| Commit message (Collapse) | Author | Age |
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
Those functions are:
* minetest.get_ban_list()
* minetest.get_ban_description(ip_or_name)
* minetest.ban_player(name)
* minetest.unban_player_or_ip(ip_or_name)
|
|
|
|
|
|
| |
minetest.get_server_status()
minetest.request_shutdown()
EnvRef:clear_objects()
|
|
|
|
|
|
|
|
| |
This allows the removal of nodes with unknown types.
get_item_callback() (C++) would fail if a node has an unknown type. Now it
will try using the callback from minetest.nodedef_default in this case.
Also, minetest.node_dig() (Lua) was altered to always allow digging when
the node definition is empty (i.e. unknown node).
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
after_destruct for quick skipping when a node does not have them
|
| |
|
|
|
|
| |
GPLv2/later, by agreement of major contributors
|
|
|
|
| |
empty in minimal game
|
|
|
|
| |
a string to aid better inter-object compatibility of code that assumes objects to be players
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
compatibility
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
names, 2) minetest.register_authentication_handler()
|
|
|
|
| |
players too!
|