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path: root/src/scriptapi.cpp
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* Fix buttons not working for Lua-triggered formspecssapier2013-01-07
* L-Systems treegen update.RealBadAngel2013-01-07
* Add ServerEnvironment::setNode()/removeNode() to allow setting nodes from the...Perttu Ahola2013-01-02
* Add InvRef:get_location()Perttu Ahola2013-01-02
* Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from luasapier2013-01-02
* L-System treegenRealBadAngel2012-12-30
* Smooth day-night transitionsPerttu Ahola2012-12-02
* Add shutdown hook interface to Lua APIMatthew I2012-11-30
* RealBadAngel's patch which allows the lua api to read pressed player keys. Th...MirceaKitsune2012-11-25
* A bunch of fixesMirceaKitsune2012-11-25
* Update attachments at the ending of the addToScene function for parents. And ...MirceaKitsune2012-11-25
* Complete the attachment framework.MirceaKitsune2012-11-25
* Framework for the attachment system, new object property which allows changin...MirceaKitsune2012-11-25
* Get the new animation framework properly workingMirceaKitsune2012-11-25
* Joint positioning and rotation code, and fix a problem related to their lua APIMirceaKitsune2012-11-25
* Allow the LUA API to set animations to meshes as well as the animation speed....MirceaKitsune2012-11-25
* Add a subfolder for models and transfer models from server to clientMirceaKitsune2012-11-25
* Properly read the mesh from LUA.MirceaKitsune2012-11-25
* Merge pull request #243 from xyzz/liquid_renewablePilzAdam2012-11-03
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| * Add liquid_renewable property.Ilya Zhuravlev2012-09-07
* | Add dtime_s to entity activationPerttu Ahola2012-09-09
* | Fix ObjectRef:punch()Perttu Ahola2012-09-09
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* Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev2012-09-01
* Add ban management routines to Lua APIMatthew I2012-08-12
* Extend Lua API in order to implement chat commandsMatthew I2012-08-12
* Allow digging of unknown nodesMatthew I2012-08-12
* Handle max<min in LuaPseudoRandom::l_next()Perttu Ahola2012-07-27
* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
* Improve inventory callbacks a bitPerttu Ahola2012-07-25
* Remove special handling of creative modePerttu Ahola2012-07-25
* Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola2012-07-25
* Detached inventoriesPerttu Ahola2012-07-24
* Implement node timersdarkrose2012-07-23
* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-22
* Add minetest.get_modnames() to Lua APIMatthew I2012-07-22
* Fix typo in scriptapi.cpp in minetest.get_craft_recipe()Perttu Ahola2012-07-21
* Check for table type when reading groups from Luadarkrose2012-07-21
* Add minetest.get_craft_recipe()darkrose2012-07-21
* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
* Fix /builtin/misc.lua:47: attempt to call method 'is_player' (a nil value)Perttu Ahola2012-06-19
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Fix "Node placement prediction failed for (places __default) - Name not known"Perttu Ahola2012-06-16
* Node texture animationPerttu Ahola2012-06-16
* Node placement client-side predictionPerttu Ahola2012-06-10
* Allow replacements in cooking and fuel recipesKahrl2012-06-06
* Add after_destruct and cache the existence of on_construct, on_destruct and a...Perttu Ahola2012-06-05
* place_node, dig_node and punch_node; an in-game tester tool; remove old codePerttu Ahola2012-06-05
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not em...darkrose2012-06-03