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server.cpp
Commit message (
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Author
Age
...
*
Move serveractiveobject & unitsao
Loic Blot
2020-04-11
*
Drop genericobject.{cpp,h} (#9629)
Loïc Blot
2020-04-10
*
Overall improvements to log messages (#9598)
sfan5
2020-04-08
*
Fix 2 log messages when player joined to game (#9477)
Maksim
2020-03-08
*
set_sky improvements, set_sun, set_moon and set_stars
Jordach
2020-03-05
*
Script API: Check that SAOs are still usable before attempting to use them
sfan5
2020-02-11
*
Improve core.sound_play with ephemeral sounds and player exclusion
sfan5
2020-02-01
*
Fix the player information version_string return value (#8616)
Lejo
2019-12-20
*
Add z-index management to HUD
Pierre-Yves Rollo
2019-12-06
*
Rework packet receiving in ServerThread
sfan5
2019-11-19
*
Attachments: Fix attachments to temporary removed objects (#8989)
SmallJoker
2019-10-02
*
Fix some reference counters (memleak) (#8981)
SmallJoker
2019-09-24
*
Add support for per-player FOV overrides and multipliers
Anand S
2019-09-19
*
Inventory: Undo prediction on drop
SmallJoker
2019-09-17
*
Send ActiveObjects once right after Init2
ANAND
2019-09-14
*
Formspecs: Introduce formspec_version to mods
SmallJoker
2019-09-14
*
Send cumulated inventory changes only each step (#8856)
SmallJoker
2019-09-09
*
Inventory: Send dirty lists where appropriate (#8742)
SmallJoker
2019-08-24
*
remove_detached_inventory: Fix segfault during mod load
SmallJoker
2019-08-20
*
Fix unnecessary exception use in 3 more methods (#8791)
Jozef Behran
2019-08-13
*
Better F6 profiler (#8750)
SmallJoker
2019-08-13
*
Merge pull request #8776 from osjc/FixGetNode
Jozef Behran
2019-08-10
*
Implement adding velocity to player from Lua
sfan5
2019-08-10
*
Allow customizing chat message format (#8529)
ANAND
2019-08-08
*
Avoid crash caused by, and improve, 'findSpawnPos()' (#8728)
Paramat
2019-08-07
*
Group "immortal" also protects players from damage
Wuzzy
2019-08-01
*
Damage: Play no damage sound when immortal (#8350)
SmallJoker
2019-06-09
*
Optimize string (mis)handling (#8128)
Jozef Behran
2019-05-18
*
Force send a mapblock to a player (#8140)
sofar
2019-04-28
*
Create ServerThread earlier in the startup process
Loïc Blot
2019-03-31
*
Prevent multi-line chat messages server-side (#8420)
rubenwardy
2019-03-26
*
Fix serialization of std::time_t by casting to u64 first (#8353)
rubenwardy
2019-03-10
*
Fix detach inventory serialisation (#8331)
rubenwardy
2019-03-07
*
Consistent HP and damage types (#8167)
SmallJoker
2019-02-10
*
Force player save before kicking on player shutdown (#8157)
Loïc Blot
2019-02-03
*
Fix randomly rejected form field submits (#8091)
Jozef Behran
2019-01-21
*
Send only changed node metadata to clients instead of whole mapblock (#5268)
SmallJoker
2018-12-04
*
Fix uninitialized variable peer_id
Loïc Blot
2018-12-04
*
Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)
CoderForTheBetter
2018-11-28
*
Fix get_server_status() segfault due to uninitialized m_env
rubenwardy
2018-11-12
*
Add core.remove_detached_inventory (#7684)
SmallJoker
2018-10-10
*
Particles: Make collision with objects optional (#7682)
Paramat
2018-09-08
*
Check node updates whether the blocks are known (#7568)
SmallJoker
2018-08-16
*
Log server shutdown using actionstream (#7589)
ClobberXD
2018-07-28
*
Make the server status message customizable (#7357)
SmallJoker
2018-07-01
*
Rename CSM flavours to restrictions
SmallJoker
2018-06-26
*
Remove Server::m_ignore_map_edit_events (noop)
Loic Blot
2018-06-15
*
Server: move shutdown parts to a specific shutdown state object (#7437)
Loïc Blot
2018-06-13
*
Fix the /shutdown command (#7431)
SmallJoker
2018-06-11
*
Run detach callbacks on player leave
SmallJoker
2018-05-12
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