased' option to noise2d_perlin* functions Some noise.cpp formatting fixups | ||
* | Schematics: Fix minetest.place_schematic() when defined by a Lua table | kwolekr | 2014-12-06 |
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* | Add minetest.clear_registered_biomes() api | kwolekr | 2014-12-06 |
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* | Rewrite generate notification mechanism | kwolekr | 2014-12-06 |
| | | | | | | | Add support for notify-on-decoration Clean up mapgen constructors Clean up mapgen.cpp code style somewhat Remove trailing whitespace from some files | ||
* | Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth ↵ | paramat | 2014-12-03 |
| | | | | of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack | ||
* | LuaSettings: Sanitize setting name strings | kwolekr | 2014-11-30 |
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* | noise: Throw exception on noise allocation failure | kwolekr | 2014-11-29 |
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* | Don't corrupt stepheight when setting other properties | Ciaran Gultnieks | 2014-11-26 |
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* | Simplify loading of Android version of menu | ShadowNinja | 2014-11-20 |
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* | Clean up rollback | ShadowNinja | 2014-11-19 |
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* | Fix warnings and other misc. minor changes | kwolekr | 2014-11-14 |
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* | Remove most exceptions from getNode() (and variants) | Craig Robbins | 2014-11-14 |
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* | Add option 'eased' to NoiseParams | SmallJoker | 2014-11-13 |
| | | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com> | ||
* | Add Generator Element Management framework | kwolekr | 2014-11-12 |
| | | | | Add BiomeManager, OreManager, DecorationManager, and SchematicManager | ||
* | Split up mapgen.cpp | kwolekr | 2014-11-01 |
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* | Fix erroneous lua_pop parameter | kwolekr | 2014-10-30 |
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* | Check minetest.hud_change() parameters on conversion (Fix #1714) | kwolekr | 2014-10-30 |
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* | Refactor decoration-related code | kwolekr | 2014-10-29 |
| | | | | | Split up ModApiMapgen::l_register_decoration() Define and make use of CONTAINS() and ARRLEN() macros | ||
* | Prevent invalid memory access under failure conditions | kwolekr | 2014-10-28 |
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* | Add NodeResolver and clean up node name -> content ID resolution system | kwolekr | 2014-10-26 |
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* | Custom collision boxes node property. | RealBadAngel | 2014-10-19 |
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* | Add meshnode drawtype. | RealBadAngel | 2014-10-18 |
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* | Fix object reference pushing functions when called from coroutines | ShadowNinja | 2014-10-07 |
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* | Add optional framed glasslike drawtype | BlockMen | 2014-10-02 |
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* | Add firelike drawtype | TriBlade9 | 2014-09-21 |
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* | Split settings into seperate source and header files | ShadowNinja | 2014-09-21 |
| | | | | This also cleans up settings a bit | ||
* | Add compression API | ShadowNinja | 2014-09-20 |
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* | Simplify and optimize schematic replacements | ShadowNinja | 2014-09-11 |
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* | Add LuaVoxelManip methods: get_node_at() and set_node_at() | kwolekr | 2014-09-01 |
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* | Update Mapgen VoxelManipulator on buffer invalidation | kwolekr | 2014-09-01 |
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* | Add lua exception handling test code | sapier | 2014-08-23 |
| | | | | Catch some error situations when mod used without thinking about it | ||
* | Fix LuaJIT exception wrapper | Kahrl | 2014-08-23 |
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* | Fix seg fault if popping from empty stack (L-system trees) | Craig Robbins | 2014-08-23 |
| | | | | | | | | | | | | | | | | | | See: https://github.com/minetest/minetest/issues/1525 Background Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack. ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error Commit Description This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace. L-Systems fix randomness Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree Resolves: https://github.com/minetest/minetest/issues/1469 Fix l-system crash when treedef random_level not set by Lua | ||
* | Add video driver selection to settings menu (based uppon idea from ↵ | sapier | 2014-08-23 |
| | | | | webdesigner97) | ||
* | Don't call a player event without having player to do a event for | sapier | 2014-08-21 |
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* | Mod profiling support | sapier | 2014-08-19 |
| | | | | | | | | | Config settings: profiling = true/false (gather statistics) detailed_profiling = true/false (break mod times to callbacks) Chat commands: save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel) | ||
* | Fix the *CDP display | SmallJoker | 2014-08-15 |
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* | Fix issue 1527 | Craig Robbins | 2014-07-29 |
| | | | | https://github.com/minetest/minetest/issues/1527 | ||
* | Clear inventory before setting lists | ShadowNinja | 2014-06-23 |
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