| Commit message (Expand) | Author | Age |
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* | Completely generalized mesh generation; ContentFeatures serialization | Perttu Ahola | 2011-11-29 |
* | Better node texture generation | Perttu Ahola | 2011-11-29 |
* | Sending of textures WIP | Perttu Ahola | 2011-11-29 |
* | Modify mod and texture directory hierarchies | Perttu Ahola | 2011-11-29 |
* | Move tool definitions to script | Perttu Ahola | 2011-11-29 |
* | Tool definition transfer to client | Perttu Ahola | 2011-11-29 |
* | GameDef compiles | Perttu Ahola | 2011-11-29 |
* | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola | 2011-11-29 |
* | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola | 2011-11-29 |
* | Scripting WIP: dynamic object stuff | Perttu Ahola | 2011-11-29 |
* | ServerRemotePlayer implements ServerActiveObject | Perttu Ahola | 2011-11-29 |
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
* | random scripting work-in-progress | Perttu Ahola | 2011-11-29 |
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
* | Move images to data/textures and fix some path stuff; hope that installation ... | Perttu Ahola | 2011-11-29 |
* | Better spawn position finding and checking | Perttu Ahola | 2011-11-13 |
* | Make Connection::Receive return the data via a SharedBuffer reference, so the... | Kahrl | 2011-11-07 |
* | Improve Connection with threading and some kind of congestion control | Perttu Ahola | 2011-10-20 |
* | Fix and tune block sending | Perttu Ahola | 2011-10-19 |
* | Add /clearobjects | Perttu Ahola | 2011-10-18 |
* | Some more profiler stuff to get the hang on what really uses CPU | Perttu Ahola | 2011-10-16 |
* | Improve debug profiler usage for investigating CPU usage of server | Perttu Ahola | 2011-10-16 |
* | When granting or revoking privileges, notify the target player too | Perttu Ahola | 2011-10-16 |
* | When player times out, log the action as a timeout rather than regular quitting | Perttu Ahola | 2011-10-16 |
* | Check NULL pointer properly in some new code trying to log new stuff | Perttu Ahola | 2011-10-16 |
* | Switch more stuff to use the logging thing and fix segfault on player leave f... | Perttu Ahola | 2011-10-16 |
* | Use the logger; also, default to not showing much crap in console. Use --info... | Perttu Ahola | 2011-10-16 |
* | strict_protocol_version_checking setting; PROTOCOL_VERSION in clientserver.h;... | Perttu Ahola | 2011-10-15 |
* | Handle death and respawn better | Perttu Ahola | 2011-10-15 |
* | Improve mobv2 | Perttu Ahola | 2011-10-15 |
* | mobv2 | Perttu Ahola | 2011-10-15 |
* | Lock mutex when accessing m_env in Server::~Server | Perttu Ahola | 2011-10-14 |
* | Header file tweaking; mainly for speed | Perttu Ahola | 2011-10-12 |
* | Saner block modification flag operation for not saving everything always | Perttu Ahola | 2011-10-12 |
* | Merge remote-tracking branch 'marktraceur/master' | Perttu Ahola | 2011-09-26 |
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| * | Adding (most) of the sapling functionality. It has yet to work, since MEET_OT... | Mark Holmquist | 2011-09-23 |
* | | Merge branch 'view_bobbing_and_vielded_tool' | Perttu Ahola | 2011-09-26 |
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| * | | Revert some changes that could lead to slower map transfer and increaed netwo... | Kahrl | 2011-09-16 |
| * | | trying something else... also replaced M_PI by PI everywhere | Kahrl | 2011-09-08 |
| * | | Collected and moved existing camera infrastructure from game.cpp to camera.cp... | Kahrl | 2011-09-08 |
* | | | Server user limit configuration option | Perttu Ahola | 2011-09-26 |
* | | | Merge remote-tracking branch 'darkrose/master' | Perttu Ahola | 2011-09-26 |
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| * | | | added locking chests - clean patch | darkrose | 2011-09-22 |
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* | / | Fixed null pointer dereference errors found by cppcheck | Joshua Beck | 2011-09-24 |
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* | | Make client report a newer version number to the server than 2011-07-31 does ... | Perttu Ahola | 2011-09-22 |
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* | Merge remote-tracking branch 'queatz/furnace-is-not-out-nor-can-rat-escape' | Perttu Ahola | 2011-08-30 |
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| * | Merged 2 branches because they relied on each other. | JacobF | 2011-08-25 |
* | | If a user doesn't have build rights, don't allow them to move items to and fr... | JacobF | 2011-08-23 |
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* | if creative mode and player has no build privileges, cannot drop items. | Perttu Ahola | 2011-08-22 |