| Commit message (Expand) | Author | Age |
| ... | |
| * | Add Lua errors to error dialog | rubenwardy | 2015-06-29 |
| * | Return to ignore | est31 | 2015-06-24 |
| * | Fix bug when craft input isn't replaced | TeTpaAka | 2015-06-22 |
| * | Add some missing getter functions to the lua API | TeTpaAka | 2015-05-28 |
| * | Add texture overriding | rubenwardy | 2015-05-19 |
| * | Lower log level for unexpected behaviour | est31 | 2015-05-19 |
| * | Add mod security | ShadowNinja | 2015-05-16 |
| * | Make early protocol auth mechanism generic, and add SRP | est31 | 2015-05-11 |
| * | Gracefully handle PacketErrors | est31 | 2015-05-08 |
| * | Protocol 25: wstring -> string for custom access denial reasons | est31 | 2015-04-22 |
| * | Schematics: Refactor NodeResolver and add NodeResolveMethod | kwolekr | 2015-04-16 |
| * | Fix a rare crash case un SendPlayerHP | Ner'zhul | 2015-04-11 |
| * | TOCLIENT_ACTIVE_OBJECT_MESSAGES: channel must be 1 for unreliable message | Loic Blot | 2015-04-07 |
| * | TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError except... | Loic Blot | 2015-04-05 |
| * | Crafting speedup | est31 | 2015-04-05 |
| * | Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoin... | Loic Blot | 2015-04-03 |
| * | Move globals from main.cpp to more sane locations | Craig Robbins | 2015-04-01 |
| * | Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>. | Loic Blot | 2015-03-31 |
| * | Clean up and tweak build system | ShadowNinja | 2015-03-27 |
| * | Don't send an InventoryAction at each setInventoryModified, we only need one ... | Loic Blot | 2015-03-24 |
| * | Fix game minetest.conf default settings | est31 | 2015-03-18 |
| * | Server::step throw is never catched in minetestserver | Loic Blot | 2015-03-17 |
| * | Fix a little regression on SendActiveObjectMessages which send all TOCLIENT_A... | Loic Blot | 2015-03-17 |
| * | Revert "Server::step throw is never catched. Replace it with an errorstream +... | kwolekr | 2015-03-16 |
| * | Server::step throw is never catched. Replace it with an errorstream + assert | Loic Blot | 2015-03-16 |
| * | Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to... | Loic Blot | 2015-03-16 |
| * | SendPlayerHPOrDie everytime at client connection, damage enabled or not, this... | Loic Blot | 2015-03-15 |
| * | Replace NetworkPacket pointers to references | Loic Blot | 2015-03-13 |
| * | Prepare Protocol v25 init & authentication. | Loic Blot | 2015-03-13 |
| * | Rename some packet and handlers to <packet>_Legacy name for compat layer betw... | Loic Blot | 2015-03-13 |
| * | Use the new Player::isDead function when it's the case | Loic Blot | 2015-03-13 |
| * | Respect game mapgen flags and save world noise params | ngosang | 2015-03-07 |
| * | For usages of assert() that are meant to persist in Release builds (when NDEB... | Craig Robbins | 2015-03-07 |
| * | Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache... | Loic Blot | 2015-03-05 |
| * | Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::... | Loic Blot | 2015-03-05 |
| * | Performance improvement: Use std::list instead of std::vector for request_med... | Loic Blot | 2015-03-05 |
| * | Remove Queue class which uses std::list and use native std::queue | Loic Blot | 2015-03-05 |
| * | ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for... | Loic Blot | 2015-03-04 |
| * | We always know playerSAO when calling SendInventory. Using it instead of sear... | Loic Blot | 2015-03-04 |
| * | Send Position packet on event, don't check it at each AsyncRunStep. | Loic Blot | 2015-03-04 |
| * | ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed. | Loic Blot | 2015-03-04 |
| * | Send Inventory packet on event, don't check it at each AsyncRunStep. | Loic Blot | 2015-03-04 |
| * | Remove unused m_wielded_item_not_sent | Loic Blot | 2015-03-03 |
| * | Send Breath packet on event, don't check it at each AsyncRunStep | Loic Blot | 2015-03-03 |
| * | Send Player HP when setHP (or a setHP caller) is called instead of looping an... | Loic Blot | 2015-03-03 |
| * | Fix some memory leaks on packet sending. | Loic Blot | 2015-02-21 |
| * | Move hex.h to util/ | Loic Blot | 2015-02-21 |
| * | Move sha1.hpp and base64.hpp to util/ | Loic Blot | 2015-02-21 |
| * | Fix unused (and so, broken) enable_rollback_recording. This option must be re... | Loic Blot | 2015-02-18 |
| * | [Patch 2/4] Network rework: packet writing, sending and cleanups | Loic Blot | 2015-02-16 |