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* New PROTOCOL_VERSION scheme (allow client to support a range of versions)Perttu Ahola2012-11-26
* RealBadAngel's patch which allows the lua api to read pressed player keys. Th...MirceaKitsune2012-11-25
* Update attachments at the ending of the addToScene function for parents. And ...MirceaKitsune2012-11-25
* Get the mesh working through the memory cache properly. Most credit goes to c...MirceaKitsune2012-11-25
* Add a subfolder for models and transfer models from server to clientMirceaKitsune2012-11-25
* Fix github issue #224Perttu Ahola2012-09-01
* Move chat commands to Lua and remove servercommand.{cpp,h}Matthew I2012-08-12
* Remove trailing comma after player list in server status stringMatthew I2012-08-12
* Add enable_rollback_recording setting, defaulting to falsePerttu Ahola2012-07-28
* Properly rollback chat command triggered thingsPerttu Ahola2012-07-27
* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
* Remove special handling of creative modePerttu Ahola2012-07-25
* Detached inventoriesPerttu Ahola2012-07-24
* darkrose should work at a nuclear power plant.Perttu Ahola2012-07-24
* Increase node id/param0 to 16 bits, leaving param2 always with 8 bitsdarkrose2012-07-23
* Implement node timersdarkrose2012-07-23
* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-22
* Add minetest.get_modnames() to Lua APIMatthew I2012-07-22
* Server-side checking of digging; disable_anticheat settingPerttu Ahola2012-07-21
* Define M_PI on MSVCPerttu Ahola2012-07-21
* Add support for "textures/all" (and thus texture packs) to serverdarkrose2012-07-21
* Message cleanups (consistency) and prevent /me when not allowed to shoutCalinou2012-07-21
* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17
* Node placement client-side predictionPerttu Ahola2012-06-10
* Add disallow_empty_password settingPerttu Ahola2012-06-07
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Add ignore_world_load_errors configuration option and provide better error me...Perttu Ahola2012-06-04
* Implement sign using form field protocolPerttu Ahola2012-06-03
* WIP node metadata, node timersKahrl2012-06-03
* Catch VersionMismatchException while loading world dataPerttu Ahola2012-06-03
* Check password hash validityPerttu Ahola2012-06-03
* Fix continuing to process TOSERVER_INIT2 even if player doesn't existPerttu Ahola2012-04-14
* Fix unhandled InvalidPositionExceptionPerttu Ahola2012-04-10
* Make client know about reverted disallowed diggingsPerttu Ahola2012-04-09
* Fix segfault when setting privileges of a non-connected playerPerttu Ahola2012-04-07
* Don't apply player movement cheat detection in singleplayerPerttu Ahola2012-04-01
* Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")Perttu Ahola2012-04-01
* Add server-side enforcement of the 'fast' privilege; also fix client checking...Perttu Ahola2012-03-31
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
* Make server ignore media files with unknown filename extensionsPerttu Ahola2012-03-30
* Reimplement authentication handler in Lua; now we have 1) infinite privilege ...Perttu Ahola2012-03-30
* Add GenericCAO and player armor groups, but don't use them yetPerttu Ahola2012-03-29
* on_joinplayer + on_leaveplayer + scriptapi_run_callbacks + bugfixKahrl2012-03-29
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
* Remove unnecessary debug outputPerttu Ahola2012-03-29
* Area-based MapEditEvent ignore and that put to use for on_generate tooPerttu Ahola2012-03-29
* Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update u...Perttu Ahola2012-03-29
* Fix on_generate minp/maxp (was broken due to chunkymapgen)Perttu Ahola2012-03-28