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server.cpp
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...
*
Check node updates whether the blocks are known (#7568)
SmallJoker
2018-08-16
*
Log server shutdown using actionstream (#7589)
ClobberXD
2018-07-28
*
Make the server status message customizable (#7357)
SmallJoker
2018-07-01
*
Rename CSM flavours to restrictions
SmallJoker
2018-06-26
*
Remove Server::m_ignore_map_edit_events (noop)
Loic Blot
2018-06-15
*
Server: move shutdown parts to a specific shutdown state object (#7437)
Loïc Blot
2018-06-13
*
Fix the /shutdown command (#7431)
SmallJoker
2018-06-11
*
Run detach callbacks on player leave
SmallJoker
2018-05-12
*
Fix builtin inventory list crash when size = 0 (#7297)
SmallJoker
2018-05-05
*
Allow damage for attached objects, add attach/detach callbacks (#6786)
SmallJoker
2018-04-30
*
Move ASCII art to std::cerr, to remove it from logs
rubenwardy
2018-04-23
*
Add online content repository
rubenwardy
2018-04-19
*
Fix 5 issues reported by PVS studio
Loic Blot
2018-04-04
*
Client eventmanager refactor (#7179)
Loïc Blot
2018-03-30
*
Add reasons to on_dieplayer and on_hpchange
Andrew Ward
2018-03-28
*
Add formspec theming using prepended strings
Andrew Ward
2018-03-28
*
Minetest ASCII art: Move from actionstream to rawstream
paramat
2018-03-21
*
Drop Server::m_enable_rollback_recording it's only used in server constructor
Loic Blot
2018-03-16
*
ServerEnvironment::loadDefaultMeta: Loading default meta is only possible for...
Loic Blot
2018-03-16
*
Forgot to remove obsolete Server::m_mods
Loic Blot
2018-03-16
*
Server: delegate mod management & config to ServerModConfiguration (#7131)
Loïc Blot
2018-03-16
*
Drop less performant Server::setBlockNotSent for ClientInterface::markBlockpo...
Loic Blot
2018-03-09
*
Cleanup & bugfix
Loic Blot
2018-03-08
*
Cleanup: drop Server::hudGetHotbarSelectedImage()
Loic Blot
2018-03-08
*
Cleanup: drop Server::hudGetHotbarImage()
Loic Blot
2018-03-08
*
Cleanup: drop Server::hudGetHotbarItemcount()
Loic Blot
2018-03-08
*
Mitigate formspec exploits by verifying that the formspec was shown to the us...
red-001
2018-02-18
*
Node definition manager refactor (#7016)
Dániel Juhász
2018-02-10
*
Load a texturepack from the 'textures' subfolder of a game
red-001
2018-01-16
*
Shut down mapgen threads before other shutdown tasks (#6689)
raymoo
2017-12-03
*
Load files from subfolders in texturepacks
number Zero
2017-11-17
*
Move files to subdirectories (#6599)
Vitaliy
2017-11-08
*
Make Player::peer_id server-side only and add getters and setters (#6478)
Loïc Blot
2017-09-30
*
Server: affect bind_addr on constructor instead of start() (#6474)
Loïc Blot
2017-09-28
*
Fix some forgotten u16 -> session_t in ad7daf7b52348e1b71aa803be10de5b2134cba11
Loic Blot
2017-09-27
*
Add session_t typedef + remove unused functions (#6470)
Loïc Blot
2017-09-27
*
Implement mod communication channels (#6351)
Loïc Blot
2017-09-26
*
Customizeable max breath for players (#6411)
SmallJoker
2017-09-15
*
Network: Remove large parts of deprecated legacy code (#6404)
SmallJoker
2017-09-12
*
Server: Calculate maximal total block sends dynamically (#6393)
SmallJoker
2017-09-09
*
Remove DSTACK support (#6346)
Loïc Blot
2017-08-30
*
Network proto handlers/container fixes (#6334)
Loïc Blot
2017-08-29
*
Add clientside translations.
Ekdohibs
2017-08-24
*
Network cleanup (#6302)
Loïc Blot
2017-08-24
*
Respect object property hp_max field for players (#6287)
SmallJoker
2017-08-23
*
Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)
Loïc Blot
2017-08-19
*
Optimize headers (part 2) (#6272)
Loïc Blot
2017-08-18
*
server.cpp: unroll setting when sending mapblocks (#6265)
Loïc Blot
2017-08-18
*
Cleanup various headers to reduce compilation times (#6255)
Loïc Blot
2017-08-16
*
server.cpp: code modernization
Loic Blot
2017-08-15
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