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* Fixes #4098 ce8a9ed didn't quite go far enough, and left this bug ingregorycu2016-05-08
* Handle particle spawners in env and delete expired idsobneq2016-04-28
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-12
* Fix ask_reconnect_on_crash option being ignoredorwell962016-03-11
* Add minetest.register_lbm() to run code on block load onlyest312016-03-07
* Cache some settingsrubenwardy2016-02-26
* FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat2016-02-09
* Update HUD flags on server like on clientest312015-11-22
* Only allow players with shout to chatest312015-11-13
* Put ChatEvent handler into own functionest312015-11-09
* Write new line character sequence at end of print()est312015-11-08
* Add server side ncurses terminalest312015-11-06
* Time: Remove serverside getter, and use atomic operationsest312015-11-03
* Fix server crashing on Lua errorsShadowNinja2015-10-31
* findSpawnPos: Add setting for max height above water levelparamat2015-10-29
* Environment: Time of day fixes and add serverside getterest312015-10-27
* Rename macros with two leading underscoresShadowNinja2015-10-14
* Always use errorstream for DEBUG_EXCEPTION_HANDLERShadowNinja2015-10-14
* Use warningstream for log messages with WARNINGShadowNinja2015-10-14
* Define and use limit constants for Irrlicht fixed-width typeskwolekr2015-10-04
* Some map border related fixesest312015-09-29
* Little optimization on getAdded/Removed activeobjects per player loop.Loic Blot2015-09-19
* Send proper block to old clients for swap_node callsest312015-09-17
* Change i++ to ++iDavid Jones2015-08-25
* Clean up threadingShadowNinja2015-08-23
* Add count based unload limit for mapblocksest312015-08-13
* Fix segfaults caused by the Environment not being initialized yetrubenwardy2015-08-09
* Prepend "Lua: " before lua exceptionsBřetislav Štec2015-08-02
* Small SendableMediaAnnouncement cleanupLoic Blot2015-07-31
* Cleanup server addparticle(spawner) by merge two identical functions.Loic Blot2015-07-25
* Optional reconnect functionalityest312015-07-23
* Server kicks: make messages configurable, cache wstringest312015-07-17
* Kick players when shutting down server and there is a crash due to a Lua stac...nerzhul2015-07-16
* Fix damage flash when damage disabledkwolekr2015-07-10
* Use UTF-8 instead of narrowest312015-07-08
* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-02
* Add Lua errors to error dialogrubenwardy2015-06-29
* Return to ignoreest312015-06-24
* Fix bug when craft input isn't replacedTeTpaAka2015-06-22
* Add some missing getter functions to the lua APITeTpaAka2015-05-28
* Add texture overridingrubenwardy2015-05-19
* Lower log level for unexpected behaviourest312015-05-19
* Add mod securityShadowNinja2015-05-16
* Make early protocol auth mechanism generic, and add SRPest312015-05-11
* Gracefully handle PacketErrorsest312015-05-08
* Protocol 25: wstring -> string for custom access denial reasonsest312015-04-22
* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-16
* Fix a rare crash case un SendPlayerHPNer'zhul2015-04-11
* TOCLIENT_ACTIVE_OBJECT_MESSAGES: channel must be 1 for unreliable messageLoic Blot2015-04-07
* TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError except...Loic Blot2015-04-05