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* Add PseudoRandom in Lua APIPerttu Ahola2012-03-28
* Lua API for playing soundsPerttu Ahola2012-03-24
* Add sound.digPerttu Ahola2012-03-24
* Add sounds, tune thingsPerttu Ahola2012-03-24
* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
* Fix and improve Server's privilege get/settersPerttu Ahola2012-03-15
* Clean up log messages everywherePerttu Ahola2012-03-11
* Immediate smoke puff when a normal entity is punched to deathPerttu Ahola2012-03-10
* LuaEntity armor groupsPerttu Ahola2012-03-10
* Entity damage system WIP; Remove C++ mobsPerttu Ahola2012-03-10
* Digging time groups WIPPerttu Ahola2012-03-10
* Add minetest.get_worldpath() for getting location for custom dataPerttu Ahola2012-02-28
* Add EnvRef:set_timeofday(0...1) and EnvRef:get_timeofday()Perttu Ahola2012-01-24
* Fix give_initial_stuff mod; experimental mod: dug_item -> drop; scriptapi.cpp...Kahrl2012-01-22
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* ObjectRef:setpos() to move player properly (a bit shortcuttish implementation)Perttu Ahola2012-01-06
* Implement minetest.register_on_dieplayer()Perttu Ahola2012-01-06
* Mark ObjectRef::get_entity_name() deprecatedPerttu Ahola2012-01-02
* Add name field to registered entitiesPerttu Ahola2012-01-02
* Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw()Perttu Ahola2012-01-02
* Add ObjectRef:get_luaentity()Perttu Ahola2012-01-02
* ObjectRef:get_entity_name() and fixing of comments in default/init.luaPerttu Ahola2012-01-02
* Make add_entity return a reference to added entity (or nil)Perttu Ahola2012-01-02
* Add ObjectRef:get_inventory() and add stuff to documentation commentsPerttu Ahola2012-01-02
* Working implementation of experimental:luafurnacePerttu Ahola2012-01-02
* Random fixes to InvRef related stuff and a broken luafurnacePerttu Ahola2012-01-02
* Add InvRef:get_list() and InvRef:set_list() and fix some things (untested)Perttu Ahola2012-01-02
* Add minetest.get_inventory(location), untestedPerttu Ahola2012-01-02
* A small robustness addition to ItemStackPerttu Ahola2012-01-02
* Rename InvStack to ItemStackPerttu Ahola2012-01-02
* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-02
* Add EnvRef:get_objects_inside_radius(pos, radius)Perttu Ahola2011-12-28
* Add get_look_dir(), get_look_pitch() and get_look_yaw() for playersPerttu Ahola2011-12-28
* Fix minetest.env:get_player_by_name(nil) causing segfault and similar thingsPerttu Ahola2011-12-28
* Add minetest.get_modpath(modname)Perttu Ahola2011-12-11
* Enforce modname naming conventionPerttu Ahola2011-12-04
* Rename EnvRef:add_luaentity to EnvRef:add_entityPerttu Ahola2011-12-04
* Add EnvRef:get_node_light(pos, timeofday)Perttu Ahola2011-12-04
* Determine light_propagates from paramtypePerttu Ahola2011-12-04
* Craftitem aliasesPerttu Ahola2011-12-04
* Tool aliasesPerttu Ahola2011-12-04
* Node definition aliasesPerttu Ahola2011-12-03
* Rename cookresult_item to cookresult_itemstringPerttu Ahola2011-12-03
* add EnvRef:get_node_or_nil()Perttu Ahola2011-12-03
* Add ABM required neighbor checkPerttu Ahola2011-12-03
* Change naming convention to be modname:* instead of modname_* (sorry modders!)Perttu Ahola2011-12-03
* Enforced mod global naming convention and better error reportingPerttu Ahola2011-12-03
* Fix script error reporting a bitPerttu Ahola2011-12-02