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* Cleanup & bugfixLoic Blot2018-03-08
* Cleanup: drop Server::hudGetHotbarSelectedImage()Loic Blot2018-03-08
* Cleanup: drop Server::hudGetHotbarImage()Loic Blot2018-03-08
* Cleanup: drop Server::hudGetHotbarItemcount()Loic Blot2018-03-08
* Mitigate formspec exploits by verifying that the formspec was shown to the us...red-0012018-02-18
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Load a texturepack from the 'textures' subfolder of a gamered-0012018-01-16
* Shut down mapgen threads before other shutdown tasks (#6689)raymoo2017-12-03
* Load files from subfolders in texturepacksnumber Zero2017-11-17
* Move files to subdirectories (#6599)Vitaliy2017-11-08
* Make Player::peer_id server-side only and add getters and setters (#6478)Loïc Blot2017-09-30
* Server: affect bind_addr on constructor instead of start() (#6474)Loïc Blot2017-09-28
* Fix some forgotten u16 -> session_t in ad7daf7b52348e1b71aa803be10de5b2134cba11Loic Blot2017-09-27
* Add session_t typedef + remove unused functions (#6470)Loïc Blot2017-09-27
* Implement mod communication channels (#6351)Loïc Blot2017-09-26
* Customizeable max breath for players (#6411)SmallJoker2017-09-15
* Network: Remove large parts of deprecated legacy code (#6404)SmallJoker2017-09-12
* Server: Calculate maximal total block sends dynamically (#6393)SmallJoker2017-09-09
* Remove DSTACK support (#6346)Loïc Blot2017-08-30
* Network proto handlers/container fixes (#6334)Loïc Blot2017-08-29
* Add clientside translations.Ekdohibs2017-08-24
* Network cleanup (#6302)Loïc Blot2017-08-24
* Respect object property hp_max field for players (#6287)SmallJoker2017-08-23
* Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)Loïc Blot2017-08-19
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* server.cpp: unroll setting when sending mapblocks (#6265)Loïc Blot2017-08-18
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
* server.cpp: code modernizationLoic Blot2017-08-15
* Various server.cpp cleanupsLoic Blot2017-08-14
* Server::AsyncRunStep + Server::sendAddNode: modernize codeLoic Blot2017-08-14
* Remove one unused variable in Server::Receive functionLoic Blot2017-07-27
* [CSM] Add flavour limits controlled by server (#5930)Loïc Blot2017-07-18
* Chat protocol rewrite (#5117)Loïc Blot2017-07-16
* Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-18
* Remove legacy content_abm.{cpp,h}Loïc Blot2017-06-14
* Use thread_local instead from some static settings (#5955)Loïc Blot2017-06-11
* Sound: Add pitch option (#5960)Rui2017-06-11
* (Re)spawn players within 'mapgen_limit'paramat2017-06-11
* Add a server-sided way to remove color codes from incoming chat messages (#5948)red-0012017-06-10
* Fix sending color codes to clients that don't support them. (#5950)red-0012017-06-09
* Have the server send the player list to the client (#5924)red-0012017-06-08
* Revert "Remove deprecated code segments (#5891)"Loïc Blot2017-06-06
* Remove deprecated code segments (#5891)Thomas--S2017-06-04
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* Real control fix (#5787)Loïc Blot2017-05-20
* Mainmenu: Fix issues while trying to enable all mods (#5770)SmallJoker2017-05-19
* Particles: Do not send single particles to distant clients (#5760)Paramat2017-05-17
* Set sky API: Add bool for clouds in front of custom skyboxparamat2017-05-02
* Sound API: Add fading soundsBrandon2017-05-03
* Add clouds APIBen Deutsch2017-04-30