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* ClientIface::sendToAll: honor packet configuration (#5590)Loïc Blot2017-04-14
* Move chat command handling code from C++ to Lua (#5528)red-0012017-04-08
* Fix multiple death messages (#5305)presstabstart2017-04-06
* Fix /shutdown or ^C no longer causing server exitsfan52017-03-19
* Update server min protocol version to v24 (#5411)Loïc Blot2017-03-19
* Server list cleanupShadowNinja2017-03-18
* [CSM] storage + fixesLoic Blot2017-03-13
* [CSM] implement client side mod loading (#5123)Loïc Blot2017-03-13
* [CSM] Client side moddingLoic Blot2017-03-13
* Add ModMetadata API (#5131)Loïc Blot2017-02-08
* Block spam messages before calling on_chatmessage callbacks (#4805)rubenwardy2017-01-25
* Fix potential crash in chat handling (since 2f56a00d9eef82052614e5854a07b39b0...sfan52017-01-22
* Add show_statusline_on_connect setting (#5084)Loïc Blot2017-01-21
* Revert "Detach the player from entities on death." (#5087)Loïc Blot2017-01-21
* Detach the player from entities on death. (#5077)red-0012017-01-21
* Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-0012017-01-20
* Add particle animation, glowsfan52017-01-18
* Remove client-side chat prediction. (#5055)red-0012017-01-17
* Added lua tracebacks to some errors where you have been blind to what… (#5043)sapier2017-01-15
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Breath cheat fix: server sideLoic Blot2017-01-01
* Various anticheat improvementssfan52016-12-26
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-30
* Allow restricting detached inventories to one playersfan52016-11-28
* Make supplying empty formspec strings close the formspec (#4737)orwell962016-11-23
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-14
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-15
* PlayerSAO saving fix (#4734)Ner'zhul2016-11-05
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-30
* Attached particle spawnersraymoo2016-10-13
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-08
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-08
* Optimize ClientIface::getPlayerNames(): return const ref instead a copy of al...Loic Blot2016-10-08
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-08
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-08
* Remove some unused attributes/class functions in server.cpp/hLoic Blot2016-10-08
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-08
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-06
* Fix narrow string compiling issue on MSVC2010SmallJoker2016-10-06
* Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-06
* Fix crash regression when chatting in the ncurses consoleest312016-10-06
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-05
* Chat: new settings to prevent spamLoic Blot2016-10-05
* Move on join and on leave messages to lua (#4460)Xunto2016-08-22
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-03
* Server: Add reason for leave to `on_leaveplayer` callbacksDiego Martinez2016-06-11
* Particles: Add option to remove particles on collisionAuke Kok2016-05-28
* Fixes #4098 ce8a9ed didn't quite go far enough, and left this bug ingregorycu2016-05-08
* Handle particle spawners in env and delete expired idsobneq2016-04-28
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-12