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path: root/src/scriptapi.cpp
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* Add dtime_s to entity activationPerttu Ahola2012-09-09
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* Fix ObjectRef:punch()Perttu Ahola2012-09-09
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* Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev2012-09-01
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* Add ban management routines to Lua APIMatthew I2012-08-12
| | | | | | | | Those functions are: * minetest.get_ban_list() * minetest.get_ban_description(ip_or_name) * minetest.ban_player(name) * minetest.unban_player_or_ip(ip_or_name)
* Extend Lua API in order to implement chat commandsMatthew I2012-08-12
| | | | | | minetest.get_server_status() minetest.request_shutdown() EnvRef:clear_objects()
* Allow digging of unknown nodesMatthew I2012-08-12
| | | | | | | | This allows the removal of nodes with unknown types. get_item_callback() (C++) would fail if a node has an unknown type. Now it will try using the callback from minetest.nodedef_default in this case. Also, minetest.node_dig() (Lua) was altered to always allow digging when the node definition is empty (i.e. unknown node).
* Handle max<min in LuaPseudoRandom::l_next()Perttu Ahola2012-07-27
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* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
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* Improve inventory callbacks a bitPerttu Ahola2012-07-25
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* Remove special handling of creative modePerttu Ahola2012-07-25
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* Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola2012-07-25
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* Detached inventoriesPerttu Ahola2012-07-24
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* Implement node timersdarkrose2012-07-23
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* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-22
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* Add minetest.get_modnames() to Lua APIMatthew I2012-07-22
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* Fix typo in scriptapi.cpp in minetest.get_craft_recipe()Perttu Ahola2012-07-21
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* Check for table type when reading groups from Luadarkrose2012-07-21
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* Add minetest.get_craft_recipe()darkrose2012-07-21
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* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
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* Fix /builtin/misc.lua:47: attempt to call method 'is_player' (a nil value)Perttu Ahola2012-06-19
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* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
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* Fix "Node placement prediction failed for (places __default) - Name not known"Perttu Ahola2012-06-16
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* Node texture animationPerttu Ahola2012-06-16
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* Node placement client-side predictionPerttu Ahola2012-06-10
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* Allow replacements in cooking and fuel recipesKahrl2012-06-06
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* Add after_destruct and cache the existence of on_construct, on_destruct and ↵Perttu Ahola2012-06-05
| | | | after_destruct for quick skipping when a node does not have them
* place_node, dig_node and punch_node; an in-game tester tool; remove old codePerttu Ahola2012-06-05
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not ↵darkrose2012-06-03
| | | | empty in minimal game
* Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return ↵Perttu Ahola2012-06-03
| | | | a string to aid better inter-object compatibility of code that assumes objects to be players
* minetest.get_craft_resultPerttu Ahola2012-06-03
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* NodeMetaRef:{to,from}_table and lua_api.txt additionsPerttu Ahola2012-06-03
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* on_metadata_inventory_{move,offer,take}Perttu Ahola2012-06-03
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* Implement sign using form field protocolPerttu Ahola2012-06-03
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* Add node on_construct, on_destruct callbacks and update lua_api.txtPerttu Ahola2012-06-03
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* Strip unneeded variables from NodeMetadatadarkrose2012-06-03
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* WIP node metadata, node timersKahrl2012-06-03
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* EnvRef:find_nodes_in_area(minp, maxp, nodenames)Perttu Ahola2012-04-08
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* PerlinNoise for Lua.Sergey Gilfanov2012-04-07
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* Add EnvRef:find_node_near(pos, radius, nodenames)Perttu Ahola2012-04-06
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* Remove debug outputPerttu Ahola2012-04-04
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* Fix dropped nodeitem visualsPerttu Ahola2012-04-04
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* Implement dropped items as LuaEntities; leave the old ones as is for ↵Perttu Ahola2012-04-01
| | | | compatibility
* Remplement and improve /setting in Lua, now called /setPerttu Ahola2012-04-01
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* Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")Perttu Ahola2012-04-01
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* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
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* initial_properties field in entity definitionPerttu Ahola2012-03-31
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* Reimplement authentication handler in Lua; now we have 1) infinite privilege ↵Perttu Ahola2012-03-30
| | | | names, 2) minetest.register_authentication_handler()
* ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on ↵Perttu Ahola2012-03-30
| | | | players too!