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path:
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server.cpp
Commit message (
Expand
)
Author
Age
*
Network Layer 7 rework (Packet handling)
Loic Blot
2015-02-10
*
Give full breath after death
SmallJoker
2015-02-05
*
Fix a crash (assert) when client set serial version < 24 in INIT
Loic Blot
2015-01-27
*
Fix uninitialized variable Server::m_next_sound_id
Kahrl
2015-01-24
*
Send real port to server list
ShadowNinja
2015-01-23
*
Performance fixes.
onkrot
2015-01-13
*
NodeResolver: Perform callback immediately if node registration phase finished
kwolekr
2015-01-04
*
Fix map parameter load order
kwolekr
2014-12-30
*
Expose mapgen parameters on scripting init
kwolekr
2014-12-29
*
Fix -Wtype-limits warnings and remove disabling of -Wtype-limits
Craig Robbins
2014-12-29
*
Redefine NodeResolver interface and replace with callback mechanism
kwolekr
2014-12-27
*
Use std::string::empty() instead of size() where applicable
Anton
2014-12-12
*
Fix typo in mapblock.h
Craig Robbins
2014-12-12
*
Add space between client names in status text (client)
Muhammad Rifqi Priyo Susanto
2014-12-07
*
Clean up rollback
ShadowNinja
2014-11-19
*
Remove most exceptions from getNode() (and variants)
Craig Robbins
2014-11-14
*
Serverlist: announce mg_name from map_meta.txt instead of minetest.conf
Kahrl
2014-11-10
*
Replace setting unlimited_player_transfer_distance with player_transfer_distance
SmallJoker
2014-11-08
*
Split up mapgen.cpp
kwolekr
2014-11-01
*
Add NodeResolver and clean up node name -> content ID resolution system
kwolekr
2014-10-26
*
Recalculate normals for cached meshes.
RealBadAngel
2014-10-21
*
Make players check inventory modification properly
ShadowNinja
2014-10-01
*
Simplify player modification checks
ShadowNinja
2014-10-01
*
Fix locking bugs and make inventory deserialization errors more specific
ShadowNinja
2014-09-21
*
Fix to to too two times
sapier
2014-08-22
*
Add player name length checks
sapier
2014-08-22
*
Fix "ghost" blocks if block update is "on wire" while player digs nodes
sapier
2014-08-22
*
Don't call a player event without having player to do a event for
sapier
2014-08-21
*
Fix error handling on inconsistent client ready message
sapier
2014-07-16
*
Fix serverlist code style, const-correctness, and types
ShadowNinja
2014-06-30
*
Don't spam server console on player/playersao error but just drop the affecte...
sapier
2014-06-29
*
Add formspec api versioning
sapier
2014-06-29
*
Add prefixes to enum values and fix style issues
kwolekr
2014-06-28
*
Only keep players loaded while they're connected
ShadowNinja
2014-06-23
*
Fix uncought deserialization error on receiving data
sapier
2014-06-22
*
Fix server assert in case of invalid message from client, just kick that client.
sapier
2014-06-21
*
Small cleanup of hud add/remove code
sapier
2014-05-31
*
Add joining player to printed player list
sapier
2014-05-20
*
Fix old client showing duplicated health bar on new server
sapier
2014-05-11
*
Fix possible deadlock in error conditions
sapier
2014-05-11
*
Organize builtin into subdirectories
ShadowNinja
2014-05-07
*
Fix heart + bubble bar size on different texture packs
sapier
2014-05-07
*
Add missing ip address to player join log entry
sapier
2014-04-21
*
Reduce log level for incoming crap packets
sapier
2014-04-19
*
Use integers instead of float values
BlockMen
2014-04-12
*
Add player:set_eye_offset() by @MirceaKitsune and clean up
BlockMen
2014-04-12
*
Add third person view
BlockMen
2014-04-12
*
Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANY
Kahrl
2014-04-10
*
Add support for named threads (atm linux only)
sapier
2014-04-09
*
Cleanup client init states by bumping protocol version
sapier
2014-04-08
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