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scriptapi.cpp
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Age
...
*
Add PseudoRandom in Lua API
Perttu Ahola
2012-03-28
*
Lua API for playing sounds
Perttu Ahola
2012-03-24
*
Add sound.dig
Perttu Ahola
2012-03-24
*
Add sounds, tune things
Perttu Ahola
2012-03-24
*
Add event manager and use it to trigger sounds
Perttu Ahola
2012-03-24
*
Dynamic sky, fog and cloud colors; sun and moon
Perttu Ahola
2012-03-18
*
Fix and improve Server's privilege get/setters
Perttu Ahola
2012-03-15
*
Clean up log messages everywhere
Perttu Ahola
2012-03-11
*
Immediate smoke puff when a normal entity is punched to death
Perttu Ahola
2012-03-10
*
LuaEntity armor groups
Perttu Ahola
2012-03-10
*
Entity damage system WIP; Remove C++ mobs
Perttu Ahola
2012-03-10
*
Digging time groups WIP
Perttu Ahola
2012-03-10
*
Add minetest.get_worldpath() for getting location for custom data
Perttu Ahola
2012-02-28
*
Add EnvRef:set_timeofday(0...1) and EnvRef:get_timeofday()
Perttu Ahola
2012-01-24
*
Fix give_initial_stuff mod; experimental mod: dug_item -> drop; scriptapi.cpp...
Kahrl
2012-01-22
*
Node placement / mineral / serialization / iron freq / node_dig callback
Kahrl
2012-01-22
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
*
ObjectRef:setpos() to move player properly (a bit shortcuttish implementation)
Perttu Ahola
2012-01-06
*
Implement minetest.register_on_dieplayer()
Perttu Ahola
2012-01-06
*
Mark ObjectRef::get_entity_name() deprecated
Perttu Ahola
2012-01-02
*
Add name field to registered entities
Perttu Ahola
2012-01-02
*
Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw()
Perttu Ahola
2012-01-02
*
Add ObjectRef:get_luaentity()
Perttu Ahola
2012-01-02
*
ObjectRef:get_entity_name() and fixing of comments in default/init.lua
Perttu Ahola
2012-01-02
*
Make add_entity return a reference to added entity (or nil)
Perttu Ahola
2012-01-02
*
Add ObjectRef:get_inventory() and add stuff to documentation comments
Perttu Ahola
2012-01-02
*
Working implementation of experimental:luafurnace
Perttu Ahola
2012-01-02
*
Random fixes to InvRef related stuff and a broken luafurnace
Perttu Ahola
2012-01-02
*
Add InvRef:get_list() and InvRef:set_list() and fix some things (untested)
Perttu Ahola
2012-01-02
*
Add minetest.get_inventory(location), untested
Perttu Ahola
2012-01-02
*
A small robustness addition to ItemStack
Perttu Ahola
2012-01-02
*
Rename InvStack to ItemStack
Perttu Ahola
2012-01-02
*
Add InvRef and InvStack (currently untested and unusable)
Perttu Ahola
2012-01-02
*
Add EnvRef:get_objects_inside_radius(pos, radius)
Perttu Ahola
2011-12-28
*
Add get_look_dir(), get_look_pitch() and get_look_yaw() for players
Perttu Ahola
2011-12-28
*
Fix minetest.env:get_player_by_name(nil) causing segfault and similar things
Perttu Ahola
2011-12-28
*
Add minetest.get_modpath(modname)
Perttu Ahola
2011-12-11
*
Enforce modname naming convention
Perttu Ahola
2011-12-04
*
Rename EnvRef:add_luaentity to EnvRef:add_entity
Perttu Ahola
2011-12-04
*
Add EnvRef:get_node_light(pos, timeofday)
Perttu Ahola
2011-12-04
*
Determine light_propagates from paramtype
Perttu Ahola
2011-12-04
*
Craftitem aliases
Perttu Ahola
2011-12-04
*
Tool aliases
Perttu Ahola
2011-12-04
*
Node definition aliases
Perttu Ahola
2011-12-03
*
Rename cookresult_item to cookresult_itemstring
Perttu Ahola
2011-12-03
*
add EnvRef:get_node_or_nil()
Perttu Ahola
2011-12-03
*
Add ABM required neighbor check
Perttu Ahola
2011-12-03
*
Change naming convention to be modname:* instead of modname_* (sorry modders!)
Perttu Ahola
2011-12-03
*
Enforced mod global naming convention and better error reporting
Perttu Ahola
2011-12-03
*
Fix script error reporting a bit
Perttu Ahola
2011-12-02
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