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path: root/src/server.cpp
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* Properly rollback chat command triggered thingsPerttu Ahola2012-07-27
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* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
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* Remove special handling of creative modePerttu Ahola2012-07-25
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* Detached inventoriesPerttu Ahola2012-07-24
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* darkrose should work at a nuclear power plant.Perttu Ahola2012-07-24
| | | | It'd take years to figure out what caused the accident.
* Increase node id/param0 to 16 bits, leaving param2 always with 8 bitsdarkrose2012-07-23
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* Implement node timersdarkrose2012-07-23
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* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-22
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* Add minetest.get_modnames() to Lua APIMatthew I2012-07-22
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* Server-side checking of digging; disable_anticheat settingPerttu Ahola2012-07-21
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* Define M_PI on MSVCPerttu Ahola2012-07-21
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* Add support for "textures/all" (and thus texture packs) to serverdarkrose2012-07-21
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* Message cleanups (consistency) and prevent /me when not allowed to shoutCalinou2012-07-21
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* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
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* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17
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* Node placement client-side predictionPerttu Ahola2012-06-10
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* Add disallow_empty_password settingPerttu Ahola2012-06-07
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Add ignore_world_load_errors configuration option and provide better error ↵Perttu Ahola2012-06-04
| | | | messages
* Implement sign using form field protocolPerttu Ahola2012-06-03
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* WIP node metadata, node timersKahrl2012-06-03
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* Catch VersionMismatchException while loading world dataPerttu Ahola2012-06-03
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* Check password hash validityPerttu Ahola2012-06-03
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* Fix continuing to process TOSERVER_INIT2 even if player doesn't existPerttu Ahola2012-04-14
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* Fix unhandled InvalidPositionExceptionPerttu Ahola2012-04-10
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* Make client know about reverted disallowed diggingsPerttu Ahola2012-04-09
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* Fix segfault when setting privileges of a non-connected playerPerttu Ahola2012-04-07
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* Don't apply player movement cheat detection in singleplayerPerttu Ahola2012-04-01
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* Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")Perttu Ahola2012-04-01
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* Add server-side enforcement of the 'fast' privilege; also fix client ↵Perttu Ahola2012-03-31
| | | | checking 'fly' instead of 'fast'
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
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* Make server ignore media files with unknown filename extensionsPerttu Ahola2012-03-30
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* Reimplement authentication handler in Lua; now we have 1) infinite privilege ↵Perttu Ahola2012-03-30
| | | | names, 2) minetest.register_authentication_handler()
* Add GenericCAO and player armor groups, but don't use them yetPerttu Ahola2012-03-29
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* on_joinplayer + on_leaveplayer + scriptapi_run_callbacks + bugfixKahrl2012-03-29
| | | | | | | Add minetest.register_on_joinplayer and minetest.register_on_leaveplayer, make adding new callbacks to scriptapi.cpp easier by adding scriptapi_run_callbacks, also fix a minor bug with PlayerSAO <-> singleplayer mode interaction
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
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* Remove unnecessary debug outputPerttu Ahola2012-03-29
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* Area-based MapEditEvent ignore and that put to use for on_generate tooPerttu Ahola2012-03-29
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* Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update ↵Perttu Ahola2012-03-29
| | | | until it is actually needed
* Fix on_generate minp/maxp (was broken due to chunkymapgen)Perttu Ahola2012-03-28
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* Add blockseed to on_generatedPerttu Ahola2012-03-28
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* Correctly lock mutexes when the server sends MapEditEvents (could cause ↵Perttu Ahola2012-03-28
| | | | memory corruption)
* Tune generation responsiveness and cheat inhibition on serverPerttu Ahola2012-03-27
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* Tune block fetching to clients on serverPerttu Ahola2012-03-27
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* Almost support loading sounds from serverPerttu Ahola2012-03-25
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* Add more media directories; mod/{textures,sounds,media}Perttu Ahola2012-03-25
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* Texture cache -> Media cache WIPPerttu Ahola2012-03-25
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* Lua API for playing soundsPerttu Ahola2012-03-24
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* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
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