| Commit message (Expand) | Author | Age |
... | |
* | TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError except... | Loic Blot | 2015-04-05 |
* | Crafting speedup | est31 | 2015-04-05 |
* | Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoin... | Loic Blot | 2015-04-03 |
* | Move globals from main.cpp to more sane locations | Craig Robbins | 2015-04-01 |
* | Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>. | Loic Blot | 2015-03-31 |
* | Clean up and tweak build system | ShadowNinja | 2015-03-27 |
* | Don't send an InventoryAction at each setInventoryModified, we only need one ... | Loic Blot | 2015-03-24 |
* | Fix game minetest.conf default settings | est31 | 2015-03-18 |
* | Server::step throw is never catched in minetestserver | Loic Blot | 2015-03-17 |
* | Fix a little regression on SendActiveObjectMessages which send all TOCLIENT_A... | Loic Blot | 2015-03-17 |
* | Revert "Server::step throw is never catched. Replace it with an errorstream +... | kwolekr | 2015-03-16 |
* | Server::step throw is never catched. Replace it with an errorstream + assert | Loic Blot | 2015-03-16 |
* | Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to... | Loic Blot | 2015-03-16 |
* | SendPlayerHPOrDie everytime at client connection, damage enabled or not, this... | Loic Blot | 2015-03-15 |
* | Replace NetworkPacket pointers to references | Loic Blot | 2015-03-13 |
* | Prepare Protocol v25 init & authentication. | Loic Blot | 2015-03-13 |
* | Rename some packet and handlers to <packet>_Legacy name for compat layer betw... | Loic Blot | 2015-03-13 |
* | Use the new Player::isDead function when it's the case | Loic Blot | 2015-03-13 |
* | Respect game mapgen flags and save world noise params | ngosang | 2015-03-07 |
* | For usages of assert() that are meant to persist in Release builds (when NDEB... | Craig Robbins | 2015-03-07 |
* | Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache... | Loic Blot | 2015-03-05 |
* | Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::... | Loic Blot | 2015-03-05 |
* | Performance improvement: Use std::list instead of std::vector for request_med... | Loic Blot | 2015-03-05 |
* | Remove Queue class which uses std::list and use native std::queue | Loic Blot | 2015-03-05 |
* | ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for... | Loic Blot | 2015-03-04 |
* | We always know playerSAO when calling SendInventory. Using it instead of sear... | Loic Blot | 2015-03-04 |
* | Send Position packet on event, don't check it at each AsyncRunStep. | Loic Blot | 2015-03-04 |
* | ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed. | Loic Blot | 2015-03-04 |
* | Send Inventory packet on event, don't check it at each AsyncRunStep. | Loic Blot | 2015-03-04 |
* | Remove unused m_wielded_item_not_sent | Loic Blot | 2015-03-03 |
* | Send Breath packet on event, don't check it at each AsyncRunStep | Loic Blot | 2015-03-03 |
* | Send Player HP when setHP (or a setHP caller) is called instead of looping an... | Loic Blot | 2015-03-03 |
* | Fix some memory leaks on packet sending. | Loic Blot | 2015-02-21 |
* | Move hex.h to util/ | Loic Blot | 2015-02-21 |
* | Move sha1.hpp and base64.hpp to util/ | Loic Blot | 2015-02-21 |
* | Fix unused (and so, broken) enable_rollback_recording. This option must be re... | Loic Blot | 2015-02-18 |
* | [Patch 2/4] Network rework: packet writing, sending and cleanups | Loic Blot | 2015-02-16 |
* | Replace getPlayer(playername) by getPlayer(peer_id) in some possible cases. o... | Loic Blot | 2015-02-10 |
* | Network Layer 7 rework (Packet handling) | Loic Blot | 2015-02-10 |
* | Give full breath after death | SmallJoker | 2015-02-05 |
* | Fix a crash (assert) when client set serial version < 24 in INIT | Loic Blot | 2015-01-27 |
* | Fix uninitialized variable Server::m_next_sound_id | Kahrl | 2015-01-24 |
* | Send real port to server list | ShadowNinja | 2015-01-23 |
* | Performance fixes. | onkrot | 2015-01-13 |
* | NodeResolver: Perform callback immediately if node registration phase finished | kwolekr | 2015-01-04 |
* | Fix map parameter load order | kwolekr | 2014-12-30 |
* | Expose mapgen parameters on scripting init | kwolekr | 2014-12-29 |
* | Fix -Wtype-limits warnings and remove disabling of -Wtype-limits | Craig Robbins | 2014-12-29 |
* | Redefine NodeResolver interface and replace with callback mechanism | kwolekr | 2014-12-27 |
* | Use std::string::empty() instead of size() where applicable | Anton | 2014-12-12 |