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path: root/src/server.cpp
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* Cleanup client init states by bumping protocol versionsapier2014-04-08
* Pass arguments by referenceSelat2014-03-12
* Remove "Server -!- " prefix from player messagesShadowNinja2014-02-27
* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-15
* Fix possible missing unlock of env_locksapier2014-02-12
* ServerEnvironment: Remove direct dependency on EmergeManagerkwolekr2014-02-09
* Add the option to bind to a specific addressShadowNinja2014-02-05
* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-03
* Add additional check to avoid broadcasting private messages in error conditionssapier2014-02-02
* Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...Perttu Ahola2014-02-01
* Add player:set_sky() with simple skybox supportPerttu Ahola2014-02-01
* Add propper client initializationsapier2014-01-31
* New HUD element - waypoint.RealBadAngel2014-01-26
* Fix use of previously deallocated EmergeManagerkwolekr2014-01-26
* Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacksShadowNinja2014-01-23
* Allow vertical axis particle rotation constraintkhonkhortisan2014-01-13
* Fixed minetest reliable udp implementation (compatible to old clients)sapier2014-01-10
* Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height ...ShadowNinja2014-01-06
* Send long announce as POST, show OS in useragentproller2014-01-07
* Initialize world before creating BanManager and RollbackManagerShadowNinja2013-12-30
* Replace SimpleThread by JThread now implementing same featuressapier2013-12-15
* Update mapgen params in ServerMap after Mapgen initkwolekr2013-12-14
* Rewrite client media download and support hash-based remote downloadKahrl2013-12-13
* Add 'on_prejoinplayer' callbackkaeza2013-12-12
* Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settingssweetbomber2013-12-05
* Cleanup jthread and fix win32 buildsapier2013-12-01
* Add minetest.swap_nodeNovatux2013-11-30
* Add a callback: minetest.register_on_craft(itemstack, player,Novatux2013-11-01
* Masterserver updateproller2013-10-18
* Show git hash in version string at top left corner of windowKahrl2013-09-28
* Fix some warnings and other minor detailskwolekr2013-09-16
* Always use builtin JThread librarykwolekr2013-09-15
* Use player:set_hotbar_image() instead of hardcoded hotbar.pngPilzAdam2013-09-05
* Server::ProcessData(): call getBanName once instead of twice (#639)Ilya2013-09-03
* Send player damage to all clients and apply [brightenPilzAdam2013-08-17
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Don't freak out when a client sends multiple TOSERVER_INIT packets; also log ...Perttu Ahola2013-08-08
* Clean up server's log messages and give a better error to client when its pla...Perttu Ahola2013-08-06
* Add texture pack selection to main menuNovatux2013-08-04
* Fix server getting completely choked up on even a little of DoSPerttu Ahola2013-08-04
* Allow mods to listen to cheat detections using minetest.register_on_cheat()Perttu Ahola2013-08-04
* Fix anticheatPerttu Ahola2013-08-03
* Weather backward compatibilityproller2013-08-02
* Dont announce server in singleplayerproller2013-07-27
* Cosmetic player info changesproller2013-07-24
* Add set_breath and get_breath to lua API.RealBadAngel2013-07-20
* Masterserver mods announse, ipv6, better curl errorsproller2013-07-13
* Disallow the name 'singleplayer' in a multiplayer serverPilzAdam2013-07-12
* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
* Math mapgen fix, ip show on connect, pathfinder segfault fixproller2013-06-23