| Commit message (Collapse) | Author | Age |
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This allows the removal of nodes with unknown types.
get_item_callback() (C++) would fail if a node has an unknown type. Now it
will try using the callback from minetest.nodedef_default in this case.
Also, minetest.node_dig() (Lua) was altered to always allow digging when
the node definition is empty (i.e. unknown node).
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after_destruct for quick skipping when a node does not have them
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GPLv2/later, by agreement of major contributors
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empty in minimal game
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a string to aid better inter-object compatibility of code that assumes objects to be players
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compatibility
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names, 2) minetest.register_authentication_handler()
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players too!
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Add minetest.register_on_joinplayer and minetest.register_on_leaveplayer,
make adding new callbacks to scriptapi.cpp easier by adding
scriptapi_run_callbacks, also fix a minor bug with PlayerSAO <->
singleplayer mode interaction
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leveldiff)
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