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scriptapi.cpp
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Age
...
*
Enforced mod global naming convention and better error reporting
Perttu Ahola
2011-12-03
*
Fix script error reporting a bit
Perttu Ahola
2011-12-02
*
Script-defined creative inventory
Perttu Ahola
2011-12-02
*
Add time_from_last_punch to Lua API
Perttu Ahola
2011-12-02
*
Fix the previous commit
Perttu Ahola
2011-12-02
*
Enforce PLAYER_INVENTORY_SIZE in ObjectRef::l_inventory_set_list
Perttu Ahola
2011-12-02
*
Players are more like objects + related stuff
Perttu Ahola
2011-12-01
*
Player-is-SAO WIP
Perttu Ahola
2011-12-01
*
ObjectRef:get_player_name, ObjectRef:inventory_set_list, ObjectRef:inventory_...
Perttu Ahola
2011-11-30
*
Add ObjectRef:punch and ObjectRef:right_click to Lua API
Perttu Ahola
2011-11-30
*
Add get_wielded_itemstring, get_wielded_item, damage_wielded_item and make ge...
Perttu Ahola
2011-11-30
*
Create the necessary API for /giveme and /give and implement those commands; ...
Perttu Ahola
2011-11-29
*
CraftItem rework and Lua interface
Kahrl
2011-11-29
*
Add NULL terminations to EnumString definitions
Perttu Ahola
2011-11-29
*
GenericNodeMetadata and an example furnace
Perttu Ahola
2011-11-29
*
Initial NodeMetaRef stuff
Perttu Ahola
2011-11-29
*
Lua interface for ActiveBlockModifier
Perttu Ahola
2011-11-29
*
Remove creation of builtin.lua defined minetest.registered_* tables in C
Perttu Ahola
2011-11-29
*
For consistency, implement calling of on_chat_message callbacks in C
Perttu Ahola
2011-11-29
*
Implement callback registration in Lua instead of C
Perttu Ahola
2011-11-29
*
Add chat message callback and send functions
Perttu Ahola
2011-11-29
*
Improve luaentity sprite functionality (and add some random stuff)
Perttu Ahola
2011-11-29
*
Add on_generated hook
Perttu Ahola
2011-11-29
*
Reshape LuaEntityCAO implementation a bit and make TNT to blink
Perttu Ahola
2011-11-29
*
Exception handling in Lua setting get
Perttu Ahola
2011-11-29
*
Lua setting getter
Perttu Ahola
2011-11-29
*
remove get_nodedef
Perttu Ahola
2011-11-29
*
on_newplayer and on_respawnplayer callbacks
Perttu Ahola
2011-11-29
*
Make node definitions available to Lua
Perttu Ahola
2011-11-29
*
Add node definitions in Lua and do not use content_mapnode_init anymore (exce...
Kahrl
2011-11-29
*
Fix random node definition stuff
Perttu Ahola
2011-11-29
*
Add object reference to Lua on_place/dig/punchnode parameters
Perttu Ahola
2011-11-29
*
Duplicate last tile image automatically to all for lua node definitions
Perttu Ahola
2011-11-29
*
Make liquid_alternative_* to be strings
Perttu Ahola
2011-11-29
*
Mode node definition loading from Lua (still not finished), fix metadata crea...
Perttu Ahola
2011-11-29
*
Store metadata as metadata name in node definition
Perttu Ahola
2011-11-29
*
Add Lua node definition stuff (not complete)
Perttu Ahola
2011-11-29
*
Random Lua tweaks/fixes
Perttu Ahola
2011-11-29
*
Improve LuaEntity velocity/acceleration handling (by kahrl); implement static...
Perttu Ahola
2011-11-29
*
Make added nodes give the corresponding NodeItem as of now (placeholder code)
Perttu Ahola
2011-11-29
*
Falling sand and gravel
Perttu Ahola
2011-11-29
*
Node place/dig Lua callbacks
Perttu Ahola
2011-11-29
*
Crafting definition in scripts
Perttu Ahola
2011-11-29
*
Initial node definition stuff
Perttu Ahola
2011-11-29
*
Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...
Perttu Ahola
2011-11-29
*
Remove burn time definitions from FurnaceNodeMetadata
Perttu Ahola
2011-11-29
*
Update TODO list in scriptapi.cpp
Perttu Ahola
2011-11-29
*
Move tool definitions to script
Perttu Ahola
2011-11-29
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
Scripting: Allow multiple global step callbacks and improve documentation
Perttu Ahola
2011-11-29
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