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* Move serveractiveobject & unitsaoLoic Blot2020-04-11
* Drop genericobject.{cpp,h} (#9629)Loïc Blot2020-04-10
* Overall improvements to log messages (#9598)sfan52020-04-08
* Fix 2 log messages when player joined to game (#9477)Maksim2020-03-08
* set_sky improvements, set_sun, set_moon and set_starsJordach2020-03-05
* Script API: Check that SAOs are still usable before attempting to use themsfan52020-02-11
* Improve core.sound_play with ephemeral sounds and player exclusionsfan52020-02-01
* Fix the player information version_string return value (#8616)Lejo2019-12-20
* Add z-index management to HUDPierre-Yves Rollo2019-12-06
* Rework packet receiving in ServerThreadsfan52019-11-19
* Attachments: Fix attachments to temporary removed objects (#8989)SmallJoker2019-10-02
* Fix some reference counters (memleak) (#8981)SmallJoker2019-09-24
* Add support for per-player FOV overrides and multipliersAnand S2019-09-19
* Inventory: Undo prediction on dropSmallJoker2019-09-17
* Send ActiveObjects once right after Init2ANAND2019-09-14
* Formspecs: Introduce formspec_version to modsSmallJoker2019-09-14
* Send cumulated inventory changes only each step (#8856)SmallJoker2019-09-09
* Inventory: Send dirty lists where appropriate (#8742)SmallJoker2019-08-24
* remove_detached_inventory: Fix segfault during mod loadSmallJoker2019-08-20
* Fix unnecessary exception use in 3 more methods (#8791)Jozef Behran2019-08-13
* Better F6 profiler (#8750)SmallJoker2019-08-13
* Merge pull request #8776 from osjc/FixGetNodeJozef Behran2019-08-10
* Implement adding velocity to player from Luasfan52019-08-10
* Allow customizing chat message format (#8529)ANAND2019-08-08
* Avoid crash caused by, and improve, 'findSpawnPos()' (#8728)Paramat2019-08-07
* Group "immortal" also protects players from damageWuzzy2019-08-01
* Damage: Play no damage sound when immortal (#8350)SmallJoker2019-06-09
* Optimize string (mis)handling (#8128)Jozef Behran2019-05-18
* Force send a mapblock to a player (#8140)sofar2019-04-28
* Create ServerThread earlier in the startup processLoïc Blot2019-03-31
* Prevent multi-line chat messages server-side (#8420)rubenwardy2019-03-26
* Fix serialization of std::time_t by casting to u64 first (#8353)rubenwardy2019-03-10
* Fix detach inventory serialisation (#8331)rubenwardy2019-03-07
* Consistent HP and damage types (#8167)SmallJoker2019-02-10
* Force player save before kicking on player shutdown (#8157)Loïc Blot2019-02-03
* Fix randomly rejected form field submits (#8091)Jozef Behran2019-01-21
* Send only changed node metadata to clients instead of whole mapblock (#5268)SmallJoker2018-12-04
* Fix uninitialized variable peer_idLoïc Blot2018-12-04
* Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)CoderForTheBetter2018-11-28
* Fix get_server_status() segfault due to uninitialized m_envrubenwardy2018-11-12
* Add core.remove_detached_inventory (#7684)SmallJoker2018-10-10
* Particles: Make collision with objects optional (#7682)Paramat2018-09-08
* Check node updates whether the blocks are known (#7568)SmallJoker2018-08-16
* Log server shutdown using actionstream (#7589)ClobberXD2018-07-28
* Make the server status message customizable (#7357)SmallJoker2018-07-01
* Rename CSM flavours to restrictionsSmallJoker2018-06-26
* Remove Server::m_ignore_map_edit_events (noop)Loic Blot2018-06-15
* Server: move shutdown parts to a specific shutdown state object (#7437)Loïc Blot2018-06-13
* Fix the /shutdown command (#7431)SmallJoker2018-06-11
* Run detach callbacks on player leaveSmallJoker2018-05-12