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server.cpp
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...
*
ClientIface::sendToAll: honor packet configuration (#5590)
Loïc Blot
2017-04-14
*
Move chat command handling code from C++ to Lua (#5528)
red-001
2017-04-08
*
Fix multiple death messages (#5305)
presstabstart
2017-04-06
*
Fix /shutdown or ^C no longer causing server exit
sfan5
2017-03-19
*
Update server min protocol version to v24 (#5411)
Loïc Blot
2017-03-19
*
Server list cleanup
ShadowNinja
2017-03-18
*
[CSM] storage + fixes
Loic Blot
2017-03-13
*
[CSM] implement client side mod loading (#5123)
Loïc Blot
2017-03-13
*
[CSM] Client side modding
Loic Blot
2017-03-13
*
Add ModMetadata API (#5131)
Loïc Blot
2017-02-08
*
Block spam messages before calling on_chatmessage callbacks (#4805)
rubenwardy
2017-01-25
*
Fix potential crash in chat handling (since 2f56a00d9eef82052614e5854a07b39b0...
sfan5
2017-01-22
*
Add show_statusline_on_connect setting (#5084)
Loïc Blot
2017-01-21
*
Revert "Detach the player from entities on death." (#5087)
Loïc Blot
2017-01-21
*
Detach the player from entities on death. (#5077)
red-001
2017-01-21
*
Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)
red-001
2017-01-20
*
Add particle animation, glow
sfan5
2017-01-18
*
Remove client-side chat prediction. (#5055)
red-001
2017-01-17
*
Added lua tracebacks to some errors where you have been blind to what… (#5043)
sapier
2017-01-15
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Breath cheat fix: server side
Loic Blot
2017-01-01
*
Various anticheat improvements
sfan5
2016-12-26
*
Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...
lhofhansl
2016-11-30
*
Allow restricting detached inventories to one player
sfan5
2016-11-28
*
Make supplying empty formspec strings close the formspec (#4737)
orwell96
2016-11-23
*
Revert "Adding particle blend, glow and animation (#4705)"
sfan5
2016-11-14
*
Adding particle blend, glow and animation (#4705)
Foghrye4
2016-11-15
*
PlayerSAO saving fix (#4734)
Ner'zhul
2016-11-05
*
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
*
Attached particle spawners
raymoo
2016-10-13
*
Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08
*
RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...
Loic Blot
2016-10-08
*
Optimize ClientIface::getPlayerNames(): return const ref instead a copy of al...
Loic Blot
2016-10-08
*
More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
Loic Blot
2016-10-08
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
Loic Blot
2016-10-08
*
Remove some unused attributes/class functions in server.cpp/h
Loic Blot
2016-10-08
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
Loic Blot
2016-10-08
*
use unordered containers where possible (patch 4 on X)
Loic Blot
2016-10-06
*
Fix narrow string compiling issue on MSVC2010
SmallJoker
2016-10-06
*
Use more unordered_maps to improve performance in c++11 builds
Loic Blot
2016-10-06
*
Fix crash regression when chatting in the ncurses console
est31
2016-10-06
*
Replace various std::map with UNORDERED_MAP + various cleanups
Loic Blot
2016-10-05
*
Chat: new settings to prevent spam
Loic Blot
2016-10-05
*
Move on join and on leave messages to lua (#4460)
Xunto
2016-08-22
*
Add MapSettingsManager and new mapgen setting script API functions
kwolekr
2016-07-03
*
Server: Add reason for leave to `on_leaveplayer` callbacks
Diego Martinez
2016-06-11
*
Particles: Add option to remove particles on collision
Auke Kok
2016-05-28
*
Fixes #4098 ce8a9ed didn't quite go far enough, and left this bug in
gregorycu
2016-05-08
*
Handle particle spawners in env and delete expired ids
obneq
2016-04-28
*
Nodebox: Allow nodeboxes to "connect"
Auke Kok
2016-03-12
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