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* Particles: Make collision with objects optional (#7682)Paramat2018-09-08
* Check node updates whether the blocks are known (#7568)SmallJoker2018-08-16
* Log server shutdown using actionstream (#7589)ClobberXD2018-07-28
* Make the server status message customizable (#7357)SmallJoker2018-07-01
* Rename CSM flavours to restrictionsSmallJoker2018-06-26
* Remove Server::m_ignore_map_edit_events (noop)Loic Blot2018-06-15
* Server: move shutdown parts to a specific shutdown state object (#7437)Loïc Blot2018-06-13
* Fix the /shutdown command (#7431)SmallJoker2018-06-11
* Run detach callbacks on player leaveSmallJoker2018-05-12
* Fix builtin inventory list crash when size = 0 (#7297)SmallJoker2018-05-05
* Allow damage for attached objects, add attach/detach callbacks (#6786)SmallJoker2018-04-30
* Move ASCII art to std::cerr, to remove it from logsrubenwardy2018-04-23
* Add online content repositoryrubenwardy2018-04-19
* Fix 5 issues reported by PVS studioLoic Blot2018-04-04
* Client eventmanager refactor (#7179)Loïc Blot2018-03-30
* Add reasons to on_dieplayer and on_hpchangeAndrew Ward2018-03-28
* Add formspec theming using prepended stringsAndrew Ward2018-03-28
* Minetest ASCII art: Move from actionstream to rawstreamparamat2018-03-21
* Drop Server::m_enable_rollback_recording it's only used in server constructorLoic Blot2018-03-16
* ServerEnvironment::loadDefaultMeta: Loading default meta is only possible for...Loic Blot2018-03-16
* Forgot to remove obsolete Server::m_modsLoic Blot2018-03-16
* Server: delegate mod management & config to ServerModConfiguration (#7131)Loïc Blot2018-03-16
* Drop less performant Server::setBlockNotSent for ClientInterface::markBlockpo...Loic Blot2018-03-09
* Cleanup & bugfixLoic Blot2018-03-08
* Cleanup: drop Server::hudGetHotbarSelectedImage()Loic Blot2018-03-08
* Cleanup: drop Server::hudGetHotbarImage()Loic Blot2018-03-08
* Cleanup: drop Server::hudGetHotbarItemcount()Loic Blot2018-03-08
* Mitigate formspec exploits by verifying that the formspec was shown to the us...red-0012018-02-18
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Load a texturepack from the 'textures' subfolder of a gamered-0012018-01-16
* Shut down mapgen threads before other shutdown tasks (#6689)raymoo2017-12-03
* Load files from subfolders in texturepacksnumber Zero2017-11-17
* Move files to subdirectories (#6599)Vitaliy2017-11-08
* Make Player::peer_id server-side only and add getters and setters (#6478)Loïc Blot2017-09-30
* Server: affect bind_addr on constructor instead of start() (#6474)Loïc Blot2017-09-28
* Fix some forgotten u16 -> session_t in ad7daf7b52348e1b71aa803be10de5b2134cba11Loic Blot2017-09-27
* Add session_t typedef + remove unused functions (#6470)Loïc Blot2017-09-27
* Implement mod communication channels (#6351)Loïc Blot2017-09-26
* Customizeable max breath for players (#6411)SmallJoker2017-09-15
* Network: Remove large parts of deprecated legacy code (#6404)SmallJoker2017-09-12
* Server: Calculate maximal total block sends dynamically (#6393)SmallJoker2017-09-09
* Remove DSTACK support (#6346)Loïc Blot2017-08-30
* Network proto handlers/container fixes (#6334)Loïc Blot2017-08-29
* Add clientside translations.Ekdohibs2017-08-24
* Network cleanup (#6302)Loïc Blot2017-08-24
* Respect object property hp_max field for players (#6287)SmallJoker2017-08-23
* Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)Loïc Blot2017-08-19
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* server.cpp: unroll setting when sending mapblocks (#6265)Loïc Blot2017-08-18
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16